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'''{{Anchor|Chakra}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' The Terror of the Sand gains an amount of chakra points equal to his ([[SRD:Constitution|Con]] modifier + [[SRD:Wisdom|Wis]] modifier) x his Terror of the Sands level. Should a Terror of the Sands need more chakra, he may deal 2 points of temporary Con and Wis damage to himself to gain an amount of chakra equal to one-fourth his normal chakra. This can be used multiple times, even if it would drop The Terror of the Sands Constitution score to 0. If this happens, The Terror of the Sands does NOT die instantly, but instead dies when he runs out of chakra. To gain your chakra back you must rest for 4 hrs.
 
'''{{Anchor|Chakra}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' The Terror of the Sand gains an amount of chakra points equal to his ([[SRD:Constitution|Con]] modifier + [[SRD:Wisdom|Wis]] modifier) x his Terror of the Sands level. Should a Terror of the Sands need more chakra, he may deal 2 points of temporary Con and Wis damage to himself to gain an amount of chakra equal to one-fourth his normal chakra. This can be used multiple times, even if it would drop The Terror of the Sands Constitution score to 0. If this happens, The Terror of the Sands does NOT die instantly, but instead dies when he runs out of chakra. To gain your chakra back you must rest for 4 hrs.
   
'''{{Anchor|AC}} :''' When unarmoured and unencumbered, the Terror of the Sand adds his Wisdom bonus (if any) to his AC. In addition, the Terror of the Sand gains a +1 bonus to AC at 5th level. This bonus increases by 1 for every five Terror of the Sand levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level).These bonuses to AC apply even against touch attacks or when the Copy Ninja is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load.
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'''{{Anchor|AC}} ''' When unarmoured and unencumbered, the Terror of the Sand adds his Wisdom bonus (if any) to his AC. In addition, the Terror of the Sand gains a +1 bonus to AC at 5th level. This bonus increases by 1 for every five Terror of the Sand levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level).These bonuses to AC apply even against touch attacks or when the Copy Ninja is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load.
   
 
'''{{Anchor|Chakra Accumulation}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' Terror of the Sands can accumulate chakra at one point in his body to gain amazing gripping power. This can be used to walk on walls, ceilings, otherwise impassable terrain, or to gain a +10 bonus to grapple checks or to gain double his speed or gain the ability to walk/stand on water. This ability uses 2 Chakra per round or 1 chakra per minute out of combat. While using this ability in combat, The Terror of the Sands must make a DC 15 concentration check for each round the ability is active.
 
'''{{Anchor|Chakra Accumulation}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' Terror of the Sands can accumulate chakra at one point in his body to gain amazing gripping power. This can be used to walk on walls, ceilings, otherwise impassable terrain, or to gain a +10 bonus to grapple checks or to gain double his speed or gain the ability to walk/stand on water. This ability uses 2 Chakra per round or 1 chakra per minute out of combat. While using this ability in combat, The Terror of the Sands must make a DC 15 concentration check for each round the ability is active.
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