|Status:||Open to editing|
|Editing:||Please feel free to edit constructively!|
|Symbol:||A flame rising over a circle|
|Home Plane:||The Warp|
|Portfolio:||Ambition, Plotting, Secrets, Change, Magic, Psionics, Knowledge, Air, Deception, Hope, Construction|
|Clergy Alignments:||Lawful Evil, Neutral Evil, Lawful Neutral|
|Domains:||Magic, Knowledge, Psionics, Air, Trickery, Illusion, Shifter, Planning, Artifice, Construct|
Tzeentch is a God of Chaos who represents the vitality and volatility of change. Tzeentch is closely associated with sorcery and magic, as well as dynamic mutation, and grand, convoluted scheming.
In his mind Tzeentch listens to the hopes and plans of every mortal and every nation; and through his own complex plots and manipulation he alters the course of history to achieve some great plan beyond mortal knowledge.
Tzeentch is often visualized as the serpent which writhes and twists to represent constant change and this is mirrored in its symbol with curves and points to represent change and conclusion.
Tzeentch encourages plotting for the sake of plotting, change for the sake of change, evolution for the sake of evolution, and the pursuit of knowledge, magic, and psychic power. He abhors decay, and is against brutish fighting.
Clergy and Temples Edit
The Clerics of Tzeentch tend to be masters of magic, wearing blue armor and robes that glow with magic energy. His temples tend to be convulted mazes containing great stores of knowledge, scrolls, and magic items.
In the Pantheon of the Chaos Gods, Tzeentch Opposes Nurgle the most, believing his dogma of decay and entropy to be abhorrent. He believes Khorne to be a simple brute, and regards Slannesh as a potential ally, but something to be watched. He has little regard for the minor chaos gods.