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Revision as of 14:46, 5 September 2009
PsiSeveredHead (talk) | |
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Date Created: | 5th September 2009 |
Status: | Inomplete |
Editing: | Please feel free to edit constructively! |
Thri-kreen Hunter
Thri-kreen are humanoid mantises which live in the desert. They are obsessed with tikchak (the hunt mind) and tokchak (the pack mind). They tend to have little understanding of humanoid culture.
Thri-kreen hunter Level 5 Skirmisher
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Medium Natural Monstrous Humanoid? XP 225
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Initiative +9 | Senses Perception +11; low-light vision | ||
HP 68; Bloodied 34 | |||
AC 20; Fortitude 18, Reflex 19, Will 18 | |||
Immune Sleep | |||
Speed 9 | |||
Claw (standard; at-will) | |||
+10 Vs. AC; 1d4 + 3 damage. | |||
Bite (standard; at-will) | |||
+11 Vs. AC; 1d4 + 3 damage. See also Venomous Bite. | |||
Mantis Attack (standard; at-will) | |||
The thri-kreen hunter makes two claw attacks or one claw and one bite attack. | |||
Chatkcha (standard; at-will) | |||
Ranged 10; +11 Vs. AC; 1d6+4 damage. If the chatkcha misses, it returns. | |||
Venomous Bite (Free; Encounter (when the thri-kreen makes a bite attack)) ♦ Poison | |||
+9 vs Fortitude; the target falls prone and is paralyzed (save ends both). | |||
Great Leap (Move; recharge ) | |||
The thri-kreen shifts 10 squares. (The thri-kreen ignores difficult terrain [and gaps]). | |||
Dodge Missiles (Interrupt (when hit by a ranged attack); recharge ) | |||
The thri-kreen hunter forces the attacker to reroll the attack and take the new result. | |||
Alignment Chaotic Neutral | Languages —Kreen | ||
Skills Athletics +11, Nature +8, Stealth +12 | |||
Str 16 (+6) | Dex 19 (+7) | Wis 16 (+6) | |
Con 12 (+4) | Int 10 (+3) | Cha 8 (+2) | |
Equipment 2-4 chatkcha, waterskin, leather harness with small kreen-shaped backpack | |||
Thri-kreen Tactics
Most thri-kreen are hunters and not particularly interested in the flesh of sentients, as long as other kinds of meat are available.
Thri-kreen will attempt to ambush prey, striking from one or two sides. They will often concentrate forces in only one area, believing the enemy cannot concentrate their own forces as quickly and trusting to their dodging abilities to avoid ranged fire.
The entire pack never travels together, making it nearly impossible to wipe one out. Survivors can expect reprisals, which may come many (kreen) generations later.