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'''{{Anchor|The Twilight}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' Twilight Warlocks have the ability to see into, and enter, the Twilight. See [[Step into the Gloom (3.5e Sourcebook)/The Night, the Day, and the Twilight]]
 
'''{{Anchor|The Twilight}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' Twilight Warlocks have the ability to see into, and enter, the Twilight. See [[Step into the Gloom (3.5e Sourcebook)/The Night, the Day, and the Twilight]]
   
'''{{Anchor|Minor Amulet}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' Starting at Level 1, the Twilight Warlock can create a small magical trinket that functions more like a good luck charm than anything else. Once per day per class level, the Warlock can add a +2 bonus to any d20 roll he makes.
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'''{{Anchor|Minor Amulet}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' Starting at Level 1, the Twilight Warlock can create a small magical trinket that functions more like a good luck charm than anything else. Once per day, the Warlock can add their class level as a bonus to any d20 roll he makes.
   
 
'''{{Anchor|Bonus Item Creation Feat}}:''' At Levels 2, 5, 8, and 10, The Twilight Warlock gains a bonus Item Creation Feat.
 
'''{{Anchor|Bonus Item Creation Feat}}:''' At Levels 2, 5, 8, and 10, The Twilight Warlock gains a bonus Item Creation Feat.
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'''{{Anchor|Efficient Creation}}:''' A Twilight Warlock of third level or Higher cuts the XP Cost, GP Cost, and Time to create a magic item by 10%
 
'''{{Anchor|Efficient Creation}}:''' A Twilight Warlock of third level or Higher cuts the XP Cost, GP Cost, and Time to create a magic item by 10%
   
'''{{Anchor|Lesser Amulet}}: A Twilight Warlock of fourth level or higher gains the ability to '''
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'''{{Anchor|Lesser Amulet}}:''' Starting
   
 
==== Human Twilight Warlock Starting Package====
 
==== Human Twilight Warlock Starting Package====

Revision as of 15:12, 17 January 2010

Created By
STDoc (talk)
Date Created: January 15
Status: Complete
Editing: None

{{#set:Summary= A Sorcerer from the Night Watch Universe. Specializing in creating and charging magical items, the Twilight Warlock plays a supportive role in the battles for Moscow. |Length= 10 |Base Attack Bonus Progression= Poor |Fortitude Save Progression= Good |Reflex Save Progression= Poor |Will Save Progression= Good |Class Ability= Twilight Spellcasting |Class Ability Progression= Partial }} {{#set:Allowed Alignments=Lawful Good}} {{#set:Allowed Alignments=Lawful Neutral}} {{#set:Allowed Alignments=Lawful Evil}} {{#set:Allowed Alignments=Neutral Good}} {{#set:Allowed Alignments=Neutral}} {{#set:Allowed Alignments=Neutral Evil}} {{#set:Allowed Alignments=Chaotic Good}} {{#set:Allowed Alignments=Chaotic Neutral}} {{#set:Allowed Alignments=Chaotic Evil}}

Twilight Warlock

This is a Character Class for Step into the Gloom - Nightwatch (3.5e Sourcebook)

This class is NOT suggested for Non-Night Watch campaigns, due to it's powerful abilities.

Twilight Warlocks are others who have shown affinity towards Item Creation. While anyone with Magical Prowess can create a magical item, Twilight Warlocks do it with almost unnatural skill. Powerful Warlocks can create items in less time than a Magician, and their items always have more charges. Extremely powerful Warlocks can create magical items that store spells more potent than the spells that they themselves can cast. Although they may not be able to cast the highest level spells, they make up for it in more durability, and powerful magical amulets.

Making a Twilight Warlock

Twilight Warlocks are normally one of two extremes. Either they sit in the background, utilizing their spells and magical items in a Defensive Manner. Or, they stand on the front lines, utilizing their Charged Wands with Deadly Efficiency.

Abilities: Intellignce, Wisdom, and Charisma are all important for this class. Intelligence determines your spells per day and the DCs of your spells. Wisdom allows a Magician to stay in the Twilight for longer periods of time. Charisma determines how easy it is for you to cast spells of an opposing Alignment.

Alignment: Any

Wealth Bonus: +3

Action Points: 5 + 1/2 Character Level (Rounded Down) per level.

Starting Age: Simple

Table: The Twilight Warlock

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Defense Bonus Spells per Day
Fort Ref Will 0 1st 2nd 3rd 4th
1st +0 +1 +0 +1 The Twilight, Minor Amulet 0 3 1
2nd +1 +2 +0 +2 Bonus Item Creation Feat 1 3 1
3rd +2 +2 +1 +2 Efficient Creation 1 4 2
4th +3 +2 +1 +2 Lesser Amulet 1 4 2 1
5th +3 +3 +1 +3 Bonus Item Creation Feat 2 4 2 1
6th +4 +3 +2 +3 Empowered Creation 2 4 3 2
7th +5 +4 +2 +4 Amulet 2 4 3 2 1
8th +6/+1 +4 +2 +4 Bonus Item Creation Feat 3 4 3 3 2
9th +6/+1 +4 +3 +4 Heightened Creation 3 4 3 3 2
10th +7/+2 +5 +3 +5 Bonus Item Creation Feat, Greater Amulet 3 4 4 3 2 1

Class Skills (Skill Points::3 + Int modifier per level, ×4 at 1st level)
All skills are class skills to a Night Watch Character.

Class Features

All of the following are class features of the Twilight Magician.

Weapon and Armor Proficiency: The Twilight Magician is proficient with all Simple Weapons, No Armor or shields.

Spells: The Twilight Warlock has access to All Arcane and Divine Spells, Casts his spells Spontaneously, and can learn spells like a Wizard Does. He gains 2 free spells per level, but can pay the normal amount to learn other spells.

The Twilight (Su): Twilight Warlocks have the ability to see into, and enter, the Twilight. See Step into the Gloom (3.5e Sourcebook)/The Night, the Day, and the Twilight

Minor Amulet (Su): Starting at Level 1, the Twilight Warlock can create a small magical trinket that functions more like a good luck charm than anything else. Once per day, the Warlock can add their class level as a bonus to any d20 roll he makes.

Bonus Item Creation Feat: At Levels 2, 5, 8, and 10, The Twilight Warlock gains a bonus Item Creation Feat.

Efficient Creation: A Twilight Warlock of third level or Higher cuts the XP Cost, GP Cost, and Time to create a magic item by 10%

Lesser Amulet: Starting

Human Twilight Warlock Starting Package

Weapons: Combat Knife.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
Knowledge (Others) 4 Int
Knowledge (Twilight) 4 Int
Knowledge (Twilight) 4 Int

Feat: Twilight Resistance

Bonus Feats: Twilight Acclimation

Gear: Night Watch Uniform, Identification Papers.


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