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[[File:175Togepi.png|thumb|200px|Togepi from HeartGold/SoulSilver.]]
   
 
{{3.5e Monster Classic
 
{{3.5e Monster Classic

Latest revision as of 02:42, October 21, 2012

Adopted By
Quantumboost (talk)
Original Creator: FrankTrollman
Date Adopted: 3/21/2010
Status: Complete
Editing: Spelling and Grammar only


175Togepi

Togepi from HeartGold/SoulSilver.

Togepi
Size/Type: Tiny Magical Beast (Extraplanar)
Hit Dice: 1/2d10-1 (1 hp)
Initiative: -1 (-1 Dex)
Speed: 5 ft.
Armor Class: 12 (+2 size, -1 Dex, +1 natural), touch 11, flat-footed 12
Base Attack/Grapple: +0/-12
Attack: Slam -2 melee (1d2-4)
Full Attack: Slam -2 melee (1d2-4)
Space/Reach: 2.5 ft./0 ft.
Special Attacks: Metronome
Special Qualities: Lucky
Saves: Fort +0, Ref +0, Will -1
Abilities: Str 2, Dex 9, Con 8, Int 4, Wis 9, Cha 15
Skills: Diplomacy +5
Feats: Weapon Finesse
Environment: Any land.
Organization: Usually solitary
Challenge Rating: 1/4
Treasure: Standard.
Alignment: Always Good
Advancement: 1-3 HD (Tiny)
Level Adjustment:


Togepi are weird little egg looking things that have spikes sticking out of their heads. Togepi have no real control over what magical power they have, and are a danger to themselves and others. Togepi are somewhat luckier than other creatures, and are good natured. Legends say that Togepi can bring their happiness and luck to other people - especially if they are balanced properly in their sleep.

Combat Edit

Tactics Round-by-Round:

Togepi are naive and virtually worthless in battle, and attempt to avoid combat if at all possible.

  • Round 1: Use Metronome, hope for the best.
  • Round 2: If combat is still happening at this point, Togepi is pretty much screwed.
  • Round 3: Take a wild guess.

Metronome (Sp): At will, a Togepi can trigger the expenditure of considerable amounts of minimally controlled arcane power. When it does so, an arcane effect is generated. If a Togepi uses this ability, it cannot use it again for 1d6+1 rounds. The DM may choose what happens at this point (generally equivalent to a 2nd-level spell effect), or you can roll on this table:

1: blindness/deafness
2: blur
3: darkvision
4: flaming sphere
5: invisibility
6: levitate
7: acid arrow
8: mirror image
9: minor image
10: protection from arrows
11: stinking cloud
12: summon swarm
13: web
14: glitterdust
15: choke[1]
16: false life
17: body of the sun[2]
18: creeping cold[2]
19: getaway[3]
20: DM's choice

A Togepi can target the spell after it knows what it will be, but cannot voluntarily retract a spell once Metronome has been begun. The spell goes off as if the Togepi had cast the spell itself, at a caster level equal to the Togepi's HD+1 (rounded down). If, for whatever reason, the spell has no legal target the arcane energy explodes, as if the Togepi had suffered a scroll mishap with a 2nd level scroll.

Lucky (Ex): Once per day a Togepi can reroll any roll it makes, exactly as if it had the Luck Domain special ability. This can be used to avert a particularly disastrous Metronome effect, and often is.

References Edit

  1. Tome and Blood
  2. 2.0 2.1 Masters of the Wild
  3. Song and Silence

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