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|Editing:||Spelling and Grammar only|
|Size/Type:||Small Magical Beast|
|Hit Dice:||1d10+2 (7 hp)|
|Initiative:||+2 (+2 Dex)|
|Armor Class:||16 (+0 Dex, +5 natural, +1 size), touch 11, flat-footed 16|
|Attack:||Slam +4 (1d6+3) or as weapon.|
|Full Attack:||Slam +4 (1d6+3) or as weapon.|
|Space/Reach:||5 ft./5 ft.|
|Special Attacks:||Fighting Style, Foresight|
|Special Qualities:||Darkvision 60 ft., low-light vision|
|Saves:||Fort +4, Ref +4, Will -1|
|Abilities:||Str 14, Dex 14, Con 14, Int 10, Wis 8, Cha 8|
|Skills:||Spot +3, Tumble +6|
|Feats:||Improved Natural Attack (slam)|
|Advancement:||2-6 HD (Small)|
Tyrogue are small primates who look vaguely like purple human children, with a crest on their heads and markings that appear like a crude sparring outfit. They are extremely energetic and constantly train in various martial arts.
Tyrogue are eager combatants and often pick fights for the sake of fighting. They make extensive use of a variety of semimystical unarmed combat styles.
Foresight (Su): As a move action, Tyrogue may focus its ki into its slam attack and treat all its attacks that round as if they were dealt with a magic ghost touch weapon. This does not bestow an enhancement bonus.
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