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Created By
Quantumboost (talk)
Date Created: 7/9/2010
Status: Complete
Editing: Spelling and Grammar only


Tyrogue
Size/Type: Small Magical Beast
Hit Dice: 1d10+2 (7 hp)
Initiative: +2 (+2 Dex)
Speed: 20 ft.
Armor Class: 16 (+0 Dex, +5 natural, +1 size), touch 11, flat-footed 16
Base Attack/Grapple: +1/-1
Attack: Slam +4 (1d6+3) or as weapon.
Full Attack: Slam +4 (1d6+3) or as weapon.
Space/Reach: 5 ft./5 ft.
Special Attacks: Fighting Style, Foresight
Special Qualities: Darkvision 60 ft., low-light vision
Saves: Fort +4, Ref +4, Will -1
Abilities: Str 14, Dex 14, Con 14, Int 10, Wis 8, Cha 8
Skills: Spot +3, Tumble +6
Feats: Improved Natural Attack (slam)
Environment: Mountains
Organization: Solitary
Challenge Rating: 1
Treasure: Standard
Alignment: Usually Neutral
Advancement: 2-6 HD (Small)
Level Adjustment:


Description::It looks like a child. But this child is clearly not human, both with its purple skin, enlarged eyes, and propensity to pick fights with owlbears.

Tyrogue are small primates who look vaguely like purple human children, with a crest on their heads and markings that appear like a crude sparring outfit. They are extremely energetic and constantly train in various martial arts.

When a Tyrogue advances to 6 Hit Dice, it begins a transformation that depends on its training up to that point, becoming one of three different creatures.

Combat[]

Tyrogue are eager combatants and often pick fights for the sake of fighting. They make extensive use of a variety of semimystical unarmed combat styles.

Fighting Style (Ex): Tyrogue has a single Fighting Style, as a Monk.

Foresight (Su): As a move action, Tyrogue may focus its ki into its slam attack and treat all its attacks that round as if they were dealt with a magic ghost touch weapon. This does not bestow an enhancement bonus.


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