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| Ash || +4 [[SRD:Strength|Str]], +4 [[SRD:Wisdom|Wis]] || - || [[#Ancient Body|Ancient Body]], [[#Deciduous|Deciduous]], [[SRD:Fast Healing|Fast Healing]] 10 || No || +2 || +2
 
| Ash || +4 [[SRD:Strength|Str]], +4 [[SRD:Wisdom|Wis]] || - || [[#Ancient Body|Ancient Body]], [[#Deciduous|Deciduous]], [[SRD:Fast Healing|Fast Healing]] 10 || No || +2 || +2
  +
|-
|- class="even"
 
 
| Beech || +4 [[SRD:Dexterity|Dex]], −2 [[SRD:Constitution|Con]] || - || [[#Deciduous|Deciduous]], [[SRD:Fast Healing|Fast Healing]] 5 || No || +1 || +1
 
| Beech || +4 [[SRD:Dexterity|Dex]], −2 [[SRD:Constitution|Con]] || - || [[#Deciduous|Deciduous]], [[SRD:Fast Healing|Fast Healing]] 5 || No || +1 || +1
 
|-
 
|-
 
| Birch || +6 [[SRD:Charisma|Cha]] || - || [[#Deciduous|Deciduous]], [[SRD:Fast Healing|Fast Healing]] 5 || No || +1 || +1
 
| Birch || +6 [[SRD:Charisma|Cha]] || - || [[#Deciduous|Deciduous]], [[SRD:Fast Healing|Fast Healing]] 5 || No || +1 || +1
  +
|-
|- class="even"
 
 
| Blue Gum || +6 [[SRD:Strength|Str]], +4 [[SRD:Constitution|Con]] || - || [[#Ancient Body|Ancient Body]], [[#Deciduous|Deciduous]], [[#Powerful Build|Powerful Build]] || [[#Blue Gum|Yes]] || +3 || +3
 
| Blue Gum || +6 [[SRD:Strength|Str]], +4 [[SRD:Constitution|Con]] || - || [[#Ancient Body|Ancient Body]], [[#Deciduous|Deciduous]], [[#Powerful Build|Powerful Build]] || [[#Blue Gum|Yes]] || +3 || +3
 
|-
 
|-
 
| Cedar || +4 [[SRD:Dexterity|Dex]], +4 [[SRD:Intelligence|Int]] || - || [[#Coniferous|Coniferous]], [[SRD:Fast Healing|Fast Healing]] 5 || No || +1 || +1
 
| Cedar || +4 [[SRD:Dexterity|Dex]], +4 [[SRD:Intelligence|Int]] || - || [[#Coniferous|Coniferous]], [[SRD:Fast Healing|Fast Healing]] 5 || No || +1 || +1
  +
|-
|- class="even"
 
 
| Chestnut || −4 [[SRD:Strength|Str]], +4 [[SRD:Dexterity|Dex]], +2 [[SRD:Wisdom|Wis]] || - || [[#Beautiful Scent|Beautiful Scent]], [[#Deciduous|Deciduous]], [[#Powerful Build|Powerful Build]] || No || +2 || +2
 
| Chestnut || −4 [[SRD:Strength|Str]], +4 [[SRD:Dexterity|Dex]], +2 [[SRD:Wisdom|Wis]] || - || [[#Beautiful Scent|Beautiful Scent]], [[#Deciduous|Deciduous]], [[#Powerful Build|Powerful Build]] || No || +2 || +2
 
|-
 
|-
 
| Cypress || +4 [[SRD:Dexterity|Dex]], −2 [[SRD:Constitution|Con]], +2 [[SRD:Intelligence|Int]] || - || [[#Coniferous|Coniferous]] || No || +1 || +1
 
| Cypress || +4 [[SRD:Dexterity|Dex]], −2 [[SRD:Constitution|Con]], +2 [[SRD:Intelligence|Int]] || - || [[#Coniferous|Coniferous]] || No || +1 || +1
  +
|-
|- class="even"
 
 
| Dogwood || +2 [[SRD:Dexterity|Dex]], +2 [[SRD:Intelligence|Int]], +2 [[SRD:Charisma|Cha]] || - || [[#Beautiful Scent|Beautiful Scent]], [[#Deciduous|Deciduous]] || [[#Dogwood|Yes]] || +1 || +1
 
| Dogwood || +2 [[SRD:Dexterity|Dex]], +2 [[SRD:Intelligence|Int]], +2 [[SRD:Charisma|Cha]] || - || [[#Beautiful Scent|Beautiful Scent]], [[#Deciduous|Deciduous]] || [[#Dogwood|Yes]] || +1 || +1
 
|-
 
|-
 
| Elder || +6 [[SRD:Intelligence|Int]], −4 [[SRD:Wisdom|Wis]] || - || [[#Ancient Knowledge|Ancient Knowledge]], [[#Deciduous|Deciduous]], [[SRD:Fast Healing|Fast Healing]] 5 || [[#Elder|Yes]] || +3 || +3
 
| Elder || +6 [[SRD:Intelligence|Int]], −4 [[SRD:Wisdom|Wis]] || - || [[#Ancient Knowledge|Ancient Knowledge]], [[#Deciduous|Deciduous]], [[SRD:Fast Healing|Fast Healing]] 5 || [[#Elder|Yes]] || +3 || +3
  +
|-
|- class="even"
 
 
| Elm || +2 [[SRD:Dexterity|Dex]], +2 [[SRD:Constitution|Con]] || - || [[#Ancient Body|Ancient Body]], [[#Deciduous|Deciduous]], [[SRD:Fast Healing|Fast Healing]] 10 || [[#Elm|Yes]] || +2 || +2
 
| Elm || +2 [[SRD:Dexterity|Dex]], +2 [[SRD:Constitution|Con]] || - || [[#Ancient Body|Ancient Body]], [[#Deciduous|Deciduous]], [[SRD:Fast Healing|Fast Healing]] 10 || [[#Elm|Yes]] || +2 || +2
 
|-
 
|-
 
| Fir || +4 [[SRD:Dexterity|Dex]] || - || [[#Coniferous|Coniferous]] || No || +1 || +1
 
| Fir || +4 [[SRD:Dexterity|Dex]] || - || [[#Coniferous|Coniferous]] || No || +1 || +1
  +
|-
|- class="even"
 
 
| Ginkgo || +4 [[SRD:Constitution|Con]] || - || [[#Deciduous|Deciduous]], [[SRD:Fast Healing|Fast Healing]] 10, [[#Powerful Build|Powerful Build]] || [[#Ginkgo|Yes]] || +3 || +3
 
| Ginkgo || +4 [[SRD:Constitution|Con]] || - || [[#Deciduous|Deciduous]], [[SRD:Fast Healing|Fast Healing]] 10, [[#Powerful Build|Powerful Build]] || [[#Ginkgo|Yes]] || +3 || +3
 
|-
 
|-
 
| Larch || +2 [[SRD:Dexterity|Dex]], +4 [[SRD:Constitution|Con]], −2 [[SRD:Wisdom|Wis]] || - || [[#Deciduous|Deciduous]], [[SRD:Fast Healing|Fast Healing]] 5 || No || +1 || +1
 
| Larch || +2 [[SRD:Dexterity|Dex]], +4 [[SRD:Constitution|Con]], −2 [[SRD:Wisdom|Wis]] || - || [[#Deciduous|Deciduous]], [[SRD:Fast Healing|Fast Healing]] 5 || No || +1 || +1
  +
|-
|- class="even"
 
 
| Locust || +8 [[SRD:Strength|Str]], +4 [[SRD:Constitution|Con]] || +4 HD || [[#Ancient Body|Ancient Body]], [[#Deciduous|Deciduous]], [[#Powerful Build|Powerful Build]] || [[#Locust|Yes]] || +4 || +4
 
| Locust || +8 [[SRD:Strength|Str]], +4 [[SRD:Constitution|Con]] || +4 HD || [[#Ancient Body|Ancient Body]], [[#Deciduous|Deciduous]], [[#Powerful Build|Powerful Build]] || [[#Locust|Yes]] || +4 || +4
 
|-
 
|-
 
| Magnolia || +4 [[SRD:Dexterity|Dex]], +4 [[SRD:Charisma|Cha]] || - || [[#Beautiful Scent|Beautiful Scent]], [[#Deciduous|Deciduous]], [[#Powerful Build|Powerful Build]] || [[#Magnolia|Yes]] || +3 || +3
 
| Magnolia || +4 [[SRD:Dexterity|Dex]], +4 [[SRD:Charisma|Cha]] || - || [[#Beautiful Scent|Beautiful Scent]], [[#Deciduous|Deciduous]], [[#Powerful Build|Powerful Build]] || [[#Magnolia|Yes]] || +3 || +3
  +
|-
|- class="even"
 
 
| Maple || +2 [[SRD:Dexterity|Dex]], +2 [[SRD:Constitution|Con]], +4 [[SRD:Intelligence|Int]] || - || [[#Deciduous|Deciduous]], [[SRD:Fast Healing|Fast Healing]] 5 || No || +1 || +1
 
| Maple || +2 [[SRD:Dexterity|Dex]], +2 [[SRD:Constitution|Con]], +4 [[SRD:Intelligence|Int]] || - || [[#Deciduous|Deciduous]], [[SRD:Fast Healing|Fast Healing]] 5 || No || +1 || +1
 
|-
 
|-
 
| Mimosa || +2 [[SRD:Dexterity|Dex]], +6 [[SRD:Charisma|Cha]] || - || [[#Beautiful Scent|Beautiful Scent]], [[#Deciduous|Deciduous]] || [[#Mimosa|Yes]] || +2 || +2
 
| Mimosa || +2 [[SRD:Dexterity|Dex]], +6 [[SRD:Charisma|Cha]] || - || [[#Beautiful Scent|Beautiful Scent]], [[#Deciduous|Deciduous]] || [[#Mimosa|Yes]] || +2 || +2
  +
|-
|- class="even"
 
 
| Methuselah || +8 [[SRD:Intelligence|Int]], +8 [[SRD:Wisdom|Wis]], +8 [[SRD:Charisma|Cha]] || +4 HD || [[#Ancient Body|Ancient Body]], [[#Ancient Knowledge|Ancient Knowledge]], [[#Coniferous|Coniferous]] || [[#Methuselah|Yes]] || +5 || +5
 
| Methuselah || +8 [[SRD:Intelligence|Int]], +8 [[SRD:Wisdom|Wis]], +8 [[SRD:Charisma|Cha]] || +4 HD || [[#Ancient Body|Ancient Body]], [[#Ancient Knowledge|Ancient Knowledge]], [[#Coniferous|Coniferous]] || [[#Methuselah|Yes]] || +5 || +5
 
|-
 
|-
 
| Oak || +4 [[SRD:Constitution|Con]], +4 [[SRD:Intelligence|Int]], +4 [[SRD:Wisdom|Wis]], || +2 HD || [[#Ancient Knowledge|Ancient Knowledge]], [[#Deciduous|Deciduous]], [[SRD:Fast Healing|Fast Healing]] 10, [[#Powerful Build|Powerful Build]] || [[#Oak|Yes]] || +4 || +4
 
| Oak || +4 [[SRD:Constitution|Con]], +4 [[SRD:Intelligence|Int]], +4 [[SRD:Wisdom|Wis]], || +2 HD || [[#Ancient Knowledge|Ancient Knowledge]], [[#Deciduous|Deciduous]], [[SRD:Fast Healing|Fast Healing]] 10, [[#Powerful Build|Powerful Build]] || [[#Oak|Yes]] || +4 || +4
  +
|-
|- class="even"
 
 
| Poplar || +6 [[SRD:Wisdom|Wis]] || - || [[#Deciduous|Deciduous]] || No || +1 || +1
 
| Poplar || +6 [[SRD:Wisdom|Wis]] || - || [[#Deciduous|Deciduous]] || No || +1 || +1
 
|-
 
|-
 
| Redwood || +8 [[SRD:Strength|Str]], +8 [[SRD:Constitution|Con]], +8 [[SRD:Wisdom|Wis]] || +6 HD || [[#Ancient Body|Ancient Body]], [[#Ancient Knowledge|Ancient Knowledge]], [[#Coniferous|Coniferous]] || [[#Redwood|Yes]] || +5 || +5
 
| Redwood || +8 [[SRD:Strength|Str]], +8 [[SRD:Constitution|Con]], +8 [[SRD:Wisdom|Wis]] || +6 HD || [[#Ancient Body|Ancient Body]], [[#Ancient Knowledge|Ancient Knowledge]], [[#Coniferous|Coniferous]] || [[#Redwood|Yes]] || +5 || +5
  +
|-
|- class="even"
 
 
| Spruce || +6 [[SRD:Intelligence|Int]] || - || [[#Coniferous|Coniferous]] || No || +1 || +1
 
| Spruce || +6 [[SRD:Intelligence|Int]] || - || [[#Coniferous|Coniferous]] || No || +1 || +1
 
|-
 
|-
 
| Tulip Tree || +2 [[SRD:Strength|Str]], +4 [[SRD:Charisma|Cha]] || - || [[#Beautiful Scent|Beautiful Scent]], [[#Deciduous|Deciduous]] || No || +1 || +1
 
| Tulip Tree || +2 [[SRD:Strength|Str]], +4 [[SRD:Charisma|Cha]] || - || [[#Beautiful Scent|Beautiful Scent]], [[#Deciduous|Deciduous]] || No || +1 || +1
  +
|-
|- class="even"
 
 
| Willow || +8 [[SRD:Dexterity|Dex]], +8 [[SRD:Wisdom|Wis]] || - || [[#Ancient Knowledge|Ancient Knowledge]], [[#Deciduous|Deciduous]] || [[#Willow|Yes]] || +3 || +3
 
| Willow || +8 [[SRD:Dexterity|Dex]], +8 [[SRD:Wisdom|Wis]] || - || [[#Ancient Knowledge|Ancient Knowledge]], [[#Deciduous|Deciduous]] || [[#Willow|Yes]] || +3 || +3
 
|-
 
|-
 
| Yew || −4 [[SRD:Intelligence|Int]], +6 [[SRD:Wisdom|Wis]] || - || [[#Ancient Knowledge|Ancient Knowledge]], [[#Coniferous|Coniferous]], [[SRD:Fast Healing|Fast Healing]] 10 || [[#Yew|Yes]] || +3 || +3
 
| Yew || −4 [[SRD:Intelligence|Int]], +6 [[SRD:Wisdom|Wis]] || - || [[#Ancient Knowledge|Ancient Knowledge]], [[#Coniferous|Coniferous]], [[SRD:Fast Healing|Fast Healing]] 10 || [[#Yew|Yes]] || +3 || +3
  +
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|- class="even"
 
 
|}
 
|}
   
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==== Special Qualities ====
 
==== Special Qualities ====
   
'''{{#anc:Ancient Body}} ([[Ex]]):''' These [[SRD:Treant|treants]] have existed a long time, watching the world around them change as they slowly grow. They have weathered more than most could even imagine, enduring the wildest storms and the fiercest winds, and so even the weakest points on their body are rugged and resistant. [[SRD:Treant|Treants]] with this speacial quality are immune to [[critical hits]] and retain half of their [[SRD:Damage Reduction|Damage Reduction]] even in a situation where they would be denied it.
+
'''{{Anchor|Ancient Body}} ([[Ex]]):''' These [[SRD:Treant|treants]] have existed a long time, watching the world around them change as they slowly grow. They have weathered more than most could even imagine, enduring the wildest storms and the fiercest winds, and so even the weakest points on their body are rugged and resistant. [[SRD:Treant|Treants]] with this speacial quality are immune to [[critical hits]] and retain half of their [[SRD:Damage Reduction|Damage Reduction]] even in a situation where they would be denied it.
   
'''{{#anc:Ancient Knowledge}} ([[Ex]]):''' These [[SRD:Treant|treants]] have lived a long time, and have learned untold ammounts of truths about this world as they grew. They have seen more than almost any other living being, yet their minds are still pure and unhindered. A [[SRD:Treant|treant]] with this special quality can add their [[SRD:Wisdom|Wisdom]] modifier to [[SRD:Initiative|initiative]] rolls and [[SRD:Attack Roll|attack]] rolls.
+
'''{{Anchor|Ancient Knowledge}} ([[Ex]]):''' These [[SRD:Treant|treants]] have lived a long time, and have learned untold ammounts of truths about this world as they grew. They have seen more than almost any other living being, yet their minds are still pure and unhindered. A [[SRD:Treant|treant]] with this special quality can add their [[SRD:Wisdom|Wisdom]] modifier to [[SRD:Initiative|initiative]] rolls and [[SRD:Attack Roll|attack]] rolls.
   
'''{{#anc:Beautiful Scent}} ([[Ex]]):''' Certain [[SRD:Treant|treants]] share a breed with trees that blossom in the spring and unleash horomones into the air, making it exceedingly difficult to remain focused and emotional about anything. [[SRD:Treant|Treants]] who have this ability in common with their immobile bretheren can duplicate the effect, only to a much more extreme degree. Any creature with a sense of smell that begins a round within 30 feet of a [[SRD:Treant|treant]] with this special quality must make a [[SRD:Saving Throw|Will]] save ([[SRD:DC|DC]] 10 + 1/2 [[SRD:Treant|treant's]] [[SRD:Hit Dice|HD]] + [[SRD:Treant|treant's]] [[SRD:Charisma|Cha]] modifier) or be affect by an effect indentical to a ''[[SRD:Calm Emotions|calm emotions]]'' spell.
+
'''{{Anchor|Beautiful Scent}} ([[Ex]]):''' Certain [[SRD:Treant|treants]] share a breed with trees that blossom in the spring and unleash horomones into the air, making it exceedingly difficult to remain focused and emotional about anything. [[SRD:Treant|Treants]] who have this ability in common with their immobile bretheren can duplicate the effect, only to a much more extreme degree. Any creature with a sense of smell that begins a round within 30 feet of a [[SRD:Treant|treant]] with this special quality must make a [[SRD:Saving Throw|Will]] save ([[SRD:DC|DC]] 10 + 1/2 [[SRD:Treant|treant's]] [[SRD:Hit Dice|HD]] + [[SRD:Treant|treant's]] [[SRD:Charisma|Cha]] modifier) or be affect by an effect indentical to a ''[[SRD:Calm Emotions|calm emotions]]'' spell.
   
'''{{#anc:Coniferous}} ([[Ex]]):''' Some [[SRD:Treant|treants]] live their lives high in the mountians or in the tundras high above civilization. These [[SRD:Treant|treants]] tend to be very resiliant beings in regards to weather and can hold their own in nearly any situation, calmly waiting through anything. A [[SRD:Treant|treant]] with this special quality never takes cold damage and is immune to [[SRD:Energy Drain, Negative Levels, and Level Loss|energy drain]].
+
'''{{Anchor|Coniferous}} ([[Ex]]):''' Some [[SRD:Treant|treants]] live their lives high in the mountians or in the tundras high above civilization. These [[SRD:Treant|treants]] tend to be very resiliant beings in regards to weather and can hold their own in nearly any situation, calmly waiting through anything. A [[SRD:Treant|treant]] with this special quality never takes cold damage and is immune to [[SRD:Energy Drain, Negative Levels, and Level Loss|energy drain]].
   
'''{{#anc:Deciduous}} ([[Ex]]):''' Certain [[SRD:Treant|treants]] live their lives deep within the hearts of commonly known forests. These [[SRD:Treant|treants]] are commonly unbelievablly patient entities, and seem to have unbreakables wills. A [[SRD:Treant|treant]] with this special quality is immune to any form of [[SRD:Ability Score Loss|Ability Score Loss]] to any of it's three mental ability scores ([[SRD:Intelligence|Intelligence]], [[SRD:Wisdom|Wisdom]], and [[SRD:Charisma|Charisma]]).
+
'''{{Anchor|Deciduous}} ([[Ex]]):''' Certain [[SRD:Treant|treants]] live their lives deep within the hearts of commonly known forests. These [[SRD:Treant|treants]] are commonly unbelievablly patient entities, and seem to have unbreakables wills. A [[SRD:Treant|treant]] with this special quality is immune to any form of [[SRD:Ability Score Loss|Ability Score Loss]] to any of it's three mental ability scores ([[SRD:Intelligence|Intelligence]], [[SRD:Wisdom|Wisdom]], and [[SRD:Charisma|Charisma]]).
   
'''{{#anc:Powerful Build}} ([[SRD:Ex|Ex]]):''' The physical stature of certian [[SRD:Treant|treants]] lets them function in many ways as if they were one [[SRD:Size Category|size category]] larger. Whenever a [[SRD:Treant|treant]] with this special quality is subject to a size modifier or special size modifier for an opposed check (such as during [[SRD:Grapple|grapple check]]s, [[SRD:Bull Rush|bull rush]] attempts, and [[SRD:Trip|trip]] attempts), the [[SRD:Treant|treant]] is treated as one size larger if doing so is advantageous to them. A [[SRD:Treant|treant]] is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as [[SRD:Improved Grab|improved grab]] or [[SRD:Swallow Whole|swallow whole]]) can affect them. A [[SRD:Treant|treant]] can use weapons designed for a creature one size larger without penalty. However, their space and reach remain those of a creature of their actual size. The benefits of this special quality stack with the effects of [[SRD:Powers|powers]], abilities, and [[SRD:Creature Spells and Powers#Spells|spells]] that change the subject’s [[SRD:Size Category|size category]].
+
'''{{Anchor|Powerful Build}} ([[SRD:Ex|Ex]]):''' The physical stature of certian [[SRD:Treant|treants]] lets them function in many ways as if they were one [[SRD:Size Category|size category]] larger. Whenever a [[SRD:Treant|treant]] with this special quality is subject to a size modifier or special size modifier for an opposed check (such as during [[SRD:Grapple|grapple check]]s, [[SRD:Bull Rush|bull rush]] attempts, and [[SRD:Trip|trip]] attempts), the [[SRD:Treant|treant]] is treated as one size larger if doing so is advantageous to them. A [[SRD:Treant|treant]] is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as [[SRD:Improved Grab|improved grab]] or [[SRD:Swallow Whole|swallow whole]]) can affect them. A [[SRD:Treant|treant]] can use weapons designed for a creature one size larger without penalty. However, their space and reach remain those of a creature of their actual size. The benefits of this special quality stack with the effects of [[SRD:Powers|powers]], abilities, and [[SRD:Creature Spells and Powers#Spells|spells]] that change the subject’s [[SRD:Size Category|size category]].
   
 
==== Unique Adjustments ====
 
==== Unique Adjustments ====
   
'''{{#anc:Blue Gum}}:''' Blue gum [[SRD:Treant|treants]] are massive creatures that tower over even other [[SRD:Treant|treants]] and stalk through the forest they live in, their heads raised obove the canopy as they survey the world before them. A blue gum [[SRD:Treant|treant]] is one [[Table: Creature Size and Scale (DnD Other)|size category]] larger than a normal [[SRD:Treant|treant]]. Effectively making normal blue gum [[SRD:Treant|treants]] [[Table: Creature Size and Scale (DnD Other)|Gargantuan sized]], and a normal blue gum [[SRD:Elder Treant|elder treant]] [[Table: Creature Size and Scale (DnD Other)|Colossal+ sized]].
+
'''{{Anchor|Blue Gum}}:''' Blue gum [[SRD:Treant|treants]] are massive creatures that tower over even other [[SRD:Treant|treants]] and stalk through the forest they live in, their heads raised obove the canopy as they survey the world before them. A blue gum [[SRD:Treant|treant]] is one [[Table: Creature Size and Scale (3.5e Other)|size category]] larger than a normal [[SRD:Treant|treant]]. Effectively making normal blue gum [[SRD:Treant|treants]] [[Table: Creature Size and Scale (3.5e Other)|Gargantuan sized]], and a normal blue gum [[SRD:Elder Treant|elder treant]] [[Table: Creature Size and Scale (3.5e Other)|Colossal+ sized]].
   
'''{{#anc:Dogwood}}:''' Dogwood [[SRD:Treant|treants]] are very small entities when compared to other [[SRD:Treant|treants]]. They tend to walk along the forest floor, paying more attention to the young sprouts in the underbrush than the titanic trees that have grown for a long time, rising up all around them. A dogwood [[SRD:Treant|treant]] is one [[Table: Creature Size and Scale (DnD Other)|size category]] smaller than a normal [[SRD:Treant|treant]]. Effectively making normal dogwood [[SRD:Treant|treants]] [[Table: Creature Size and Scale (DnD Other)|Large sized]], and a normal dogwood [[SRD:Elder Treant|elder treant]] [[Table: Creature Size and Scale (DnD Other)|Gargantuan sized]].
+
'''{{Anchor|Dogwood}}:''' Dogwood [[SRD:Treant|treants]] are very small entities when compared to other [[SRD:Treant|treants]]. They tend to walk along the forest floor, paying more attention to the young sprouts in the underbrush than the titanic trees that have grown for a long time, rising up all around them. A dogwood [[SRD:Treant|treant]] is one [[Table: Creature Size and Scale (3.5e Other)|size category]] smaller than a normal [[SRD:Treant|treant]]. Effectively making normal dogwood [[SRD:Treant|treants]] [[Table: Creature Size and Scale (3.5e Other)|Large sized]], and a normal dogwood [[SRD:Elder Treant|elder treant]] [[Table: Creature Size and Scale (3.5e Other)|Gargantuan sized]].
   
'''{{#anc:Elder}}:''' Elder [[SRD:Treant|treants]] are strangely noetic for their kind. They tend to stay still most of the time, resting within the darkest of groves instead of walking along the edges of their homes and protecting them. Of course, at the same time, a elder [[SRD:Treant|treants]] ire is truly a terrible thing to draw. This is mostly due to the fact that they can cast [[SRD:Spells|arcane spells]] as a [[SRD:Wizard|wizard]] of a level equal to their [[SRD:Hit Dice (Creature Statistic)|Hit Dice]].
+
'''{{Anchor|Elder}}:''' Elder [[SRD:Treant|treants]] are strangely noetic for their kind. They tend to stay still most of the time, resting within the darkest of groves instead of walking along the edges of their homes and protecting them. Of course, at the same time, a elder [[SRD:Treant|treants]] ire is truly a terrible thing to draw. This is mostly due to the fact that they can cast [[SRD:Spells|arcane spells]] as a [[SRD:Wizard|wizard]] of a level equal to their [[SRD:Hit Dice (Creature Statistic)|Hit Dice]].
   
'''{{#anc:Elm}}:''' Elm [[SRD:Treant|treants]] are strangly energetic for their kind, and seem, despite their staggering age, to move with purpose and force that seems nigh impossible. An elm [[SRD:Treant|treant]] increases its [[SRD:Movement Speed|base land speed]] by 20 feet, effectively making a normal elm [[SRD:Treant|treants]] [[SRD:Movement Speed|base land speed]] 50 feet, and a normal elm [[SRD:Elder Treant|elder treants]] [[SRD:Movement Speed|base land speed]] 80 feet.
+
'''{{Anchor|Elm}}:''' Elm [[SRD:Treant|treants]] are strangly energetic for their kind, and seem, despite their staggering age, to move with purpose and force that seems nigh impossible. An elm [[SRD:Treant|treant]] increases its [[SRD:Movement Speed|base land speed]] by 20 feet, effectively making a normal elm [[SRD:Treant|treants]] [[SRD:Movement Speed|base land speed]] 50 feet, and a normal elm [[SRD:Elder Treant|elder treants]] [[SRD:Movement Speed|base land speed]] 80 feet.
   
'''{{#anc:Gingko}}:''' Gingko [[SRD:Treant|treants]] are unusually hardy for they kind, and despite the evil-smelling seeds that they bear, can be quite warm and make for strong defenders. A gingko [[SRD:Treant|treant]] gets 20 bonus hit points and a +3 increase to it's natural armor.
+
'''{{Anchor|Gingko}}:''' Gingko [[SRD:Treant|treants]] are unusually hardy for they kind, and despite the evil-smelling seeds that they bear, can be quite warm and make for strong defenders. A gingko [[SRD:Treant|treant]] gets 20 bonus hit points and a +3 increase to it's natural armor.
   
'''{{#anc:Locust}}:''' Locust [[SRD:Treant|treants]] are known for being immensely dense and heavy [[SRD:Treant|treants]]. They actually weigh several tons, despite their size, and seem to crash through any obstacle they come across with force that few living beings could muster. A locust adds ×2 their [[SRD:Strength|Str]] modifier to their slam attacks, instead of only ×1 their [[SRD:Strength|Str]] modifier. In addition, their natural armor is improved by +5.
+
'''{{Anchor|Locust}}:''' Locust [[SRD:Treant|treants]] are known for being immensely dense and heavy [[SRD:Treant|treants]]. They actually weigh several tons, despite their size, and seem to crash through any obstacle they come across with force that few living beings could muster. A locust adds ×2 their [[SRD:Strength|Str]] modifier to their slam attacks, instead of only ×1 their [[SRD:Strength|Str]] modifier. In addition, their natural armor is improved by +5.
   
'''{{#anc:Magnolia}}:''' A magnolia [[SRD:Treant|treant]] may not be as titanic or ancient as other [[SRD:Treant|treants]], but they can deal damage that others of their kind can't rival. A magnolia [[SRD:Treant|treant's]] [[SRD:Natural Weapons|slam attacks]] deal 4d6 points of damage, and a magnolia [[SRD:Elder Treant|elder treant's]] [[SRD:Natural Weapons|slam attacks]] deal 12d6 points of damage.
+
'''{{Anchor|Magnolia}}:''' A magnolia [[SRD:Treant|treant]] may not be as titanic or ancient as other [[SRD:Treant|treants]], but they can deal damage that others of their kind can't rival. A magnolia [[SRD:Treant|treant's]] [[SRD:Natural Weapons|slam attacks]] deal 4d6 points of damage, and a magnolia [[SRD:Elder Treant|elder treant's]] [[SRD:Natural Weapons|slam attacks]] deal 12d6 points of damage.
   
'''{{#anc:Mimosa}}:''' Mimosa [[SRD:Treant|treants]] are known for their unusual ability to thrive in almost any situation and take a beating from virtualy anything. A mimosa [[SRD:Treant|treant]] gets a +4 racial bonus to it's [[SRD:Saving Throw|Fortitude]] saving throws and a +3 increase to it's natural armor.
+
'''{{Anchor|Mimosa}}:''' Mimosa [[SRD:Treant|treants]] are known for their unusual ability to thrive in almost any situation and take a beating from virtualy anything. A mimosa [[SRD:Treant|treant]] gets a +4 racial bonus to it's [[SRD:Saving Throw|Fortitude]] saving throws and a +3 increase to it's natural armor.
   
'''{{#anc:Methuselah}}:''' A methuselah [[SRD:Treant|treant]] is a creature that has lived for a very, very long time, and magic runs deep within their roots, making them strong, giving them power that few can comprehend, much less stand up to. A methuselah [[SRD:Treant|treant]] can cast [[SRD:Spells|arcane spells]] as a [[SRD:Sorcerer|sorcerer]] of a level equal to twice their [[SRD:Hit Dice (Creature Statistic)|Hit Dice]].
+
'''{{Anchor|Methuselah}}:''' A methuselah [[SRD:Treant|treant]] is a creature that has lived for a very, very long time, and magic runs deep within their roots, making them strong, giving them power that few can comprehend, much less stand up to. A methuselah [[SRD:Treant|treant]] can cast [[SRD:Spells|arcane spells]] as a [[SRD:Sorcerer|sorcerer]] of a level equal to twice their [[SRD:Hit Dice (Creature Statistic)|Hit Dice]].
   
'''{{#anc:Oak}}:''' Oak [[SRD:Treant|treants]] are ancient creatures who seem able to resist anything. They can exert a force of will that their brethen seem unable to muster and can even dodge things with an unnatural speed that other [[SRD:Treant|treants]] can't rival. An oak [[SRD:Treant|treant]] has good [[SRD:Saving Throw|Fortitude]], [[SRD:Saving Throw|Reflex]], and [[SRD:Saving Throw|Will]] [[SRD:Saving Throw|saves]] (base [[SRD:Saving Throw|save]] bonus being equal to half the creatures [[SRD:Hit Dice (Creature Statistic)|HD]] plus two), instead of good [[SRD:Saving Throw|Fortitude]] and bad [[SRD:Saving Throw|Reflex]] and [[SRD:Saving Throw|Will]] [[SRD:Saving Throw|saves]] (base [[SRD:Saving Throw|save]] bonus being equal to one third the creatures [[SRD:Hit Dice (Creature Statistic)|HD]]), like other [[SRD:Plant Type|plants]].
+
'''{{Anchor|Oak}}:''' Oak [[SRD:Treant|treants]] are ancient creatures who seem able to resist anything. They can exert a force of will that their brethen seem unable to muster and can even dodge things with an unnatural speed that other [[SRD:Treant|treants]] can't rival. An oak [[SRD:Treant|treant]] has good [[SRD:Saving Throw|Fortitude]], [[SRD:Saving Throw|Reflex]], and [[SRD:Saving Throw|Will]] [[SRD:Saving Throw|saves]] (base [[SRD:Saving Throw|save]] bonus being equal to half the creatures [[SRD:Hit Dice (Creature Statistic)|HD]] plus two), instead of good [[SRD:Saving Throw|Fortitude]] and bad [[SRD:Saving Throw|Reflex]] and [[SRD:Saving Throw|Will]] [[SRD:Saving Throw|saves]] (base [[SRD:Saving Throw|save]] bonus being equal to one third the creatures [[SRD:Hit Dice (Creature Statistic)|HD]]), like other [[SRD:Plant Type|plants]].
   
'''{{#anc:Redwood}}:''' Redwood [[SRD:Treant|treants]] are titanic creatures that tower over almost every other living thing, and stalk through the forest they live in, their footfalls making the world tremble, their heads raised high above the canopy as they survey the world before them. A redwood [[SRD:Treant|treant]] is two [[Table: Creature Size and Scale (DnD Other)|size category]] larger than a normal [[SRD:Treant|treant]]. Effectively making normal redwood [[SRD:Treant|treants]] [[Table: Creature Size and Scale (DnD Other)|Colossal sized]], and a normal redwood [[SRD:Elder Treant|elder treant]] [[Table: Creature Size and Scale (DnD Other)|Colossal++ sized]].
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'''{{Anchor|Redwood}}:''' Redwood [[SRD:Treant|treants]] are titanic creatures that tower over almost every other living thing, and stalk through the forest they live in, their footfalls making the world tremble, their heads raised high above the canopy as they survey the world before them. A redwood [[SRD:Treant|treant]] is two [[Table: Creature Size and Scale (3.5e Other)|size category]] larger than a normal [[SRD:Treant|treant]]. Effectively making normal redwood [[SRD:Treant|treants]] [[Table: Creature Size and Scale (3.5e Other)|Colossal sized]], and a normal redwood [[SRD:Elder Treant|elder treant]] [[Table: Creature Size and Scale (3.5e Other)|Colossal++ sized]].
   
'''{{#anc:Willow}}:''' Willow [[SRD:Treant|treants]] are beautiful creatures, and their branches hang around their form like a veil. Though, upon the battlefield, this veil turns into a storm, with individual branches whipping around them with intense speed, ripping through those who would dare to harm their home. A willow [[SRD:Treant|treant]] gains 3 extra natural attacks when they take a [[SRD:Full Attack (Creature Statistic)|full attack option]]. These attacks deal 2d4 points of slashing damage plus half of their [[SRD:Strength|Str]] modifier, and are each made with a −5 penalty on the attack roll.
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'''{{Anchor|Willow}}:''' Willow [[SRD:Treant|treants]] are beautiful creatures, and their branches hang around their form like a veil. Though, upon the battlefield, this veil turns into a storm, with individual branches whipping around them with intense speed, ripping through those who would dare to harm their home. A willow [[SRD:Treant|treant]] gains 3 extra natural attacks when they take a [[SRD:Full Attack (Creature Statistic)|full attack option]]. These attacks deal 2d4 points of slashing damage plus half of their [[SRD:Strength|Str]] modifier, and are each made with a −5 penalty on the attack roll.
   
'''{{#anc:Yew}}:''' Yew [[SRD:Treant|treants]] tend to have very powerful connections with death, and can draw forth it's power from the underlying leylines of magic that crisscross across all of reality with amazing ease. A yew [[SRD:Treant|treant]] can cast [[SRD:Spells|divine spells]] as a [[SRD:Druid|druid]] of a level equal to their [[SRD:Hit Dice (Creature Statistic)|Hit Dice]].
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'''{{Anchor|Yew}}:''' Yew [[SRD:Treant|treants]] tend to have very powerful connections with death, and can draw forth it's power from the underlying leylines of magic that crisscross across all of reality with amazing ease. A yew [[SRD:Treant|treant]] can cast [[SRD:Spells|divine spells]] as a [[SRD:Druid|druid]] of a level equal to their [[SRD:Hit Dice (Creature Statistic)|Hit Dice]].
   
   
 
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Revision as of 18:32, 15 August 2009

Created By
Rithaniel (talk)
Date Created: April 8, 2009
Status: Finished
Editing: Please feel free to edit constructively!


Specific Treants

[[3e Summary::This template can be applied to a base treant or elder treant to create a treant of specific type of tree (i.e A Redwood treant).]]

Creating a Specific Treants

This is an inherited template that can be applied to the base creature (it must be a base treant).

Type

The treant's type remains Plant, But the treant also gains the type of tree they are as a subtype, for example: Plant (Willow) for a Willow treant

Special Adjustments

The treant's stats are adjusted as shown in the table below, if a treant recieves a unique adjustment, then refer to the unique adjustments section below.

Specific treant racial traits
Ability Adjustments HD Special Qualities Unique
Adjustments
CR LA
Ash +4 Str, +4 Wis - Ancient Body, Deciduous, Fast Healing 10 No +2 +2
Beech +4 Dex, −2 Con - Deciduous, Fast Healing 5 No +1 +1
Birch +6 Cha - Deciduous, Fast Healing 5 No +1 +1
Blue Gum +6 Str, +4 Con - Ancient Body, Deciduous, Powerful Build Yes +3 +3
Cedar +4 Dex, +4 Int - Coniferous, Fast Healing 5 No +1 +1
Chestnut −4 Str, +4 Dex, +2 Wis - Beautiful Scent, Deciduous, Powerful Build No +2 +2
Cypress +4 Dex, −2 Con, +2 Int - Coniferous No +1 +1
Dogwood +2 Dex, +2 Int, +2 Cha - Beautiful Scent, Deciduous Yes +1 +1
Elder +6 Int, −4 Wis - Ancient Knowledge, Deciduous, Fast Healing 5 Yes +3 +3
Elm +2 Dex, +2 Con - Ancient Body, Deciduous, Fast Healing 10 Yes +2 +2
Fir +4 Dex - Coniferous No +1 +1
Ginkgo +4 Con - Deciduous, Fast Healing 10, Powerful Build Yes +3 +3
Larch +2 Dex, +4 Con, −2 Wis - Deciduous, Fast Healing 5 No +1 +1
Locust +8 Str, +4 Con +4 HD Ancient Body, Deciduous, Powerful Build Yes +4 +4
Magnolia +4 Dex, +4 Cha - Beautiful Scent, Deciduous, Powerful Build Yes +3 +3
Maple +2 Dex, +2 Con, +4 Int - Deciduous, Fast Healing 5 No +1 +1
Mimosa +2 Dex, +6 Cha - Beautiful Scent, Deciduous Yes +2 +2
Methuselah +8 Int, +8 Wis, +8 Cha +4 HD Ancient Body, Ancient Knowledge, Coniferous Yes +5 +5
Oak +4 Con, +4 Int, +4 Wis, +2 HD Ancient Knowledge, Deciduous, Fast Healing 10, Powerful Build Yes +4 +4
Poplar +6 Wis - Deciduous No +1 +1
Redwood +8 Str, +8 Con, +8 Wis +6 HD Ancient Body, Ancient Knowledge, Coniferous Yes +5 +5
Spruce +6 Int - Coniferous No +1 +1
Tulip Tree +2 Str, +4 Cha - Beautiful Scent, Deciduous No +1 +1
Willow +8 Dex, +8 Wis - Ancient Knowledge, Deciduous Yes +3 +3
Yew −4 Int, +6 Wis - Ancient Knowledge, Coniferous, Fast Healing 10 Yes +3 +3
Pine Treant

A Coniferous Treant, greeting the night.

Special Qualities

Ancient Body (Ex): These treants have existed a long time, watching the world around them change as they slowly grow. They have weathered more than most could even imagine, enduring the wildest storms and the fiercest winds, and so even the weakest points on their body are rugged and resistant. Treants with this speacial quality are immune to critical hits and retain half of their Damage Reduction even in a situation where they would be denied it.

Ancient Knowledge (Ex): These treants have lived a long time, and have learned untold ammounts of truths about this world as they grew. They have seen more than almost any other living being, yet their minds are still pure and unhindered. A treant with this special quality can add their Wisdom modifier to initiative rolls and attack rolls.

Beautiful Scent (Ex): Certain treants share a breed with trees that blossom in the spring and unleash horomones into the air, making it exceedingly difficult to remain focused and emotional about anything. Treants who have this ability in common with their immobile bretheren can duplicate the effect, only to a much more extreme degree. Any creature with a sense of smell that begins a round within 30 feet of a treant with this special quality must make a Will save (DC 10 + 1/2 treant's HD + treant's Cha modifier) or be affect by an effect indentical to a calm emotions spell.

Coniferous (Ex): Some treants live their lives high in the mountians or in the tundras high above civilization. These treants tend to be very resiliant beings in regards to weather and can hold their own in nearly any situation, calmly waiting through anything. A treant with this special quality never takes cold damage and is immune to energy drain.

Deciduous (Ex): Certain treants live their lives deep within the hearts of commonly known forests. These treants are commonly unbelievablly patient entities, and seem to have unbreakables wills. A treant with this special quality is immune to any form of Ability Score Loss to any of it's three mental ability scores (Intelligence, Wisdom, and Charisma).

Powerful Build (Ex): The physical stature of certian treants lets them function in many ways as if they were one size category larger. Whenever a treant with this special quality is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the treant is treated as one size larger if doing so is advantageous to them. A treant is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect them. A treant can use weapons designed for a creature one size larger without penalty. However, their space and reach remain those of a creature of their actual size. The benefits of this special quality stack with the effects of powers, abilities, and spells that change the subject’s size category.

Unique Adjustments

Blue Gum: Blue gum treants are massive creatures that tower over even other treants and stalk through the forest they live in, their heads raised obove the canopy as they survey the world before them. A blue gum treant is one size category larger than a normal treant. Effectively making normal blue gum treants Gargantuan sized, and a normal blue gum elder treant Colossal+ sized.

Dogwood: Dogwood treants are very small entities when compared to other treants. They tend to walk along the forest floor, paying more attention to the young sprouts in the underbrush than the titanic trees that have grown for a long time, rising up all around them. A dogwood treant is one size category smaller than a normal treant. Effectively making normal dogwood treants Large sized, and a normal dogwood elder treant Gargantuan sized.

Elder: Elder treants are strangely noetic for their kind. They tend to stay still most of the time, resting within the darkest of groves instead of walking along the edges of their homes and protecting them. Of course, at the same time, a elder treants ire is truly a terrible thing to draw. This is mostly due to the fact that they can cast arcane spells as a wizard of a level equal to their Hit Dice.

Elm: Elm treants are strangly energetic for their kind, and seem, despite their staggering age, to move with purpose and force that seems nigh impossible. An elm treant increases its base land speed by 20 feet, effectively making a normal elm treants base land speed 50 feet, and a normal elm elder treants base land speed 80 feet.

Gingko: Gingko treants are unusually hardy for they kind, and despite the evil-smelling seeds that they bear, can be quite warm and make for strong defenders. A gingko treant gets 20 bonus hit points and a +3 increase to it's natural armor.

Locust: Locust treants are known for being immensely dense and heavy treants. They actually weigh several tons, despite their size, and seem to crash through any obstacle they come across with force that few living beings could muster. A locust adds ×2 their Str modifier to their slam attacks, instead of only ×1 their Str modifier. In addition, their natural armor is improved by +5.

Magnolia: A magnolia treant may not be as titanic or ancient as other treants, but they can deal damage that others of their kind can't rival. A magnolia treant's slam attacks deal 4d6 points of damage, and a magnolia elder treant's slam attacks deal 12d6 points of damage.

Mimosa: Mimosa treants are known for their unusual ability to thrive in almost any situation and take a beating from virtualy anything. A mimosa treant gets a +4 racial bonus to it's Fortitude saving throws and a +3 increase to it's natural armor.

Methuselah: A methuselah treant is a creature that has lived for a very, very long time, and magic runs deep within their roots, making them strong, giving them power that few can comprehend, much less stand up to. A methuselah treant can cast arcane spells as a sorcerer of a level equal to twice their Hit Dice.

Oak: Oak treants are ancient creatures who seem able to resist anything. They can exert a force of will that their brethen seem unable to muster and can even dodge things with an unnatural speed that other treants can't rival. An oak treant has good Fortitude, Reflex, and Will saves (base save bonus being equal to half the creatures HD plus two), instead of good Fortitude and bad Reflex and Will saves (base save bonus being equal to one third the creatures HD), like other plants.

Redwood: Redwood treants are titanic creatures that tower over almost every other living thing, and stalk through the forest they live in, their footfalls making the world tremble, their heads raised high above the canopy as they survey the world before them. A redwood treant is two size category larger than a normal treant. Effectively making normal redwood treants Colossal sized, and a normal redwood elder treant Colossal++ sized.

Willow: Willow treants are beautiful creatures, and their branches hang around their form like a veil. Though, upon the battlefield, this veil turns into a storm, with individual branches whipping around them with intense speed, ripping through those who would dare to harm their home. A willow treant gains 3 extra natural attacks when they take a full attack option. These attacks deal 2d4 points of slashing damage plus half of their Str modifier, and are each made with a −5 penalty on the attack roll.

Yew: Yew treants tend to have very powerful connections with death, and can draw forth it's power from the underlying leylines of magic that crisscross across all of reality with amazing ease. A yew treant can cast divine spells as a druid of a level equal to their Hit Dice.



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