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Triple Stat Tripper (3.5e Optimized Character Build)

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Revision as of 21:35, August 25, 2010 by Aarnott (Talk | contribs)

Created By
Aarnott (talk)
Date Created: Aug 25, 2010
Status: Done
Editing: Please feel free to edit constructively!


Introduction

Summary::Make use of Strength, Intelligence, and Charisma combined with turning into a giant to make massive trip checks.

References

  • Dungeonscape (Factotum)
  • Miniatures Handbook (Marshal[1], Living Chain)
  • Races of Faerun (Jotunbrud)
  • Tome of Battle (Warblade)
  • SRD (War Mind)
  • Complete Warrior (Warshaper)
  • Magic Item Compendium
  • Magic of Faerun (Sweeping enhancement)

Game Rule Components

Progression

Starting Ability Scores Assuming 32 Point Buy: Str 10 Dex 12 Con 14 Int 16 Wis 12 Cha 16

Race (Templates): Race::Human

ECL Class/HD/LA Base
Attack Bonus
Saving Throws Feats Class
Features
Fort Ref Will
1st Factotum 1 +0 +0 +2 +0 Exotic Weapon Proficiency: Spiked Chain, Jotunbrud, Combat Expertise (flaw), Improved Trip (flaw) 2 Inspiration Points, Cunning Insight, Cunning Knowledge, Trapfinding
2nd Factotum 2 +1 +0 +3 +0 Arcane Dilettante (1 spell, 0th level), 3 Inspiration Points
3rd Factotum 3 +2 +1 +3 +1 Wild Talent Arcane Dilettante (1st level), Brains Over Brawn, Cunning Defense
4th Marshal 1 +2 +3 +3 +3 Skill Focus (Diplomacy) Motivate Strength Aura
5th Warblade 1 +3 +5 +3 +3 Battle Clarity (Reflex Saves), Weapon Aptitude
6th War Mind 1 +4 +7 +5 +3 Practiced Manifester (War Mind) Chain of personal superiority +2
7th War Mind 2 +5 +8 +6 +3 Chain of defensive posture +2
8th War Mind 3 +6/+1 +8 +6 +4 Enduring body (DR 1/—)
9th War Mind 4 +7/+2 +9 +7 +4 Combat Reflexes
10th War Mind 5 +8/+3 +9 +7 +4 Sweeping strike
11th War Mind 6 +9/+4 +10 +8 +5 Enduring body (DR 2/—)
12th War Mind 7 +10/+5 +10 +8 +5 Martial Study (Some Devoted Spirit Maneuver) Chain of personal superiority +4
13th War Mind 8 +11/+6/+1 +11 +9 +5 Chain of defensive posture +4
14th War Mind 9 +12/+7/+2 +11 +9 +6 Enduring body (DR 3/—)
15th War Mind 10 +13/+8/+3 +12 +10 +6 Expanded Knowledge (Metamorphosis) Chain of overwhelming force
16th Warshaper 1 +13/+8/+3 +14 +10 +6 Morphic immunities, morphic weapons
17th Warshaper 2 +14/+9/+4 +15 +11 +7 Morphic body
18th Warshaper 3 +15/+10/+5 +15 +11 +7 Martial Aura (Thicket of Blades) Morphic reach
19th Warshaper 4 +16/+11/+6/+1 +16 +11 +7 Morphic healing
20th Warblade 2 +17/+12/+7/+2 +17 +11 +7 Uncanny Dodge

Final progression: Final Class Progression::Factotum 3/Marshal 1/Warblade 2/War Mind 10/Warshaper 4

Items

  • +6 Belt of Giant Strength
  • +6 Headband of Intelligence
  • +6 Cloak of Charisma
  • +6 Paraipt of Wisdom
  • +5 Tome of Intelligence
  • +5 Tome of Charisma
  • +5 Sweeping "Living Chain" (a special spiked chain from the Miniatures Handbook)
  • Armbands of Might (MIC)
  • Pale Green Ioun Stone

Highlights

  • Adds Int to trip attacks at level 3 from Brains over Brawn
  • Adds Cha to trip attacks at level 4 from Motivate Strength Aura
  • Adds Int to reflex saves when not flat-footed (which uncanny dodge takes care of)
  • Increases Int every 4 levels for a total of 32 Int (+11)
  • Charisma ends up at 26-27 (+8)
  • Final trip is +74 (in sun giant form with augmented expansion): +4 (Improved Trip) +4 (Jotunbrud) +16 (Size) +20 (Strength) +2 (armbands of might) +1 (Pale Green Ioun Stone) +4 (Sweeping enhancement) +4 (Living Chain) +11 (Int from brains over brawn) +8 (Cha from motivate strength)
    • Strength is 37 (sun giant base) +4 (warshaper) +6 (item) +4 (expansion)
    • Compare to the Tarrasque, which has a +37 to oppose the trip: +16 (size) +17 (str) +4 quadrupedal.
    • You can get an extra +2 by using chain of personal superiority
    • You can get another +2 if you take the Stone Dragon stance: Stonefoot Stance (but you can't use thicket of blades at the same time).
  • Has a reach of 65ft. (Colossal sized in sun giant form, spiked chain, morphic reach)
  • Sweeping strike can allow you to make optimal use of your trip attacks.
  • You deal 8d6 + 20 damage per attack (average of 48) and you can add your Int mod (+11) a few times to the attack roll or damage roll each combat.

Tactics

Basically, you want to turn into a big nasty sun giant and use your spiked chain to trip every enemy within your reach. You don't deal much damage (although 8d6 + 20 per attack is nothing to sneeze at), but that doesn't matter too much because you provide very good zone control.

Further Optimization

  • Knock Down always helps a tripping build

Limitations

  • Typical meleer weaknesses (concealment, illusions, invisibility, etc.)

Variants

  • Replace the last 3 levels with Swashbuckler levels to get Int to damage. (exp penalty)
  • Replace the last 3 levels with Warblade levels to get a 11th IL warblade maneuver at level 19 and a 12th IL warblade stance at level 20. (exp penalty)
    • You may want to forgo Thicket of Blades if you do this in favor of the high level stance, which frees up two feats.
  • Replace the last 5 levels (all of the warshaper levels) for 5 factotum levels to have the ability to gain an extra standard action for 3 inspiration points.



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