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'''{{Anchor|Animal Companion Basics}}:''' Use the base statistics for a creature of the companion’s kind, but make the following changes.
 
'''{{Anchor|Animal Companion Basics}}:''' Use the base statistics for a creature of the companion’s kind, but make the following changes.
 
 
   
 
'''{{Anchor|Class Level}}:''' The Totem Warrior’s [[SRD:Classes|class levels]] stack with levels of any other [[SRD:Classes|classes]] that are entitled to an [[SRD:Animal Type|animal]] companion for the purpose of determining the companion’s abilities and the alternative lists available to the character.
 
'''{{Anchor|Class Level}}:''' The Totem Warrior’s [[SRD:Classes|class levels]] stack with levels of any other [[SRD:Classes|classes]] that are entitled to an [[SRD:Animal Type|animal]] companion for the purpose of determining the companion’s abilities and the alternative lists available to the character.
 
 
   
 
'''{{Anchor|Bonus [[SRD:Hit Dice|HD]]}}:''' Extra eight-sided (d8) [[SRD:Hit Dice|Hit Dice]], each of which gains a [[SRD:Constitution|Consitution]] modifier, as normal. Remember that extra [[SRD:Hit Dice|Hit Dice]] improve the [[SRD:Animal Type|animal]] companion’s base attack and base save bonuses. An [[SRD:Animal Type|animal]] companion’s [[SRD:Base Attack Bonus|base attack bonus]] is the same as that of a Totem Warrior of a level equal to the [[SRD:Animal Type|animal]]’s [[SRD:Hit Dice|HD]]. An [[SRD:Animal Type|animal]] companion has good [[SRD:Fortitude Save|Fortitude]] and [[SRD:Reflex Save|Reflex saves]] (treat it as a character whose level equals the [[SRD:Animal Type|animal]]’s [[SRD:Hit Dice|HD]]). An [[SRD:Animal Type|animal]] companion gains additional [[SRD:Skill Points|skill points]] and [[SRD:Feats|feats]] for bonus [[SRD:Hit Dice|HD]] as normal for advancing a monster’s [[SRD:Hit Dice|Hit Dice]].
 
'''{{Anchor|Bonus [[SRD:Hit Dice|HD]]}}:''' Extra eight-sided (d8) [[SRD:Hit Dice|Hit Dice]], each of which gains a [[SRD:Constitution|Consitution]] modifier, as normal. Remember that extra [[SRD:Hit Dice|Hit Dice]] improve the [[SRD:Animal Type|animal]] companion’s base attack and base save bonuses. An [[SRD:Animal Type|animal]] companion’s [[SRD:Base Attack Bonus|base attack bonus]] is the same as that of a Totem Warrior of a level equal to the [[SRD:Animal Type|animal]]’s [[SRD:Hit Dice|HD]]. An [[SRD:Animal Type|animal]] companion has good [[SRD:Fortitude Save|Fortitude]] and [[SRD:Reflex Save|Reflex saves]] (treat it as a character whose level equals the [[SRD:Animal Type|animal]]’s [[SRD:Hit Dice|HD]]). An [[SRD:Animal Type|animal]] companion gains additional [[SRD:Skill Points|skill points]] and [[SRD:Feats|feats]] for bonus [[SRD:Hit Dice|HD]] as normal for advancing a monster’s [[SRD:Hit Dice|Hit Dice]].
 
 
   
 
'''{{Anchor|Natural Armor Adj.}}:''' The number noted here is an improvement to the [[SRD:Animal Type|animal]] companion’s existing [[SRD:Natural Armor Bonus|natural armor bonus]].
 
'''{{Anchor|Natural Armor Adj.}}:''' The number noted here is an improvement to the [[SRD:Animal Type|animal]] companion’s existing [[SRD:Natural Armor Bonus|natural armor bonus]].
 
 
   
 
'''{{Anchor|[[SRD:Strength|Str]]/[[SRD:Dexterity|Dex]] Adj.}}:''' Add this value to the [[SRD:Animal Type|animal]] companion’s [[SRD:Strength|Strength]] and [[SRD:Dexterity|Dexterity]] scores.
 
'''{{Anchor|[[SRD:Strength|Str]]/[[SRD:Dexterity|Dex]] Adj.}}:''' Add this value to the [[SRD:Animal Type|animal]] companion’s [[SRD:Strength|Strength]] and [[SRD:Dexterity|Dexterity]] scores.
 
 
   
 
'''{{Anchor|Bonus Tricks}}:''' The value given in this column is the total number of “bonus” tricks that the [[SRD:Animal Type|animal]] knows in addition to any that the Totem Warrior might choose to teach it (see the [[SRD:Handle Animal Skill|Handle Animal]] skill). These bonus tricks don’t require any training time or [[SRD:Handle Animal Skill|Handle Animal]] checks, and they don’t count against the normal limit of tricks known by the [[SRD:Animal Type|animal]]. The Totem Warrior selects these bonus tricks, and once selected, they can’t be changed.
 
'''{{Anchor|Bonus Tricks}}:''' The value given in this column is the total number of “bonus” tricks that the [[SRD:Animal Type|animal]] knows in addition to any that the Totem Warrior might choose to teach it (see the [[SRD:Handle Animal Skill|Handle Animal]] skill). These bonus tricks don’t require any training time or [[SRD:Handle Animal Skill|Handle Animal]] checks, and they don’t count against the normal limit of tricks known by the [[SRD:Animal Type|animal]]. The Totem Warrior selects these bonus tricks, and once selected, they can’t be changed.
 
 
   
 
'''{{Anchor|Link}} ([[SRD:Ex#Extraordinary|Ex]]):''' A Totem Warrior can handle her [[SRD:Animal Type|animal]] companion as a [[SRD:Free Actions|free action]], or push it as a [[SRD:Move Actions|move action]], even if she doesn’t have any ranks in the [[SRD:Handle Animal Skill|Handle Animal]] skill. The Totem Warrior gains a +4 circumstance bonus on all wild empathy checks and [[SRD:Handle Animal Skill|Handle Animal]] checks made regarding an [[SRD:Animal Type|animal]] companion.
 
'''{{Anchor|Link}} ([[SRD:Ex#Extraordinary|Ex]]):''' A Totem Warrior can handle her [[SRD:Animal Type|animal]] companion as a [[SRD:Free Actions|free action]], or push it as a [[SRD:Move Actions|move action]], even if she doesn’t have any ranks in the [[SRD:Handle Animal Skill|Handle Animal]] skill. The Totem Warrior gains a +4 circumstance bonus on all wild empathy checks and [[SRD:Handle Animal Skill|Handle Animal]] checks made regarding an [[SRD:Animal Type|animal]] companion.
   
 
'''{{Anchor|Teach Skill}} ([[SRD:Ex#Extraordinary|Ex]]):''' Every three of the [[SRD:Animal Type|animal]] companion’s existing levels the Totem Warrior is able to teach one skill permantly to the companion. It can be any passive skill that the Totem Warrior knows, even ones obtained from multi-classing. Such as Ki-Strike, Flurry of Blow, AC Bonus, or a [[SRD:Barbarian|Barbarian]]'s Rage skill0.
 
 
'''{{Anchor|Teach Skill}} ([[SRD:Ex#Extraordinary|Ex]]):''' Every three of the [[SRD:Animal Type|animal]] companion’s existing levels the Totem Warrior is able to teach one skill permantly to the companion. It can be any passive skill that the Totem Warrior knows, even ones obtained from multi-classing. Such as Ki-Strike, Flurry of Blow, AC Bonus, or a [[SRD:Barbarian|Barbarian]]'s Rage skill. For skills that increase with levels (such as AC Bonus) at whatever level the Totem Warrior teaches it to the [[SRD:Animal Type|animal]] is when the levels for that skill begin, starting at level one. Example: you have a level 3 wolf companion you teach him fast movement the [[SRD:Animal Type|animal]] will not see any bonuses till level 5 when when it will gain the +10' feet to it's speed.
 
 
 
   
 
'''{{Anchor|[[SRD:Evasion and Improved Evasion|Evasion]]}} ([[SRD:Ex#Extraordinary|Ex]]):''' If an [[SRD:Animal Type|animal]] companion is subjected to an attack that normally allows a [[SRD:Saving Throw|Reflex]] [[SRD:Saving Throw|saving throw]] for half damage, it takes no damage if it makes a successful [[SRD:Saving Throw|saving throw]].
 
'''{{Anchor|[[SRD:Evasion and Improved Evasion|Evasion]]}} ([[SRD:Ex#Extraordinary|Ex]]):''' If an [[SRD:Animal Type|animal]] companion is subjected to an attack that normally allows a [[SRD:Saving Throw|Reflex]] [[SRD:Saving Throw|saving throw]] for half damage, it takes no damage if it makes a successful [[SRD:Saving Throw|saving throw]].
 
 
   
 
'''{{Anchor|Devotion}} ([[SRD:Ex#Extraordinary|Ex]]):''' An [[SRD:Animal Type|animal]] companion gains a +4 morale bonus on [[SRD:Will Save|Will saves]] against enchantment spells and effects.
 
'''{{Anchor|Devotion}} ([[SRD:Ex#Extraordinary|Ex]]):''' An [[SRD:Animal Type|animal]] companion gains a +4 morale bonus on [[SRD:Will Save|Will saves]] against enchantment spells and effects.
 
 
   
 
'''{{Anchor|[[SRD:Multiattack|Multiattack]]}}:''' An [[SRD:Animal Type|animal]] companion gains [[SRD:Multiattack|Multiattack]] as a bonus [[SRD:Feats|feat]] if it has three or more natural attacks and does not already have that [[SRD:Feats|feat]]. If it does not have the requisite three or more natural attacks, the [[SRD:Animal Type|animal]] companion instead gains a second attack with its primary [[SRD:Natural Weapon|natural weapon]], albeit at a –5 penalty.
 
'''{{Anchor|[[SRD:Multiattack|Multiattack]]}}:''' An [[SRD:Animal Type|animal]] companion gains [[SRD:Multiattack|Multiattack]] as a bonus [[SRD:Feats|feat]] if it has three or more natural attacks and does not already have that [[SRD:Feats|feat]]. If it does not have the requisite three or more natural attacks, the [[SRD:Animal Type|animal]] companion instead gains a second attack with its primary [[SRD:Natural Weapon|natural weapon]], albeit at a –5 penalty.
 
 
   
 
'''{{Anchor|[[SRD:Evasion and Improved Evasion#Improved Evasion|Improved Evasion]]}} ([[SRD:Ex#Extraordinary|Ex]]):''' When subjected to an attack that normally allows a [[SRD:Saving Throw|Reflex]] [[SRD:Saving Throw|saving throw]] for half damage, an [[SRD:Animal Type|animal]] companion takes no damage if it makes a successful [[SRD:Saving Throw|saving throw]] and only half damage if the [[SRD:Saving Throw|saving throw]] fails.
 
'''{{Anchor|[[SRD:Evasion and Improved Evasion#Improved Evasion|Improved Evasion]]}} ([[SRD:Ex#Extraordinary|Ex]]):''' When subjected to an attack that normally allows a [[SRD:Saving Throw|Reflex]] [[SRD:Saving Throw|saving throw]] for half damage, an [[SRD:Animal Type|animal]] companion takes no damage if it makes a successful [[SRD:Saving Throw|saving throw]] and only half damage if the [[SRD:Saving Throw|saving throw]] fails.
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