|Date Created:||14th October 2010|
|Editing:||Please feel free to edit constructively!|
Chapter 4: Spells and Sigils
Ah, the bit you've all come here for. This presents the full rules for all of the spells that have been reworked for this document. While many crowd favourites remain, a large number of them have been changed, renamed or removed. But fear not! A whole heap of new content has also been added, thanks to many suggestions from a whole range of people.
Reading the New Spell Statblock Edit
In order to accomodate all of the changes being made to spells in this, the statblock for spells is also changing quite substantially. This is a summary of how everything works.
(Spell template will go here to illustrate).
Name of Spell Edit
This is what the spell is named. This gives the most common name the spell is known by.
School [Tags] Edit
The spell's school is listed next, along with any tags that apply to it.
Changed Spells Edit
I have tried, whenever possible, to maintain the spells that we know and love from the SRD. However, not all of them have made the cut. This section lists which ones didn't, and why.
Combined Spells Edit
Renamed Spells Edit
Removed Spells Edit
New Spells Edit
Of course, this wouldn't be much of a handbook if we didn't add new content. So here it is, in all its glory.
What Are Spheres? Edit
Spheres are thematic groups of abilities that mimic spells, designed to represent the powers used by outsiders and similar groups. Some classes also use spheres for their spellcasting.
Spells By Class Edit
Asstonne of stuff to come here.