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|raters=Jota II
 
|raters=Jota II
 
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{{RC Favor
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|rater=Jota II
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|points=1
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|reason=Despite the relative lack of obvious damage the time walker can dish is out with a reasonable degree of competency, and it's defenses and special abilities are top notch. The unique natures of the time walker's abilities are simply awesome, and you shouldn't have too much trouble competing at the rogue balance point. I think this a bit on the lower end of the rogue balance point personally, but I don't think that detracts from the enjoyment that class can offer while still being a useful additional to the party. That perspective, however, is looking at the class a whole. As a dip it allows Wisdom-based casters to add +2 to the spell DCs at the expense of a single caster level, which can be combined with other factors (Spell Focus) to get a little out of hand. It is also a potent addition for monks and swordsages who get a +4 boost to AC in exchange for a single level, as well as the re-roll ability. This creates some disparity between the strength of the class' ability over 20 levels as opposed to as a dip, which is why I can only rate this good, rather than excellent}}
 
{{3.5e Class Semantic
 
{{3.5e Class Semantic
 
|description=Time walkers are people with the strange ability to exist 'outside' of time, and comprehend it's unexplainable rhythm to the degree that they can manipulate to their own ends. Upon the battlefield, a time walker is a seemingly unkillable foe that can rend at the enemies very souls.
 
|description=Time walkers are people with the strange ability to exist 'outside' of time, and comprehend it's unexplainable rhythm to the degree that they can manipulate to their own ends. Upon the battlefield, a time walker is a seemingly unkillable foe that can rend at the enemies very souls.
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