|Editing:||Spelling and Grammar only|
|Size/Type:||Tiny Magical Beast (Water, Reptilian)|
|Hit Dice:||2d10+2 (13 hp)|
|Initiative:||+1 (+1 Dex)|
|Speed:||20 ft., swim 30 ft.|
|Armor Class:||14 (+2 size, +1 Dex, +1 natural), touch 13, flat-footed 13|
|Attack:||Bite +3 melee (1d8-1) or Water Gun +5 ranged touch (1d4)|
|Full Attack:||Bite +3 melee (1d8-1) or Water Gun +5 ranged touch (1d4)|
|Space/Reach:||2.5 ft./5 ft.|
|Special Attacks:||Water Gun, Aggressive|
|Special Qualities:||Resistance to Cold 10 and Fire 10|
|Saves:||Fort +4, Ref +4, Will +1|
|Abilities:||Str 9, Dex 13, Con 12, Int 6, Wis 13, Cha 10|
|Environment:||Any aquatic or near aquatic.|
|Advancement:||3-4 HD (Tiny), 5-6 HD (Small)|
Totodile are small and perpetually excited carnivores. Their mouths make up a considerable portion of their body, and they bite things that move, as well as things which don't move. Totodile are not terribly perceptive, but are always alert, and cannot sleep.
Totodiles like to bite things, and take every opportunity to do so.
- Round 1: Use Watergun
- Round 2: Continue to fire watergun until opponents close to biting range, and then start biting.
- Round 3: As above.
Aggressive (Ex): Totodiles are small, but they have huge teeth and unhesistantly bite down on anything that moves. Despite their size, Totodiles threaten a 5 foot area around them.
Watergun (Sp): Totodiles can fire a jet of compressed water out of their mouths. This can either collect in a puddle - in which case it acts as a create water spell cast by a druid of a caster level equal to their hit dice, or it can be used as a weapon - in which case it inflicts 1d4 points of bludgeoning damage (regular or subdual) and requires a ranged touch attack. In either case, it has Close range (25 ft. plus 5 feet per 2 hit dice).
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