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__NOTOC__ {{author |author_name=Rithaniel |date_created=December 2, 2008 |status=done }} {{3.5e Monster Classic |style=width: 810px; margin-left: 1em; |summary=Time devils are extremely dangerous warriors in the infernal armies. Electing to hang back until the enemy is tired and then sweeping in to slaughter any remaining foes. |monster=Time Devil (Durrangon) |size=[[SRD:Medium|Medium]] |type=Outsider |subtypes=Devil, Extraplanar, Evil, Lawful |hd=8d8+24 |hp=56 |init=+10 |speed=40 ft. (8 squares) |ac=27 (+10 [[SRD:Dexterity|Dex]], +4 natural, +3 insight) |touch=23 |flat=17 |bab=+8 |grapple=+15 |at=Bite +15 melee (1d6+7) |full_at=Bite +15 melee (1d6+7) and 2 claws +15 melee (1d4+3) and tail +15 melee (2d4+3 plus [[SRD:Slow|slow]]) |space=5 ft. |reach=5 ft. |sa=[[SRD:Slow|slow]], [[SRD:Spell-Like Ability|spell-like abilities]], ''[[#summon devil|summon devil]]'' |sq=[[SRD:Damage Reduction|Damage reduction]] 5/good and silver, [[SRD:Darkvision|darkvision]] 60 ft., immunity to fire and [[SRD:Poison|poison]], resistance to acid 10 and cold 10, [[#See in Darkness|see in darkness]], [[SRD:Telepathy|telepathy]] 100 ft. |fort=+8 |ref=+16 |will=+10 |str=24 |dex=30 |con=16 |int=19 |wis=19 |cha=19 |skills=[[SRD:Balance Skill|Balance]] +21, [[SRD:Bluff Skill|Bluff]] +15, [[SRD:Climb Skill|Climb]] +18, [[SRD:Concentration Skill|Concentration]] +8, [[SRD:Diplomacy Skill|Diplomacy]] +15, [[SRD:Escape Artist Skill|Escape Artist]] +21, [[SRD:Hide Skill|Hide]] +21, [[SRD:Intimidate Skill|Intimidate]] +15, [[SRD:Knowledge Skill|Knowledge]] (Arcana) +15, [[SRD:Knowledge Skill|Knowledge]] (Religion) +15, [[SRD:Knowledge Skill|Knowledge]] (The planes) +15, [[SRD:Listen Skill|Listen]] +10, [[SRD:Move Silently Skill|Move Silently]] +21, [[SRD:Search Skill|Search]] +15, [[SRD:Sense Motive Skill|Sense Motive]] +15, [[SRD:Spot Skill|Spot]] +15 |feats=[[SRD:Multiattack|Multiattack]], [[SRD:Improved Multiattack|Improved Multiattack]], [[SRD:Combat Expertise|Combat Expertise]] |env=Any [[SRD:Lawful Evil|lawful evil]]-aligned plane |org=Solitary, team (2-4), squad (6–10), or cadre (1-2 time devils, 2-4 [[SRD:Chain Devil|chain devils]], and 3-5 [[SRD:Imp|imps]]) |cr=9 |treas=Standard coins; standard goods; double items |align=Always [[SRD:Lawful Evil|lawful evil]] |adv=8-12 [[SRD:Hit Dice|HD]] (Medium), 13-16 [[SRD:Hit Dice|HD]] (Large) |monster2=Elder Time Devil (Ur-Durrangon) |size2=[[SRD:Medium|Medium]] |type2=Outsider |subtypes2=Devil, Extraplanar, Evil, Lawful |hd2=17d8+51 |hp2=128 |init2=+15 |speed2=50 ft. (10 squares) |ac2=35 (+15 [[SRD:Dexterity|Dex]], +4 natural, +6 insight) |touch2=31 |flat2=20 |bab2=+17 |grapple2=+25 |at2=Bite +25 melee (1d8+8) |full_at2=Bite +25 melee (1d8+8) and 2 claws +25 melee (1d6+4) and tail +25 melee (1d10+4 plus [[SRD:Slow|slow]]) |space2=5 ft. |reach2=5 ft. |sa2=[[SRD:Fear|Fear aura]], [[SRD:Slow|slow]], [[SRD:Spell-Like Ability|spell-like abilities]], ''[[#summon devil|summon devil]]'' |sq2=[[SRD:Damage Reduction|Damage reduction]] 10/good and silver, [[SRD:Darkvision|darkvision]] 60 ft., immunity to fire and [[SRD:Poison|poison]], resistance to acid 10 and cold 10, [[SRD:Regeneration|regeneration]] 10, [[#See in Darkness|see in darkness]], [[SRD:Spell Resistance and Spell Immunity#Spell Resistance (Ex)|spell resistance]] 20, [[#Alacrity|alacrity]], [[SRD:Telepathy|telepathy]] 100 ft. |fort2=+15 |ref2=+25 |will2=+17 |str2=27 |dex2=40 |con2=16 |int2=25 |wis2=25 |cha2=25 |skills2=[[SRD:Balance Skill|Balance]] +35, [[SRD:Bluff Skill|Bluff]] +27, [[SRD:Climb Skill|Climb]] +28, [[SRD:Concentration Skill|Concentration]] +13, [[SRD:Diplomacy Skill|Diplomacy]] +27, [[SRD:Escape Artist Skill|Escape Artist]] +35, [[SRD:Hide Skill|Hide]] +35, [[SRD:Intimidate Skill|Intimidate]] +27, [[SRD:Knowledge Skill|Knowledge]] (Arcana) +27, [[SRD:Knowledge Skill|Knowledge]] (Religion) +27, [[SRD:Knowledge Skill|Knowledge]] (The planes) +27, [[SRD:Listen Skill|Listen]] +17, [[SRD:Move Silently Skill|Move Silently]] +35, [[SRD:Search Skill|Search]] +27, [[SRD:Sense Motive Skill|Sense Motive]] +27, [[SRD:Spot Skill|Spot]] +27 |feats2=[[SRD:Multiattack|Multiattack]], [[SRD:Improved Multiattack|Improved Multiattack]], [[SRD:Blind-Fight|Blind-Fight]], [[SRD:Combat Expertise|Combat Expertise]], [[SRD:Improved Disarm|Improved Disarm]], [[SRD:Great Fortitude|Great Fortitude]] |env2=Any [[SRD:Lawful Evil|lawful evil]]-aligned plane |org2=Solitary, team (2-4), squad (6–10), or troupe (1-2 elder time devils, 2-4 [[SRD:Bone Devil|bone devils]], and 3-5 [[SRD:Chain Devil|chain devils]]) |cr2=19 |treas2=Standard coins; standard goods; double items |align2=Always [[SRD:Lawful Evil|lawful evil]] |adv2=18-28 [[SRD:Hit Dice|HD]] (Medium), 29-54 [[SRD:Hit Dice|HD]] (Large) }} [[Image:Time Devil.jpg|right|thumb|200px|An infernal time devil]] ''The rain pours down around you as you walk down a barren road; no sound can be heard above the pounding of the rain. Then there's something ahead of you, a skeletally thin figure with skin as black as night and a long, thin tail sweeping back and forth as it stands there. Before there is time to react it's upon you, moving faster than your eyes can follow, and a sound can be heard, just above the rain, a laugh.'' Time devils are extremely dangerous warriors in the infernal armies. Electing to hang back until the enemy is tired and then sweeping in to slaughter any remaining foes. Time devils stand anywhere from 6 feet to 7 feet tall, weigh anywhere from 100 to 175 pounds, and have pitch black skin and long tails that end in blade-like stingers. Time devils are the type to enjoy "playing with their food", taking their time to mock and laugh at their enemies before they finish them off. Time devils speak infernal and common. === Combat === Time devils enjoy every moment of combat, relishing every drop of blood that they spill as another would fine wine. Time devils can see a few second into the future and so tend to be rather aggressive in any battle they involve themselves in, always taking the offensive and striking at the enemy with unnatural precision and grace. A time devil’s [[SRD:Natural Weapons|natural weapons]], as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming [[SRD:Damage Reduction|damage reduction]]. '''{{Anchor|Alacrity}} ([[SRD:Su|Su]]):''' Once per [[SRD:Round|round]], an elder time devil may take an extra [[SRD:Standard Actions|standard action]] (either before or after its other actions in the [[SRD:Round|round]]). '''[[SRD:Fear#Fear Aura (Su)|Fear Aura]] ([[SRD:Su|Su]]):''' An elder time devil can radiate a 15-foot-radius [[SRD:Fear#Fear Aura (Su)|fear aura]] as a [[SRD:Free Actions|free action]]. A creature in the area must succeed on a [[SRD:DC|DC]] 25 [[SRD:Saving Throw|Will save]] or be affected as though by a ''[[SRD:Fear (Spell)|fear]]'' spell ([[SRD:Caster Level|caster level]] 17th). A creature that successfully saves cannot be affected again by the same elder time devil's aura for 24 hours. Other devils are immune to the aura. The save [[SRD:DC|DC]] is [[SRD:Charisma|Charisma]]-based. '''{{Anchor|See in Darkness}} ([[SRD:Su|Su]]):''' Time devils can see perfectly in darkness of any kind, even that created by a ''[[SRD:Deeper Darkness|deeper darkness]]'' spell. '''Slow ([[SRD:Su|Su]]):''' A hit from a time devil’s tail makes the target seem to start moving at a different speed than the rest of the world. The opponent must succeed on a [[SRD:DC|DC]] 18 [[SRD:Saving Throw|Will save]] (normal time devil) or a [[SRD:DC|DC]] 25 [[SRD:Saving Throw|Will save]] (elder time devil) or be affected as though by a ''[[SRD:Slow|slow]]'' spell for 1d6 rounds. The save [[SRD:DC|DC]] is [[SRD:Charisma|Charisma]]-based. '''[[SRD:Spell-Like Ability|Spell-Like Abilities]]:''' At will—''[[SRD:Greater Teleport|greater teleport]]'' (self plus 50 pounds of objects only), ''[[SRD:Blink|blink]]''; 1/day—''[[SRD:Haste|haste]]'', ''[[SRD:True Seeing|true seeing]]'', ''[[SRD:Moment of Prescience|moment of prescience]]'', ''[[SRD:Foresight|foresight]]'', [[SRD:Time Stop|''time stop'']]. [[SRD:Caster Level|Caster level]] 17th for elder time devils. [[SRD:Caster Level|Caster level]] 8th for normal time devils. The save [[SRD:DC|DCs]] are [[SRD:Charisma|Charisma]]-based. ''[[SRD:Moment of Prescience|Moment of prescience]]'', ''[[SRD:Foresight|foresight]]'', and [[SRD:Time Stop|''time stop'']] are usable only by an elder time devil. '''''{{Anchor|Summon Devil}}'' ([[SRD:Sp|Sp]]):''' Once per day a time devil can attempt to summon 2d8 [[SRD:Lemure|lemures]] or 1d6 [[SRD:Bearded Devil|bearded devils]] with a 50% chance of success, or another time devil with a 20% chance of success. This ability is the equivalent of a 4th-level spell. An elder time devil, once per day, can attempt to summon 2d10 [[SRD:Lemure|lemures]] or 1d6 [[SRD:Bearded Devil|bearded devils]] and 2d4 [[SRD:Bone Devil|bone devils]] with a 50% chance of success, or 1d4 normal time devil or another elder time devil with a 25% chance of success. This ability is the equivalent of a 4th-level spell. ---- {{3.5e Monsters Breadcrumb}} [[Category:3.5e]] [[Category:User]] [[Category:Monster]]
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