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Torchic (3.5e Monster)

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Revision as of 04:50, March 27, 2010 by Quantumboost (Talk | contribs)

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Adopted By
Quantumboost (talk)
Original Creator: Koumei
Date Adopted: 3/26/2010
Status: Complete
Editing: Spelling and Grammar only
255Torchic

Torchic from Ruby/Sapphire/Emerald

Torchic
Size/Type: Tiny Magical Beast (Fire)
Hit Dice: 1d8 (4 hp)
Initiative: +3 (+3 Dex)
Speed: 20 ft., fly 10 ft. (clumsy)
Armor Class: 16 (+2 size, +3 Dex, +1 natural), touch 15, flat-footed 13
Base Attack/Grapple: +1/-9
Attack: Claw +5 melee (1d3-2, 19-20/x2)
Full Attack: 2 Claws +5 melee (1d3-2, 19-20/x2)
Space/Reach: 5 ft./5 ft.
Special Attacks: Sand Attack, Ember
Special Qualities: Focus, Fighting Style
Saves: Fort +2, Ref +5, Will +0
Abilities: Str 6, Dex 17, Con 11, Int 8, Wis 10, Cha 13
Skills: Spot +4
Feats: Weapon FinesseB, Improved Natural Attack (Claw)
Environment: Warm fields
Organization: Solitary
Challenge Rating: 1/2
Treasure: Standard
Alignment: Usually Neutral
Advancement: 2-5 HD (Tiny), 6-10 HD (Small)
Level Adjustment:


Description::The tiny chick has an oversized head and orange plumage. It’s amazing something so obvious and weak could survive for long – but then it starts spitting out fire.

Combat Edit

Sand Attack (Ex): As a move action, Torchic can kick sand and dust into the face of an adjacent foe. If they rely on sight for vision, Torchic gains Concealment against them for one round.

Ember (Su): Once per 1d4+1 rounds, Torchic can unleash a small breath weapon of flames in a 15' cone. All in the area take Fire damage equal to 1d6 + Torchic's HD + its Charisma modifier, with a Ref save (DC 10) for half. The save DC is Con-based.

The sample Torchic deals 1d6+2 Fire damage.

Focus (Ex): If Torchic spends a Swift action focusing, and does not move more than 5' in the round, its next Claw attack threatens a critical on a natural 17-20. If Improved Critical is taken, this becomes 15-20.

Fighting Style (Su): Torchic hatches knowing one Monk Fighting Style.


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