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Fiends (and some of their minions and associates) cast magic primarily through spell-like abilities. While many signature fiends have arbitrary lists of spell-like abilities, the Tome of Fiends offers a method to advance Fiends into thematically appropriate spell-like abilities when they advance. When a fiend has access to a sphere, she is able to use all of the abilities within that sphere up to her character level. If she gains more levels, more powers of the sphere become available. In this way the spell-like abilities of fiends created with the rules in this tome should always be aesthetically and level appropriate.
 
Fiends (and some of their minions and associates) cast magic primarily through spell-like abilities. While many signature fiends have arbitrary lists of spell-like abilities, the Tome of Fiends offers a method to advance Fiends into thematically appropriate spell-like abilities when they advance. When a fiend has access to a sphere, she is able to use all of the abilities within that sphere up to her character level. If she gains more levels, more powers of the sphere become available. In this way the spell-like abilities of fiends created with the rules in this tome should always be aesthetically and level appropriate.
   
'''Basic Sphere Access:''' When a creature has basic access to a sphere, she can use any of the spells listed in the sphere once per day each as spell-like abilities, provided that their listed level is equal or lower to the creature's character level.
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'''Basic Sphere Access:''' When a creature has basic access to a sphere, she can use any of the spells listed in the sphere may be used once per day (each) as spell-like abilities, provided that their listed level is equal or lower to the creature's character level.
   
'''Advanced Sphere Access:''' When a creature has advanced access to a sphere, she can use any of the spells listed in the sphere 3 times per day each as spell-like abilities, provided that their listed level is equal or lower to the creature's character level.
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'''Advanced Sphere Access:''' When a creature has advanced access to a sphere, she can use any of the spells listed in the sphere may be used 3 times per day (each) as spell-like abilities, provided that their listed level is equal or lower to the creature's character level.
   
 
'''Expert Sphere Access:''' When a creature has expert access to a sphere, any spells listed in the sphere may be used at will as spell-like abilities, provided that their listed level is equal or lower to the creature's character level.
 
'''Expert Sphere Access:''' When a creature has expert access to a sphere, any spells listed in the sphere may be used at will as spell-like abilities, provided that their listed level is equal or lower to the creature's character level.
   
'''Creating new spheres:''' The following list of spheres isn't intended to be comprehensive, and we fully expect that some players and DMs will want many more spheres than we have scribed. All new spheres must be approved of by the DM, and should represent some actual (indifferent or evil) trait like "intoxication" or "badgers" rather than a game mechanical notion like "kicking ass and being totally sweet" or something praiseworthy like "generosity". A good place to start is actually Domains, as these are already a source by which a character gains a thematic spell at every odd-numbered level.
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'''Creating new spheres:''' The following list of spheres isn't intended to be comprehensive, and we fully expect that some players and DMs will want many more spheres than we have scribed. All new spheres must be approved of by the DM, and should represent some actual (indifferent or evil) trait like "intoxication" or "badgers" rather than a game mechanical notion like "kicking ass and being totally sweet" or something praiseworthy like "generosity". A good place to start is actually Domains, as these are already a source by which a character gain a spell at every odd-numbered
   
'''Spheres and Spell Levels:''' . The save DC of a spell-like ability granted through Sphere access is Charisma-based. The formula for the saving throw is 10 + 1/2 Character Level rounded down + Charisma Modifier. Thus, the save DC for a spell-like ability which becomes available at character level 5 is 12 + Charisma bonus.
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'''Spheres and Spell Levels''': Spell-like abilities used out of spheres re considered to be cast as a spell level equal to half the minimum needed character level to use the ability (rounded up). The save DC of a spell-like ability granted through Sphere access is Charisma-based. Thus, the save DC for a spell-like ability which becomes available at character level 5 is 12 + Charisma bonus.
   
 
[[SMW::off]]{{:Bone (3.5e Sphere)}}[[SMW::on]]
 
[[SMW::off]]{{:Bone (3.5e Sphere)}}[[SMW::on]]
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