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'''{{Anchor|Tattoo Affinity}}:''' You gain the indicated bonus on all [[SRD:Bluff Skill|Bluff]], [[SRD:Diplomacy Skill|Diplomacy]], [[SRD:Gather Information Skill|Gather Information]], [[SRD:Intimidate Skill|Intimidate]], and [[SRD:Perform Skill|Perform]] skills |
'''{{Anchor|Tattoo Affinity}}:''' You gain the indicated bonus on all [[SRD:Bluff Skill|Bluff]], [[SRD:Diplomacy Skill|Diplomacy]], [[SRD:Gather Information Skill|Gather Information]], [[SRD:Intimidate Skill|Intimidate]], and [[SRD:Perform Skill|Perform]] skills |
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+ | '''{{Anchor|Summon Tattoo}}:''' You can materialize a spell bases tattoo as a standard action, any creature summoned acts as if by the spell summon monster. Or a free action for weapons or equipment. If summoning a piece of equipment it comes into existence for a number of turns equal to your HD. |
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− | '''{{Anchor|<!-- Special Ability 1 -->}}:''' <!-- Information about the special abilities of the bloodline -->. |
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+ | '''{{Anchor|Scribe Tattoo}}:''' A Tattooed One can have a total number of tattoos equal to his HD. Scribing a spell or piece of equipment on as a tattoo requires enchanted ink and a needle plus takes 1 hour per spell level, or enchantment level and causes 1d4 DMG per hour vs a concentration check. You can also enchant a equipment tattoo but holding a ritual giving up the normal cost for enchantment then the added cost of the tattoo. |
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− | '''{{Anchor|<!-- Special Ability 2 -->}}:''' <!-- Information about the special abilities of the bloodline -->. |
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− | '''{{Anchor| |
+ | '''{{Anchor|Tattoo}}:''' A tattoo can hold a piece of equipment, a spell or a summoned monster. |
− | '''{{Anchor|<!-- Special Ability 4 -->}}:''' <!-- Information about the special abilities of the bloodline -->. |
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− | '''{{Anchor|<!-- Special Ability 5 -->}}:''' <!-- Information about the special abilities of the bloodline -->. |
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− | '''{{Anchor|<!-- Special Ability 6 -->}}:''' <!-- Information about the special abilities of the bloodline -->. |
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− | '''{{Anchor|<!-- Special Ability 7 -->}}:''' <!-- Information about the special abilities of the bloodline -->. |
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− | '''{{Anchor|<!-- Special Ability 8 -->}}:''' <!-- Information about the special abilities of the bloodline -->. |
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− | '''{{Anchor|<!-- Special Ability 9 -->}}:''' <!-- Information about the special abilities of the bloodline -->. |
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− | '''{{Anchor|<!-- Special Ability 10 -->}}:''' <!-- Information about the special abilities of the bloodline -->. |
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Latest revision as of 19:33, 20 October 2012
Eunoia | |
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Date Created: | Oct 20 2012 |
Status: | complete |
Editing: | Please feel free to edit constructively! |
Summary::Tall, magnificent long limbed beings with tattoos adorning there body's. Showing off there commitment to that which is committed to them.
This bloodline are strong willed meditative people that don't like being disrespected.
Character Level |
Trait Gained | ||
---|---|---|---|
Minor | Intermediate | Major | |
1st | — | — | Concentration +2 |
2nd | — | Con +2 | Summon Tattoo |
3rd | — | — | Con +2 |
4th | Concentration +2 | Summon Tattoo | Scribe Tattoo |
5th | — | — | Tattoo Affinity +1 |
6th | — | Con + 1 | Tattoo |
7th | — | — | concentration +2 |
8th | Summon Tattoo | Scribe Tattoo | Tattoo |
9th | — | — | Con +2 |
10th | — | Tattoo Affinity +2 | Tattoo |
11th | — | — | Tattoo Affinity +2 |
12th | Con +2 | Tattoo | Tattoo |
13th | — | — | Dex +2 |
14th | — | Concentration +2 | Tattoo |
15th | — | — | Con +2 |
16th | Scribe Tattoo | Tattoo | Tattoo |
17th | — | — | Tattoo Affinity +4 |
18th | — | Dex +2 | Tattoo |
19th | — | — | |
20th | Tattoo Affinity +2 | Tattoo | Tattoo |
Tattoo Affinity: You gain the indicated bonus on all Bluff, Diplomacy, Gather Information, Intimidate, and Perform skills
Summon Tattoo: You can materialize a spell bases tattoo as a standard action, any creature summoned acts as if by the spell summon monster. Or a free action for weapons or equipment. If summoning a piece of equipment it comes into existence for a number of turns equal to your HD.
Scribe Tattoo: A Tattooed One can have a total number of tattoos equal to his HD. Scribing a spell or piece of equipment on as a tattoo requires enchanted ink and a needle plus takes 1 hour per spell level, or enchantment level and causes 1d4 DMG per hour vs a concentration check. You can also enchant a equipment tattoo but holding a ritual giving up the normal cost for enchantment then the added cost of the tattoo.
Tattoo: A tattoo can hold a piece of equipment, a spell or a summoned monster.
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