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The Amazing Firecat (3.5e NPC)

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Date Created: 24-February-2010
Status: Just started
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{{#set:Name=The Amazing Firecat|CR=8|Size=Small|Summary=The Amazing Firecat was originally an ordinary person, but he was bitten by a radioactive housecat that happened to be on fire, and transformed into a cat with the ability to fling tremendous fireballs.|Type=Magical Beast}} {{#set:Race=Mewling}}

The Amazing Firecat

CR 8

Mewling Superhero 8
CE Small Magical Beast
Init/Senses +4/Listen -1, Spot +4
Languages Common
AC 16, touch 16, flat-footed 11
(+1 size, +5 Dexterity)
hp 44 (8 HD)
Fort/Ref/Will +5/+8/+1
Speed base speed 30 ft. (6 squares)
Melee +6 bite 1d4 damage or
Melee +6 bite 1d4 damage, +1 bite 1d4 damage, two +1 claw 1d3 damage
Base Atk/Grp +6/+1/+2
Special Actions Fireball
Abilities Str 10, Dex 20, Con 10, Int 8, Wis 8, Cha 18
SQ Animal Affinity, Scent, low-light vision, Amazing Superhero Prefix
Feats Elemental Boost (Fire)Netbook of Feats, Tight Spell Focus, Great Fortitude [Combat]
Skills Balance +24, Climb +9, Hide +24, Jump +24, Move Silently +9


The Amazing Firecat was once an ordinary fellow with strong pyromaniac tendencies; This all changed when he was bitten by a radioactive cat that just happened to be on fire in his vicinity. Now the Amazing Firecat has become consumed with a maniacal desire to light everything in the world on fire.

Tactics: The Amazing Firecat has no love for close combat, and possesses a power that can be enjoyed from a distance anyways. He tends to attack at night, because the fireworks are easier to see at that time. The Amazing Firecat prefers not to attack from within 1000 feet. Fireball is a fairly stealthy spell, since it's only the size of a pea, so this works out fairly well for him.

He actually uses a variety of tactics. Sometimes he hides in a nearby forest and blasts towns into oblivion. Sometimes he rides on a dragon, gryphon, or blimp, and rains fiery death on his enemies below. He may even hire an army and march on cities. If he's being chased, he might import a large number of ordinary housecats as decoys. He might even just pretend to be someone's pet.

Animal Affinity: The Amazing Firecat gets a +10 on Disguise checks to pretend to be an ordinary housecat if he isn't using special equipment.

Superpower Fireball: The Amazing Firecat's Fireball functions much like Fireball, but it has a 1440' range and a 40'-radius spread. The Reflex Save DC is 19, and it deals 8d6+8 fire damage. He can use this ability an unlimited number of times per day.

Equipment: The Amazing Firecat is wearing Gloves of Dexterity +2 (If this is the sort of game where magic items transform to fit the wearer, these are ordinary Gloves of Dexterity; Otherwise, they are sort of like booties, with slits for cat's claws to poke through). He is also wearing Eyes of the Eagle. He spends the remaining 2900 gp of his monetary allotment on transportation, mounts, and/or armies.


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