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==Monster Base Classes==
 
==Monster Base Classes==
Since there are only four monster base classes in Tome, and a few more in the later expansions, I'll talk about all of them.
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Since there are only four monster base classes in Tome, I'll talk about all of them.
   
 
===[[Fiendish Brute (3.5e Class)|Fiendish Brute]]===
 
===[[Fiendish Brute (3.5e Class)|Fiendish Brute]]===
The fiendish brutes form the brunt fighting force of Jigoku. They abound in the Realm of Evil, often coming through the Festering pit, crossing the Burning Sands, and invading the Empire. Many of the hidden dwarves are fiendish brutes.<br>
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The fiendish brutes form the brunt fighting force of Jigoku. They abound in the Realm of Evil, often coming through the Festering pit, crossing the Burning Sands, and invading the Empire. Many of the hidden dwarves are fiendish brutes.
 
'''Mechanical Considerations:''' Fiendish brutes should rarely be player characters. Because they unnerringly hail from Jigoku in some form or another, they are pretty much always evil.
 
'''Mechanical Considerations:''' Fiendish brutes should rarely be player characters. Because they unnerringly hail from Jigoku in some form or another, they are pretty much always evil.
   
 
===[[Conduit of the Lower Planes (3.5e Class)|Conduit of the Lower Planes]]===
 
===[[Conduit of the Lower Planes (3.5e Class)|Conduit of the Lower Planes]]===
Conduits are often fiendish races or tieflings. They are the ambassadors of Jigoku to the other cultures other than the Empire, and often teach evil magic users how to gain access to the fiendish spheres.<br>
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Conduits are often fiendish races or tieflings. They are the ambassadors of Jigoku to the other cultures other than the Empire, and often teach evil magic users how to gain access to the fiendish spheres.
 
'''Mechanical Considerations:''' Again, conduits should not be PCs. They make good NPC enemies, and some allies of Jigoku have levels of conduit.
 
'''Mechanical Considerations:''' Again, conduits should not be PCs. They make good NPC enemies, and some allies of Jigoku have levels of conduit.
   
 
===[[True Fiend (3.5e Class)|True Fiend]]===
 
===[[True Fiend (3.5e Class)|True Fiend]]===
True fiends are the great Oni lords of Jigoku, and they control the vast hordes of lesser demons. They are powerful, deadly, and wholly evil beings that seek to destroy the Empire and the world for their dark master, Kuraigami.<br>
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True fiends are the great Oni lords of Jigoku, and they control the vast hordes of lesser demons. They are powerful, deadly, and wholly evil beings that seek to destroy the Empire and the world for their dark master, Kuraigami.
 
'''Mechanical Considerations:''' True fiends make awesome NPC enemies, especially if you include a Jigoku invasion plot into your adventure. A lot of them sit at the Steep Slope of Shadow, so an adventure about destroying Jigoku's connection to the mortal realm would undoubtedly involve them, too.
 
'''Mechanical Considerations:''' True fiends make awesome NPC enemies, especially if you include a Jigoku invasion plot into your adventure. A lot of them sit at the Steep Slope of Shadow, so an adventure about destroying Jigoku's connection to the mortal realm would undoubtedly involve them, too.
   
 
===[[Genie (3.5e Class)|Genie]]===
 
===[[Genie (3.5e Class)|Genie]]===
Genie rarely make any appearance in Ningen-do, but they are the direct ambassadors of the Elemental Dragons that inhabit Tengoku. Invested with the powers of the elements, they are forces to be reckoned with. Pretty much every Elementalist reveres them.<br>
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Genie rarely make any appearance in Ningen-do, but they are the direct ambassadors of the Elemental Dragons that inhabit Tengoku. Invested with the powers of the elements, they are forces to be reckoned with. Pretty much every Elementalist reveres them.
 
'''Mechanical Considerations:''' They should not be available to player characters. Other than that, no real mechanical consideration.
 
'''Mechanical Considerations:''' They should not be available to player characters. Other than that, no real mechanical consideration.
 
===[[Elemental Brute (3.5e Class)|Elemental Brute]]===
 
Elemental Brutes are kami representatives of some of the less subtle, more violent aspects of the world. They can be seen in Ningen-do around storms, landslides, wildfires, and so on, and as bodyguards of genies and similar ambassadors of the elemental dragons. They are also common in Tengoku and Ashura-do, in the latter both as natives and as kidnapped creatures from Tengoku. Occasionally some freak event transforms an ordinary mortal from Ningen-do into an Elemental Brute.<br>
 
'''Mechanical Considerations:''' Races that qualify for Elemental Brute are not allowed for players in most games. Other than that, no real mechanical considerations.
 
 
===[[Elemental Weird (3.5e Class)|Elemental Weird]]===
 
Elemental Weirds are, like Elemental Brutes, kami, who directly wield the powers of the elements. They fulfill similar roles in the setting to Genies, and often serve as attendants and advisors to powerful genie nobility, and as oracles in out-of-the-way areas of Ningen-do and Tengoku. Indeed, it is Elemental Weirds more than anything else that serve as the Elemental Oracles responsible for creating and closing links between Tengoku and Ningen-do.<br>
 
'''Mechanical Considerations:''' Elemental Weirds should not be player characters. Other than that, no real mechanical consideration.
 
   
 
==Prestige Classes==
 
==Prestige Classes==
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