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{{author |author_name= Avosin |date_created= 11/09/2012 |adopter= |date_adopted= |status= Work in Progress |editing= |balance= Monk / Totem Druid }} <div class="blank"> {{#set:Summary= Drudaic Totem Monk |Length= 20 |Minimum Level= 0 |Base Attack Bonus Progression= Good |Fortitude Save Progression= Good |Reflex Save Progression= Poor |Will Save Progression= Poor |Class Ability= Monk |Class Ability= Druid |Class Ability Progression= Other }} {{#set:Allowed Alignments=Lawful Good}} {{#set:Allowed Alignments=Lawful Neutral}} {{#set:Allowed Alignments=Lawful Evil}} {{#set:Allowed Alignments=Neutral Good}} {{#set:Allowed Alignments=Neutral}} {{#set:Allowed Alignments=Neutral Evil}} {{#set:Allowed Alignments=Chaotic Good}} {{#set:Allowed Alignments=Chaotic Neutral}} {{#set:Allowed Alignments=Chaotic Evil}} </div> <!-- If your page should contain a picture, replace this line with [[File:Picturename.jpg|thumb|right|150px|Insert the caption here.]] --> =='''Totem Warrior'''== This class is designed to give a class of druid that is more about fighting than spell casting, or about making a monk that can shape shift your pick. ===Making a Totem Warrior=== When this class is first taken, the Totem Warrior chooses his/her Totem Animal from the following list: Ape, Bear, Eagle, Horse, Shark, Snake, Tiger, or Wolf.(Refer to table below) {| class="zebra d20" |+ <div>{{Anchor|Table: Totem Animal}}</div> ! rowspan="1" | Totem Animal ! rowspan="1" | Ape ! rowspan="1" | Bear ! rowspan="1" | Eagle ! rowspan="1" | Horse ! rowspan="1" | Shark ! rowspan="1" | Snake ! rowspan="1" | Tiger ! rowspan="1" | Wolf |- |class="left"|Level Normal Animal Companion is Available||2||2||1||1||1||1||5||1 |- |class="left"|Level Dire Animal Companion is Available||5||11||3||5||14||8||14||5 |- |class="left"|Level Magical Beast Animal Companion is Available||-||-||-||-||-||-||-||- |- |class="left"|^ Work in progress ^||-||-||-||-||-||-||-||- |- class="noalt" '''Abilities:''' Shape-shifting/Combat. '''Alignment:''' Any. '''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Complex. {| class="zebra d20" |+ <div>{{Anchor|Table: The Totem Warrior}}</div> Hit Die: d8 |- ! rowspan="2" | Level ! rowspan="2" | [[BAB|Base<br/>Attack Bonus]] ! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s ! rowspan="2" | Special ! rowspan="2" | [[#Flurry_of_Blows|Flurry of Blows<br/>Attack Bonus]] ! rowspan="2" | [[#AC_Bonus|AC<br/>Bonus]] ! rowspan="2" | [[#Fast_Movement|Unarmored<br/>Speed Bonus]] |- ! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]] |- |1st||class="left" | + 1|| +2 || +0 || +0 | class="left" | [[#Flurry of Blows|Flurry of Blows]], [[#Unarmed Strike|Unarmed Strike]], [[#Totem Animal Companion|Totem Animal Companion]], [[#Totem Shape|Totem Shape (1/day)]], [[#Bonus Feat|Bonus Feat]] | -2/-2 || 0 || 0' ||-| |- |2nd||class="left" | + 2|| +3 || +0 || +0 | class="left" | [[#Nature Sense|Nature Sense]], [[#Totem Empathy|Totem Empathy]] | -1/-1 || 0 || 0' ||-| |- |3rd||class="left" | +3 || +3 || +1 || +1 | class="left" | [[#Woodland Stride|Woodland Stride]], [[#Still Mind|Still Mind]], [[#Trackless Step|Trackless Step]] | 0/0 || 0 || +10' ||-| |- |4th||class="left" | + 4|| +4 || +1 || +1 | class="left" | [[#Ki Strike|Ki Strike (Magic)]], [[#Slow Fall|Slow Fall 20’]], [[#Totem Shape|Totem Shape (2/day)]], [[#Bonus Feat|Bonus Feat]] | +1/+1 || 0 || +10' ||-| |- |5th||class="left" | +5 || +4 || +1 || +1 | class="left" | [[#Totem Shape|Totem Shape (3/day)]] | +2/+2 || +1 || +10' ||-| |- |6th||class="left" | +6/+1 || +5 || +2 || +2 | class="left" | [[#Slow Fall|Slow Fall 30’]], [[#Dire Totem Shape|Dire Totem Shape (1/day)]] | +3/+3 || +1 || +20' ||-| |- |7th||class="left" | +7/+2 || +5 || +2 || +2 | class="left" | [[#Wholeness of Body|Wholeness of Body]], [[#Totem Shape|Totem Shape (4/day)]] | +4/+4 || +1 || +20' ||-| |- |8th||class="left" | +8/+3 || +6 || +2 || +2 | class="left" | [[#Slow Fall|Slow Fall 40’]] | +5/+5 || +1 || +20' ||-| |- |9th||class="left" | +9/+4 || +6 || +3 || +3 | class="left" | [[#Totem Speech|Totem Speech]] | +6/+6/+1 || +1 || +30' ||-| |- |10th||class="left" | +10/+5 || +7 || +3 || +3 | class="left" | [[#Slow Fall|Slow Fall 50’]], [[#Totem Shape|Totem Shape (Planar)]] | +7/+7/+2 || +2 || +30' ||-| |- |11th||class="left" | +11/+6/+1 || +7 || +3 || +3 | class="left" | [[#Diamond Body|Diamond Body]], [[#Flurry of Blows|Greater Flurry]], [[#Totem Shape|Totem Shape (5/day)]] | +8/+8/+8/+3 || +2 || +30' ||-| |- |12th||class="left" | +12/+7/+2 || +8 || +4 || +4 | class="left" | [[#Abundant Step|Abundant Step]], [[#Slow Fall|Slow Fall 60’]], [[#Dire Totem Shape|Dire Totem Shape (2/day)]] | +9/+9/+9/+4 || +2 || +40' ||-| |- |13th||class="left" | +13/+8/+3 || +8 || +4 || +4 | class="left" | [[#Diamond Soul|Diamond Soul]], [[#Bonus Feat|Bonus Feat]] | +9/+9/+9/+4 || +2 || +40' ||-| |- |14th||class="left" | +14/+9/+4 || +9 || +4 || +4 | class="left" | [[#Slow Fall|Slow Fall 70’]], [[#Totem Shape|Totem Shape (6/day)]] | +10/+10/+10/+5 || +2 || +40' ||-| |- |15th||class="left" | +15/+10/+5 || +9 || +5 || +5 | class="left" | [[#Quivering Palm|Quivering Palm]], [[#Timeless Body|Timeless Body]] | +11/+11/+11/+6/+1 || +3 || +50' ||-| |- |16th||class="left" | +16/+11/+6/+1 || +10 || +5 || +5 | class="left" | [[#Ki Strike|Ki Strike (Adamantine)]], [[#Slow Fall|Slow Fall 80’]], [[#Dire Totem Shape|Dire Totem Shape (Planar)]] | +12/+12/+12/+7/+2 || +3 || +50' ||-| |- |17th||class="left" | +17/+12/+7/+2 || +10 || +5 || +5 | class="left" | [[#Totem Shape|Totem Shape (7/day)]] | +12/+12/+12/+7/+2 || +3 || +50' ||-| |- |18th||class="left" | +18/+13/+8/+3 || +11 || +6 || +6 | class="left" | [[#Slow Fall|Slow Fall 90’]], [[#Dire Totem Shape|Dire Totem Shape (3/day)]] | +13/+13/+13/+8/+3 || +3 || +60' ||-| |- |19th||class="left" | +19/+14/+9/+4 || +11 || +6 || +6 | class="left" | [[#Empty Body|Empty Body]], [[#A Thousand Faces|A Thousand Faces]] | +14/+14/+14/+9/+4 || +3 || +60' ||-| |- |20th||class="left" | +20/+15/+10/+5 || +12 || +6 || +6 | class="left" | [[#Perfect Self|Perfect Self]], [[#Slow Fall|Slow Fall Any Distance]], [[#Totem Shape|Totem Shape (8/day)]] | +15/+15/+15/+10/+5 || +4 || +60' ||-| |- class="noalt" | colspan="42" class="skill" | '''[[SRD:Class|Class]] Skills (6 + [[SRD:Intelligence|Int]] modifier per level, ×4 at 1st level)'''<br/> {{Property Link|Skill|SRD:Appraise Skill|Appraise}} ([[SRD:Intelligence|Int]]), {{Property Link|Skill|SRD:Balance Skill|Balance}} ([[SRD:Dexterity|Dex]]), {{Property Link|Skill|SRD:Climb Skill|Climb}} ([[SRD:Strength|Str]]), {{Property Link|Skill|SRD:Concentration Skill|Concentration}} ([[SRD:Constitution|Con]]), {{Property Link|Skill|SRD:Control Shape Skill|Control Shape}} ([[SRD:Wisdom|Wis]]), {{Property Link|Skill|SRD:Craft Skill|Craft}} ([[SRD:Intelligence|Int]]), {{Property Link|Skill|SRD:Diplomacy Skill|Diplomacy}} ([[SRD:Charisma|Cha]]), {{Property Link|Skill|SRD:Escape Artist Skill|Escape Artist}} ([[SRD:Dexterity|Dex]]), {{Property Link|Skill|SRD:Handle Animal Skill|Handle Animal}} ([[SRD:Charisma|Cha]]), {{Property Link|Skill|SRD:Heal Skill|Heal}} ([[SRD:Wisdom|Wis]]), {{Property Link|Skill|SRD:Hide Skill|Hide}} ([[SRD:Dexterity|Dex]]), {{Property Link|Skill|SRD:Jump Skill|Jump}} ([[SRD:Strength|Str]]), {{Property Link|Skill|SRD:Knowledge Skill|Knowledge}} (Arcana)([[SRD:Intelligence|Int]]), {{Property Link|Skill|SRD:Knowledge Skill|Knowledge}} (Nature)([[SRD:Intelligence|Int]]), {{Property Link|Skill|SRD:Knowledge Skill|Knowledge}} (Spirits)([[SRD:Intelligence|Int]]), {{Property Link|Skill|SRD:Listen Skill|Listen}} ([[SRD:Wisdom|Wis]]) {{Property Link|Skill|SRD:Move Silently Skill|Move Silently}} ([[SRD:Dexterity|Dex]]), {{Property Link|Skill|SRD:Perform Skill|Perform}} ([[SRD:Charisma|Cha]]), {{Property Link|Skill|SRD:Profession Skill|Profession}} ([[SRD:Wisdom|Wis]]), {{Property Link|Skill|SRD:Ride Skill|Ride}} ([[SRD:Dexterity|Dex]]), {{Property Link|Skill|SRD:Search Skill|Search}} ([[SRD:Intelligence|Int]]), {{Property Link|Skill|SRD:Sense Motive Skill|Sense Motive}} ([[SRD:Wisdom|Wis]]), {{Property Link|Skill|SRD:Speak Language Skill|Speak Language}} (None), {{Property Link|Skill|SRD:Spellcraft Skill|Spellcraft}} ([[SRD:Intelligence|Int]]), {{Property Link|Skill|SRD:Spot Skill|Spot}} ([[SRD:Wisdom|Wis]]), {{Property Link|Skill|SRD:Survival Skill|Survival}} ([[SRD:Wisdom|Wis]]), {{Property Link|Skill|SRD:Swim Skill|Swim}} ([[SRD:Strength|Str]]), {{Property Link|Skill|SRD:Tumble Skill|Tumble}} ([[SRD:Dexterity|Dex]]), {{Property Link|Skill|SRD:Use Rope Skill|Use Rope}} ([[SRD:Dexterity|Dex]]). |} =='''Class Features'''== All of the following are class features of the Totem Warrior. '''Weapon and Armor Proficiency:''' All simple and martial weapons, light armor, medium armor. When wearing armor, using a shield, or carrying a medium or heavy load, a Totem Warrior loses her AC bonus, as well as her fast movement and flurry of blows abilities. '''{{Anchor|AC Bonus}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' When unarmored and unencumbered, the Totem Warrior adds his/her [[SRD:Wisdom|Wisdom]] bonus (if any) to his/her [[SRD:AC|AC]]. In addition, a Totem Warrior gains a +1 bonus to [[SRD:AC|AC]] at 5th level. This bonus increases by 1 for every five Totem Warrior levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level). These bonuses to [[SRD:AC|AC]] apply even against [[SRD:Touch Attack|touch attacks]] or when the monk is [[SRD:Flat-Footed|flat-footed]]. She loses these bonuses when she is immobilized or [[SRD:Helpless|helpless]], when she wears any armor, when she carries a shield, or when she carries a medium or heavy load. '''{{Anchor|Fast Movement}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 3rd level, a Totem Warrior gains an enhancement bonus to his/her speed, as shown on [[#Table: The Totem Warrior|Table: The Totem Warrior]]. A Totem Warrior in armor or carrying a medium or heavy load loses this extra speed. '''{{Anchor|Flurry of Blows}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' When unarmored, a Totem Warrior may strike with a flurry of blows at the expense of accuracy. When doing so, he/she may make one extra attack in a [[round]] at his/her highest [[BAB|Base Attack Bonus]], but this attack takes a –2 penalty, as does each other attack made that [[round]]. The resulting modified base attack bonuses are shown in the Flurry of Blows Attack Bonus column on the [[#Table:The Totem Warrior]]. This penalty applies for 1 [[round]], so it also affects [[SRD:Attack of Opportunity|attacks of opportunity]] the Totem Warrior might make before his/her next action. When a Totem Warrior reaches 5th level, the penalty lessens to –1, and at 9th level it disappears. A Totem Warrior must use a full attack action to strike with a flurry of blows. When using flurry of blows, a Totem Warrior may attack only with unarmed strikes or with special Totem Warrior weapons (Daggers, Kama, Katar(Punching Dagger), Nunchaku, Quarterstaff, Sai, Shuriken, and Siangham). She may attack with unarmed strikes and special "monk" weapons interchangeably as desired. He/She may attack with unarmed strikes and weapons interchangeably as desired. When using weapons as part of a flurry of blows, a Totem Warrior applies his/her [[SRD:Strength|Strength]] bonus (not [[SRD:Strength|Str]] bonus × 1-1/2 or ×1/2) to his/her [[SRD:Attack Damage|damage rolls]] for all successful attacks, whether he/she wields a weapon in one or both hands. In the case of the quarterstaff, each end counts as a separate weapon for the purpose of using the flurry of blows ability. Even though the quarterstaff requires two hands to use, a Totem Warrior may still intersperse unarmed strikes with quarterstaff strikes, assuming that he/she has enough attacks in his/her flurry of blows routine to do so. When a Totem Warrior reaches 11th level, his/her flurry of blows ability improves. In addition to the standard single extra attack he/she gets from flurry of blows, he/she gets a second extra attack at his/her full [[SRD:Base Attack Bonus|base attack bonus]]. '''{{Anchor|Unarmed Strike}}:''' At 1st level, a Totem Warrior gains [[SRD:Improved Unarmed Strike|Improved Unarmed Strike]] as a bonus [[SRD:Feats|feat]]. A Totem Warrior’s attacks may be with either fist interchangeably or even from elbows, knees, and feet. This means that a Totem Warrior may even make unarmed strikes with his/her hands full. There is no such thing as an off-hand attack for a Totem Warrior striking unarmed. A monk may thus apply her full [[SRD:Strength|Strength]] bonus on [[SRD:Attack Damage|damage rolls]] for all her unarmed strikes. Usually a Totem Warrior’s unarmed strikes deal lethal damage, but he/she can choose to deal [[SRD:Nonlethal Damage|nonlethal damage]] instead with no penalty on him/her [[SRD:Attack Roll|attack roll]]. He/She has the same choice to deal lethal or [[SRD:Nonlethal Damage|nonlethal damage]] while [[SRD:Grappling|grappling]]. A Totem Warrior’s [[SRD:Unarmed Strike|unarmed strike]] is treated both as a manufactured weapon and a [[SRD:Natural Weapon|natural weapon]] for the purpose of spells and effects that enhance or improve either manufactured weapons or [[SRD:Natural Weapon|natural weapons]]. A Totem Warrior also deals more damage with his/her unarmed strikes than a normal person would, as shown on [[#Table: Totem Warrior Unarmed Damage by Size|Table: Totem Warrior Unarmed Damage by Size]]. {| class="zebra d20" cellspacing="0" cellpadding="0" |- |+ {{Anchor|Table: Totem Warrior Unarmed Damage by Size}} |- ! Level || Fine || Diminutive || Tiny || Small || Medium || Large || Huge || Gargantuan || Colossal |- |1st–3rd || 1 || 1d2 || 1d3 || 1d4 || 1d6 || 1d8 || 2d6 || 3d6 || 4d6 |- |4th–7th || 1d2 || 1d3 || 1d4 || 1d6 || 1d8 || 2d6 || 3d6 || 4d6 || 6d6 |- |8th–11th || 1d3 || 1d4 || 1d6 || 1d8 || 1d10 || 2d8 || 3d8 || 4d8 || 6d8 |- |12th–15th || 1d4 || 1d6 || 1d8 || 1d10 || 2d6 || 3d6 || 4d6 || 6d6 || 8d6 |- |16th–19th || 1d6 || 1d8 || 1d10 || 2d6 || 2d8 || 3d8 || 4d8 || 6d8 || 8d8 |- |20th || 1d8 || 1d10 || 2d6 || 2d8 || 2d10 || 4d8 || 6d8 || 8d8 || 12d8 |} '''{{Anchor|Totem Animal Companion}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):'''The Totem Warrior must choose his/her Totem Animal as his/her [[SRD:Animal Type|animal]] (or the Dire version of the animal if he/she is high enough level). The Totem Animal Companion gains abilities as a normal [[SRD:Druid|druid]]'s [[#The Druid's Animal Companion|animal companion]], except the Totem Warrior is considered to be two levels higher for purposes of determining the companion’s abilities. Also, a Totem Warrior qualifies for the Dire version of his/her Totem Animal two levels earlier than a normal Druid would (see Table: Totem Animal above). '''{{Anchor|Totem Shape (N/day)}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' The Totem Warrior may become his/her Totem Animal ‘N’ times per day. This functions the same as Wild Shape or [[SRD:Alternate Form|alternate form]]. At 10th level, the Totem Warrior may apply the Celestial (if non-Evil) or Fiendish (if non-Good) Template to his/her Animal form. A Neutral Totem Warrior may choose either Celestial or Fiendish, but the decision can’t be changed. '''{{Anchor|Bonus Feat}}:''' The Totem Warrior may select any [[SRD:Fighter Bonus Feats|fighter bonus feats]] as long as he/she meets the requirements. '''{{Anchor|Totem Empathy}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A Totem Warrior can improve the attitude of an [[SRD:Animal Type|animal]] that is the same as his/her totem. This ability functions just like a [[SRD:Diplomacy Skill|Diplomacy]] check made to improve the attitude of a person. The Totem Warrior rolls 1d20 and adds his/her Totem Warrior level and his/her [[SRD:Charisma|Charisma]] modifier to determine the totem empathy check result. The typical domestic [[SRD:Animal Type|animal]] has a starting attitude of indifferent, while wild [[SRD:Animal Type|animals]] are usually unfriendly. To use totem empathy, the Totem Warrior and the [[SRD:Animal Type|animal]] must be able to study each other, which means that they must be within 30 feet of one another under normal conditions. Generally, influencing an [[SRD:Animal Type|animal]] in this way takes 1 minute but, as with influencing people, it might take more or less time. A Totem Warrior can also use this ability to influence a [[SRD:Magical Beast Type|magical beast]] with an [[SRD:Intelligence|Intelligence]] score of 1 or 2, but she takes a –4 penalty on the check. This ability is similar to the [[SRD:Druid]]'s wild empathy with the key difference being that with totem empathy a Totem Warrior my make an attempt to domesticate an [[SRD:Animal Type|animal]] of his/her totem's kind. It works the same way as trying too improve attitude of a [[SRD:Animal Type|animal]] with a -5 penalty on the check (this stacks with the -4 for magical beasts). '''{{Anchor|Nature Sense}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A Totem Warrior gains a +2 bonus on [[SRD:Knowledge Skill|Knowledge]] (nature) and [[SRD:Survival Skill|Survival]] checks. '''{{Anchor|Still Mind}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A Totem Warrior of 3rd level or higher gains a +2 bonus on [[SRD:Saving Throw|saving throws]] against spells and effects from the school of enchantment. '''{{Anchor|Woodland Stride}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Starting at 3rd level, a Totem Warroir may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment. However, thorns, briars, and overgrown areas that have been magically manipulated to impede motion still affect him/her. '''{{Anchor|Trackless Step}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Starting at 3rd level, a Totem Warrior leaves no trail in natural surroundings and cannot be tracked. He/She may choose to leave a trail if so desired. '''{{Anchor|''Ki'' Strike}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 4th level, a Totem Warrior’s unarmed attacks are empowered with ''ki.'' His/Her unarmed attacks are treated as magic weapons for the purpose of dealing damage to creatures with damage reduction. ''Ki'' strike improves with the character’s Totem Warrior level. At 16th level, his/her unarmed attacks are treated as adamantine weapons for the purpose of dealing damage to creatures with damage reduction and bypassing hardness. '''{{Anchor|Slow Fall}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 4th level or higher, a Totem Warrior within arm’s reach of a wall can use it to slow his/her descent. When first using this ability, he/she takes damage as if the fall were 20 feet shorter than it actually is. The Totem Warrior’s ability to slow his/her fall (that is, to reduce the effective distance of the fall when next to a wall) improves with his/her Totem Warrior level until at 20th level he/she can use a nearby wall to slow his/her descent and fall any distance without harm. '''{{Anchor|Totem Shape}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' The Totem Warrior may become his/her Totem Animal ‘N’ times per day. This functions the same as a [[SRD:Druid]]'s Wild Shape. At 10th level, the Totem Warrior may apply the [[SRD:Celestial Creature|Celestial]] (if non-Evil) or [[SRD:Fiendish Creature|Fiendish]] (if non-Good) Template to his/her Animal form. A Neutral Totem Warrior may choose either Celestial or Fiendish, but the decision can’t be changed. '''{{Anchor|Dire Totem Shape (N/day) }} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' The Totem Warrior may become the Dire version of his/her Totem Animal ‘N’ times per day. This functions the same as Wild Shape. At 16th level, the Totem Warrior may apply the [[SRD:Celestial Creature|Celestial]] or [[SRD:Fiendish Creature|Fiendish]] Template to his/her Dire Animal form (the same Template as was chosen at 10th level). '''{{Anchor|Wholeness of Body}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 7th level or higher, a Totem Warrior can heal his/her own wounds. He/She can heal a number of [[SRD:Hit Points|hit points]] of damage equal to twice his/her current Totem Warrior level each day, and he/she can spread this healing out among several uses. '''{{Anchor|Totem Speech}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' The Totem Warrior may speak the languages he/she knows while using Totem Shape. Also, he/she may always speak with members of his/her Totem Animal’s species as if using Speak with Animals. '''{{Anchor|Diamond Body}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 11th level, a Totem Warrior gains immunity to poisons of all kinds. '''{{Anchor|Abundant Step}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 12th level or higher, a Totem Warrior can slip magically between spaces, as if using the spell ''[[SRD:Dimension Door|dimension door]]'', once per day. His/Her [[SRD:Caster Level|caster level]] for this effect is one-half her Totem Warrior level (rounded down). '''{{Anchor|Diamond Soul}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 13th level, a Totem Warrior gains [[SRD:Spell Resistance and Spell Immunity#Spell Resistance (Ex)|spell resistance]] equal to his/her current Totem Warrior level + 10. In order to affect the Totem Warrior with a spell, a spellcaster must get a result on a [[SRD:Caster Level|caster level]] check (1d20 + [[SRD:Caster Level|caster level]]) that equals or exceeds the Totem Warrior's [[SRD:Spell Resistance|spell resistance]]. '''{{Anchor|Quivering Palm}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' Starting at 15th level, a Totem Warrior can set up vibrations within the body of another creature that can thereafter be fatal if the Totem Warrior so desires. He/She can use this quivering palm attack once a week, and he/she must announce his/her intent before making his/her [[SRD:Attack Roll|attack roll]]. [[SRD:Construct Type|Constructs]], [[SRD:Ooze Type|oozes]], [[SRD:Plant Type|plants]], [[SRD:Undead Type|undead]], [[SRD:Incorporeal Subtype|incorporeal]] creatures, and creatures immune to [[SRD:Critical Hit|critical hits]] cannot be affected. Otherwise, if the Totem Warrior strikes successfully and the target takes damage from the blow, the quivering palm attack succeeds. Thereafter the Totem Warrior can try to slay the victim at any later time, as long as the attempt is made within a number of days equal to his/her Totem Warrior level. To make such an attempt, the Totem Warrior merely wills the target to die (a [[SRD:Free Actions|free action]]), and unless the target makes a [[SRD:Saving Throw|Fortitude]] [[SRD:Saving Throw|saving throw]] ([[SRD:DC|DC]] 10 + 1/2 the Totem Warrior’s level + the Totem Warrior’s [[SRD:Wisdom|Wis]] modifier), it dies. If the [[SRD:Saving Throw|saving throw]] is successful, the target is no longer in danger from that particular quivering palm attack, but it may still be affected by another one at a later time. '''{{Anchor|Timeless Body}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Upon attaining 17th level, a Totem Warrior no longer takes penalties to his/her ability scores for aging and cannot be magically aged. Any such penalties that he/she has already taken, however, remain in place. Bonuses still accrue, and the Totem Warrior still dies of old age when his/her time is up. '''{{Anchor|Empty Body}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 19th level, a Totem Warrior gains the ability to assume an ethereal state for 1 [[SRD:Round|round]] per Totem Warrior level per day, as though using the spell ''[[SRD:etherealness (Spell)|etherealness]]''. He/She may go ethereal on a number of different occasions during any single day, as long as the total number of rounds spent in an ethereal state does not exceed his/her Totem Warrior level. '''{{Anchor|Perfect Self}}:''' At 20th level, a Totem Warrior becomes a magical creature. He/She is forevermore treated as an [[SRD:Outsider Type|outsider]] rather than as a [[SRD:Humanoid Type|humanoid]] (or whatever the monk’s creature type was) for the purpose of spells and magical effects. Additionally, the Totem Warrior gains damage reduction 10/magic, which allows him/her to ignore the first 10 points of damage from any attack made by a nonmagical weapon or by any natural attack made by a creature that doesn’t have similar damage reduction. Unlike other [[SRD:Outsider Type|outsiders]], the Totem Warrior can still be brought back from the [[SRD:Dead|dead]] as if he/she were a member of his/her previous creature type. '''{{Anchor|A Thousand Faces}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 19th level, a Totem Warrior gains the ability to change his/her appearance at will, as if using the <s>''[[SRD:Alter Self|alter self]]''</s> <span class="errata">''[[SRD:Disguise Self|disguise self]]''</span> spell, but only while in his/her normal form. <span class="errata">This affects the Totem Warrior’s body but not his/her possessions. It is not an illusory effect, but a minor physical alteration of the druid’s appearance, within the limits described for the spell.</span> =='''Animal Companion'''== A Totem Warrior’s [[SRD:Animal Type|animal]] companion is different from a [[SRD:Animal Type|normal animal]] of its kind in many ways. A Totem Warrior’s [[SRD:Animal Type|animal]] companion is superior to a normal [[SRD:Animal Type|animal]] of its kind and has special [[SRD:Powers|powers]], it is also very simaler to a [[SRD:Druid|druid]]'s [[#The Druid's Animal Companion|animal companion]] as described below. {| class="zebra d20" {{#vardefine: odd|0}} |- ! [[#Class Level|Class<br/>Level]] || [[#Bonus HD|Bonus<br/>HD]] || [[#Natural Armor Adj.|Natural<br/>Armor Adj.]] || [[#Str/Dex Adj.|Str/Dex<br/>Adj.]] || [[#Bonus Tricks|Bonus<br/>Tricks]] || Special |- | class="left" | 1st–2nd ||+0||+0||+0||1|| class="left" | [[#Link|Link]] |- | class="left" | 3rd–5th ||+2||+2||+1||2|| class="left" | [[#Evasion|Evasion]], [[#Teach Skill|Teach Skill]] |- | class="left" | 6th–8th ||+4||+4||+2||3|| class="left" | [[#Devotion|Devotion]] |- | class="left" | 9th–11th ||+6||+6||+3||4|| class="left" | [[#Multiattack|Multiattack]] |- | class="left" | 12th–14th ||+8||+8||+4||5|| class="left" | |- | class="left" | 15th–17th ||+10||+10||+5||6|| class="left" | [[#Improved Evasion|Improved Evasion]] |- | class="left" | 18th–20th ||+12||+12||+6||7|| class="left" | |} '''{{Anchor|Animal Companion Basics}}:''' Use the base statistics for a creature of the companion’s kind, but make the following changes. '''{{Anchor|Class Level}}:''' The Totem Warrior’s [[SRD:Classes|class levels]] stack with levels of any other [[SRD:Classes|classes]] that are entitled to an [[SRD:Animal Type|animal]] companion for the purpose of determining the companion’s abilities and the alternative lists available to the character. '''{{Anchor|Bonus [[SRD:Hit Dice|HD]]}}:''' Extra eight-sided (d8) [[SRD:Hit Dice|Hit Dice]], each of which gains a [[SRD:Constitution|Consitution]] modifier, as normal. Remember that extra [[SRD:Hit Dice|Hit Dice]] improve the [[SRD:Animal Type|animal]] companion’s base attack and base save bonuses. An [[SRD:Animal Type|animal]] companion’s [[SRD:Base Attack Bonus|base attack bonus]] is the same as that of a Totem Warrior of a level equal to the [[SRD:Animal Type|animal]]’s [[SRD:Hit Dice|HD]]. An [[SRD:Animal Type|animal]] companion has good [[SRD:Fortitude Save|Fortitude]] and [[SRD:Reflex Save|Reflex saves]] (treat it as a character whose level equals the [[SRD:Animal Type|animal]]’s [[SRD:Hit Dice|HD]]). An [[SRD:Animal Type|animal]] companion gains additional [[SRD:Skill Points|skill points]] and [[SRD:Feats|feats]] for bonus [[SRD:Hit Dice|HD]] as normal for advancing a monster’s [[SRD:Hit Dice|Hit Dice]]. '''{{Anchor|Natural Armor Adj.}}:''' The number noted here is an improvement to the [[SRD:Animal Type|animal]] companion’s existing [[SRD:Natural Armor Bonus|natural armor bonus]]. '''{{Anchor|[[SRD:Strength|Str]]/[[SRD:Dexterity|Dex]] Adj.}}:''' Add this value to the [[SRD:Animal Type|animal]] companion’s [[SRD:Strength|Strength]] and [[SRD:Dexterity|Dexterity]] scores. '''{{Anchor|Bonus Tricks}}:''' The value given in this column is the total number of “bonus” tricks that the [[SRD:Animal Type|animal]] knows in addition to any that the Totem Warrior might choose to teach it (see the [[SRD:Handle Animal Skill|Handle Animal]] skill). These bonus tricks don’t require any training time or [[SRD:Handle Animal Skill|Handle Animal]] checks, and they don’t count against the normal limit of tricks known by the [[SRD:Animal Type|animal]]. The Totem Warrior selects these bonus tricks, and once selected, they can’t be changed. '''{{Anchor|Link}} ([[SRD:Ex#Extraordinary|Ex]]):''' A Totem Warrior can handle her [[SRD:Animal Type|animal]] companion as a [[SRD:Free Actions|free action]], or push it as a [[SRD:Move Actions|move action]], even if she doesn’t have any ranks in the [[SRD:Handle Animal Skill|Handle Animal]] skill. The Totem Warrior gains a +4 circumstance bonus on all wild empathy checks and [[SRD:Handle Animal Skill|Handle Animal]] checks made regarding an [[SRD:Animal Type|animal]] companion. '''{{Anchor|Teach Skill}} ([[SRD:Ex#Extraordinary|Ex]]):''' Every three of the [[SRD:Animal Type|animal]] companion’s existing levels the Totem Warrior is able to teach one skill permantly to the companion. It can be any passive skill that the Totem Warrior knows, even ones obtained from multi-classing. Such as Ki-Strike, Flurry of Blow, AC Bonus, or a [[SRD:Barbarian|Barbarian]]'s Rage skill. For skills that increase with levels (such as AC Bonus) at whatever level the Totem Warrior teaches it to the [[SRD:Animal Type|animal]] is when the levels for that skill begin, starting at level one. Example: you have a level 3 wolf companion you teach him fast movement the [[SRD:Animal Type|animal]] will not see any bonuses till level 5 when when it will gain the +10' feet to it's speed. '''{{Anchor|[[SRD:Evasion and Improved Evasion|Evasion]]}} ([[SRD:Ex#Extraordinary|Ex]]):''' If an [[SRD:Animal Type|animal]] companion is subjected to an attack that normally allows a [[SRD:Saving Throw|Reflex]] [[SRD:Saving Throw|saving throw]] for half damage, it takes no damage if it makes a successful [[SRD:Saving Throw|saving throw]]. '''{{Anchor|Devotion}} ([[SRD:Ex#Extraordinary|Ex]]):''' An [[SRD:Animal Type|animal]] companion gains a +4 morale bonus on [[SRD:Will Save|Will saves]] against enchantment spells and effects. '''{{Anchor|[[SRD:Multiattack|Multiattack]]}}:''' An [[SRD:Animal Type|animal]] companion gains [[SRD:Multiattack|Multiattack]] as a bonus [[SRD:Feats|feat]] if it has three or more natural attacks and does not already have that [[SRD:Feats|feat]]. If it does not have the requisite three or more natural attacks, the [[SRD:Animal Type|animal]] companion instead gains a second attack with its primary [[SRD:Natural Weapon|natural weapon]], albeit at a –5 penalty. '''{{Anchor|[[SRD:Evasion and Improved Evasion#Improved Evasion|Improved Evasion]]}} ([[SRD:Ex#Extraordinary|Ex]]):''' When subjected to an attack that normally allows a [[SRD:Saving Throw|Reflex]] [[SRD:Saving Throw|saving throw]] for half damage, an [[SRD:Animal Type|animal]] companion takes no damage if it makes a successful [[SRD:Saving Throw|saving throw]] and only half damage if the [[SRD:Saving Throw|saving throw]] fails. =='''Epic Totem Warrior'''== {| class="zebra d20" |+ class="epic" | <div>{{Anchor|Table: The Epic Monk}}</div> [[SRD:Hit Dice|Hit Die]]: d8 |- ! Level ! [[#AC Bonus|AC<br/>Bonus]] ! [[#Fast Movement|Unarmored<br/>Speed Bonus]] ! Special |- |21st|| +4 || +70 ft. || class="left" | |- |22nd|| +4 || +70 ft. || class="left" |[[#WTotem Shape|Totem Shape (9/day)]] |- |23rd|| +4 || +70 ft. || class="left" | |- |24th|| +4 || +80 ft. || class="left" |[[#Bonus Feat|Bonus Feat]] |- |25th|| +5 || +80 ft. || class="left" | |- |26th|| +5 || +80 ft. || class="left" |[[#WTotem Shape|Totem Shape (10/day)]] |- |27th|| +5 || +90 ft. || class="left" | |- |28th|| +5 || +90 ft. || class="left" |[[#Bonus Feat|Bonus Feat]] |- |29th|| +5 || +90 ft. || class="left" | |- |30th|| +6 || +100 ft. || class="left" | [[#WTotem Shape|Totem Shape (11/day)]] |- class="noalt" | colspan="42" class="skill" | 4 + [[SRD:Intelligence|Int]] modifier [[SRD:Skill Points|skill points]] per level. |} '''[[#Unarmed Strike|Unarmed Strike]]:''' The damage for a Totem Warrior’s [[SRD:Unarmed Strike|unarmed strike]] does not increase after 20th level. '''[[#The Totem Warrior's Animal Companion|Animal Companion]]:''' The <span class="errata">epic</span> Totem Warrior’s [[SRD:Animal Type|animal]] companion continues to increase in power. <span class="errata">At</span> every three levels higher than <s>20<sup>th</sup></s> <span class="errata">18th (21st, 24th, 27th, and so on),</span> the [[SRD:Animal Type|animal]] companion gains <s>2 bonus hit dice, +1 [[SRD:Strength|Strength]] and [[SRD:Dexterity|Dexterity]], and an additional trick</s> <span class="errata">+2 bonus [[SRD:Hit Dice|Hit Dice]], its [[SRD:Natural Armor|natural armor]] increases by 2, its [[SRD:Strength|Strength]] and [[SRD:Dexterity|Dexterity]] modifiers increase by 1, and it learns one additional bonus trick</span>. '''[[#WTotem Shape|Totem Shape]]:''' The epic Totem Warrior can use this ability to take the form of his/her Totem [[SRD:Animal Type|animal]] one additional time per day every four levels higher than 18th. '''{{Anchor| Bonus [[SRD:Feats|Feats]] }}:''' The epic Totem Warrior gains a bonus [[SRD:Feats|feat]] (selected from the list of epic Totem Warrior bonus [[SRD:Feats|feats]]) every four levels after 20th. ''Epic Totem Warrior Bonus Feat List:'' [[SRD:Armor Skin|Armor Skin]], [[SRD:Combat Archery|Combat Archery]], [[SRD:Damage Reduction|Damage Reduction]], [[SRD:Devastating Critical|Devastating Critical]], [[SRD:Dire Charge|Dire Charge]], [[SRD:Distant Shot|Distant Shot]], [[SRD:Energy Resistance|Energy Resistance]], [[SRD:Epic Endurance|Epic Endurance]], [[SRD:Epic Leadership|Epic Leadership]], [[SRD:Epic Prowess|Epic Prowess]], [[SRD:Epic Toughness|Epic Toughness]], [[SRD:Epic Weapon Focus|Epic Weapon Focus]], [[SRD:Epic Weapon Specialization|Epic Weapon Specialization]], [[SRD:Exceptional Deflection|Exceptional Deflection]], [[SRD:Improved Combat Reflexes|Improved Combat Reflexes]], [[SRD:Improved Manyshot|Improved Manyshot]], [[SRD:Improved Stunning Fist|Improved Stunning Fist]], [[SRD:Improved Whirlwind Attack|Improved Whirlwind Attack]], [[SRD:Infinite Deflection|Infinite Deflection]], [[SRD:Instant Reload|Instant Reload]], [[SRD:Legendary Commander|Legendary Commander]], [[SRD:Legendary Rider|Legendary Rider]], [[SRD:Legendary Wrestler|Legendary Wrestler]], [[SRD:Overwhelming Critical|Overwhelming Critical]], [[SRD:Penetrate Damage Reduction|Penetrate Damage Reduction]], [[SRD:Perfect Two-Weapon Fighting|Perfect Two-Weapon Fighting]], [[SRD:Reflect Arrows|Reflect Arrows]], [[SRD:Spellcasting Harrier|Spellcasting Harrier]], [[SRD:Storm of Throws|Storm of Throws]], [[SRD:Superior Initiative|Superior Initiative]], [[SRD:Swarm of Arrows|Swarm of Arrows]], [[SRD:Two-Weapon Rend|Two-Weapon Rend]], [[SRD:Uncanny Accuracy|Uncanny Accuracy]]. In addition to the feats on this list, the Totem Warrior may treat any feat designated as a [[SRD:Fighter Bonus Feats|Fighter Bonus Feat]], but not listed here, as being on his or her bonus feat list. <!-- ====Xianenean Totem Warrior Starting Package==== '''Weapons:''' Dual Gauntlet Katar(Punching Dagger). '''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier. {| class="zebra d20" |- ! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty |- class= | class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor. If innapplicable put "—"-> |- class= | class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor. If innapplicable put "—"-> <-copy and paste the rows as necessary.-> |} '''Feat:''' <-1st-level feat selection->. '''Bonus Feats:''' <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->. '''Gear:''' <-Starting armor and other equipment outside of weapons.->. '''Gold:''' <-Starting gold using this package.->. --> <!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED AT LEAST ONE OF THE SECTIONS BELOW ===Campaign Information=== REMOVE THIS LINE WHEN YOU HAVE COMPLETED AT LEAST ONE OF THE SECTIONS BELOW --> <!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "PLAYING A..." SECTION ====Playing a Totem Warrior==== '''Religion:''' <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->. '''Other Classes:''' <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->. '''Combat:''' <-Typical role in combat->. '''Advancement:''' <-Typical advancement options for characters with this class. Include desirable multiclass options->. REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "PLAYING A..." SECTION --> <!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE WORLD" SECTION ====<-pluralized class name-> in the World==== {{quote|<-Some quote from a character of this class->|orig=<-NPC name->, <-race-> <-class->}} <-Where characters of this class fit in a d20 world.-> '''Daily Life:''' <-day in the life of a character of this class->. '''Notables:''' <-notable NPCs of this class->. '''Organizations:''' <-info on what, where, when, and how characters of this class congregate and assemble->. '''NPC Reactions:''' <-How NPCs react to PCs of this class->. REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE WORLD" SECTION --> <!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... LORE" SECTION ====<-class name-> Lore==== Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs. {| class="zebra d20" |+ <-the appropriate skills-> ! DC || class="left" | Result |- | 5 || class="left" | <-common knowledge->. |- | 10 || class="left" | <-not so common knowledge->. |- | 15 || class="left" | <-rare information->. |- | 20 || class="left" | <-very rare information->. |} REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... LORE" SECTION --> <!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE GAME" SECTION ====<-pluralized class name-> in the Game==== <-How characters of this class fit in the game (PC and NPC) and what roles they play.-> '''Adaptation:''' <-Possible variant conceptions of this class.->. '''Sample Encounter:''' <-DM placement for NPCs of this class.->. ''EL <- EL Number ->:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->. REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE GAME" SECTION --> ---- {{3.5e Base Classes Breadcrumb}} [[Category:3.5e]] [[Category:User]] [[Category:Class]] [[Category:Base Class]]
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