Quantumboost (talk) | |
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Original Creator: | FrankTrollman |
Date Adopted: | 3/21/2010 |
Status: | Complete |
Editing: | Spelling and Grammar only |
Togetic | |
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Size/Type: | Small Magical Beast (Extraplanar) |
Hit Dice: | 3d10+3 (19 hp) |
Initiative: | -1 (-1 Dex) |
Speed: | 10 ft., fly 30 ft. (perfect) |
Armor Class: | 13 (+ size, -1 Dex, +3 natural), touch 10, flat-footed 13 |
Base Attack/Grapple: | +3/-3 |
Attack: | Slam +3 melee (1d3-2) |
Full Attack: | Slam +3 melee (1d3-2) |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | Metronome |
Special Qualities: | Lucky |
Saves: | Fort +2, Ref +2, Will +0 |
Abilities: | Str 6, Dex 9, Con 8, Int 4, Wis 9, Cha 15 |
Skills: | Diplomacy +8 |
Feats: | Weapon Finesse, Toughness |
Environment: | Any land. |
Organization: | Usually solitary |
Challenge Rating: | 2 |
Treasure: | Standard. |
Alignment: | Always Good |
Advancement: | 4-6 HD (Small) |
Level Adjustment: | — |
Togetics are hexapodal bulbous creatures with crowns of spikes on their heads. Togetics are relatively pleasant to be around, and float effortlessly in the air. Togetics move by periodically flapping their wings, but do not seem to need to use their wings to stay aloft.
Combat[]
Tactics Round-by-Round:
Togetic will, if possible, use their flight to avoid combat.
- Round 1: Use Metronome, hope for the best.
- Round 2: Fly away.
- Round 3: Take a wild guess.
Metronome (Sp): At will, a Togetic can trigger the expenditure of considerable amounts of minimally controlled arcane power. When it does so, an arcane effect is generated. If a Togetic uses this ability it cannot use it again for a d3+1 rounds. The DM may choose what happens at this point (generally equivalent to a 3nd level spell effect) or you can roll on this table:
1: | blink |
2: | clairaudience/clairvoyance |
3: | dispel magic |
4: | displacement |
5: | fireball |
6: | flame arrow |
7: | fly |
8: | haste |
9: | heroism |
10: | hold monster |
11: | invisibility sphere |
12: | lightning bolt |
13: | magic circle against evil |
14: | slow |
15: | [[SRD:Vampiric Touch|vampiric touch |
16: | arcane sight |
17: | ice burst[1] |
18: | negative energy burst[1] |
19: | regenerate circle[2]/mass lesser vigor[3] |
20: | DM's choice |
A Togetic can target the spell after it knows what it will be, but cannot voluntarily retract a spell once Metronome has been begun. The spell goes off as if the Togetic had cast the spell itself, at a caster level equal to the Togetic's HD+1 (rounded down). If, for whatever reason, the spell has no legal target the arcane energy explodes, as if the Togetic had suffered a scroll mishap with a 3nd level scroll.
Lucky (Ex): Once per day a Togetic can reroll any roll it makes, exactly as if it had the Luck Domain special ability. This can be used to avert a particularly disastrous Metronome effect, and often is.
Back to Main Page → 3.5e Homebrew → Monsters
- ↑ 1.0 1.1 Tome and Blood
- ↑ Masters of the Wild
- ↑ Complete Divine