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'''{{Anchor|Ability Boost}} ([[SRD:Ex|Ex]]):''' At third level, a Tempus paragon’s [[SRD:Wisdom|Wisdom]] score increases by 2 points.
 
'''{{Anchor|Ability Boost}} ([[SRD:Ex|Ex]]):''' At third level, a Tempus paragon’s [[SRD:Wisdom|Wisdom]] score increases by 2 points.
   
'''{{Anchor|Paradigm}}:''' At third level a Tempus paragon reaches a point where he truly embodies the power of his lost race, and can actually lead them out of the dust and the darkness at long last. At this point, the Tempus paragon loses the [[Xenoblooded (3.5e Creature Subtype)|Xenoblooded Subtype]], and aquires the [[Xenotheric (3.5e Creature Subtype)|Xenotheric Subtype]], gains a [[Xenotheric (3.5e Creature Subtype)#Bio-Energy|bio-energy]] pool, and is permitted to take xenotheric feats. Additionally, they gain immunity to [[SRD:Poison|poison]], [[SRD:Fatigued|fatigue]], [[SRD:Polymorph|polymorphing]], petrification and form-altering effects as well as resistance to [[SRD:Acid Effect|acid]] 10 and [[SRD:Electricity Effect|electricity]] 10. As normal they do not possess an extraplanar or native subtype.
+
'''{{Anchor|Paradigm}}:''' At third level a Tempus paragon reaches a point where he truly embodies the power of his lost race, and can actually lead them out of the dust and the darkness at long last. At this point, the Tempus paragon loses the [[Xenoblooded (3.5e Creature Subtype)|xenoblooded subtype]], and aquires the [[Xenotheric (3.5e Creature Subtype)|xenotheric subtype]], gains a [[Xenotheric (3.5e Creature Subtype)#Bio-Energy|bio-energy]] pool, and is permitted to take xenotheric feats. Additionally, they gain immunity to [[SRD:Poison|poison]], [[SRD:Fatigued|fatigue]], [[SRD:Polymorph|polymorphing]], petrification and form-altering effects as well as resistance to [[SRD:Acid Effect|acid]] 10 and [[SRD:Electricity Effect|electricity]] 10. As normal they do not possess an extraplanar or native subtype.
   
 
===Campaign Information===
 
===Campaign Information===

Revision as of 17:02, 5 October 2009

Created By
Rithaniel (talk)
Date Created: September 27, 2009
Status: WIP
Editing: Please discuss before editting
Balance: Rogue
 
Dead Planet by Nano GFX
The homeworld of the Tempus.

{{#set:Summary=A Tempus paragon is to a Tempus as a saint is to the average man. They rise up amongst their people as saviors, leading them through the wastes, to food, to new worlds. Tempus paragons are true bastions of unending patience and limitless wisdom in this world. }}

Tempus Paragon

A Tempus paragon is a wise nomad, a titan in the mist, and a traveler from beyond the horizon. A Tempus paragon is to a Tempus as a saint is to the average man. They rise up amongst their people as saviors, leaders, and prophets, leading them through the wastes, to food, to new worlds. Tempus paragons are true bastions of unending patience and limitless wisdom in this universe.

Making a Tempus Paragon

Tempus Paragons are bastions of defense, guidance, and wisdom, who can stand against even the most unrelenting force, and stand their ground, never once flinching, never once faltering. They can spot enemies hiding in the shadows with ease and let their friends know without ever saying a word, withstand even the most intense storms without thinking twice, and shrug off terrible effects as though they knew they were coming. These facts tend to drive a Tempus paragon into becoming a leader, a defender, a savior, almost all the time.

Abilities: The most important ability score to a Tempus paragon is Wisdom, for they need it to best focus their defenses. Past that comes Dexterity, Strength, Intelligence, Constitution, and Charisma, all for different reasons. Some to help defend the Tempus paragon himself, some to help him guide his people better.

Races: Tempus only.

Alignment: Any.

Table: The Tempus Paragon

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +2 +2 +2 Patience, Perception (Ex)
2nd +2 +3 +3 +3 Endure (Ex), Telepathy (Ex), Unending Endurance (Ex)
3rd +3 +3 +3 +3 Ability Boost (Wis +2), Paradigm

Class Skills (Skill Points::8 + Int modifier per level, ×4 at 1st level)
Autohypnosis (Wis), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Gather Information (Cha), Heal (Wis), Intimidate (Cha), Jump (Str), Knowledge (all skills, taken individually) (Int), Listen (Wis), Profession (Wis), Search (Int), Sense Motive (Wis), Spot (Wis), Survival (Wis), Swim (Str)

Class Features

All of the following are class features of the Tempus Paragon.

Weapon and Armor Proficiency: A Tempus paragon is proficient with all simple and martial weapons but with no armor, though they are proficient with shields (not including tower shields).

Patience: A Tempus paragon is a nonpareil of everlasting patience, and he is able to simply weather even the most brutal attacks because of this. A Tempus paragon can, a number of times per day equal to his Wisdom modifier, take 10 on a Will save.

Perception (Ex): A Tempus paragon is accustom to wandering in the shadows, and leading his people to safety. At first level, a Tempus paragon's darkvision doubles in range. In addition, the DC for any spot or listen checks the Tempus paragon makes is divided by two.

Endure (Ex): A Tempus paragon is a being who can withstand the most terrible heat, and the harshest cold of space. At second level a Tempus paragon is considered always under the effect of an endure elements spell.

Telepathy (Ex): At second level, a Tempus paragon gains the ability to communicate telepathically with any other creature within 100 feet of him.

Unending Endurance (Ex): A Tempus paragon barely ever needs to eat or drink, and can survive for a seeming eternity. A Tempus paragon can survive without water for 1 year plus a number of extra years equal to his Constitution score (not modifier). Additionally, a Tempus paragon can go without food for a number of years equal to 3 × his Constitution score (not modifier). Also, if a Tempus paragon finds the need to begin making Constitution checks to resist starvation, he only needs to do so once every five hours, instead of every hour. See Starvation and Thirst for more details.

Ability Boost (Ex): At third level, a Tempus paragon’s Wisdom score increases by 2 points.

Paradigm: At third level a Tempus paragon reaches a point where he truly embodies the power of his lost race, and can actually lead them out of the dust and the darkness at long last. At this point, the Tempus paragon loses the xenoblooded subtype, and aquires the xenotheric subtype, gains a bio-energy pool, and is permitted to take xenotheric feats. Additionally, they gain immunity to poison, fatigue, polymorphing, petrification and form-altering effects as well as resistance to acid 10 and electricity 10. As normal they do not possess an extraplanar or native subtype.

Campaign Information

Playing a Tempus Paragon

Religion: The Tempus have lost what religion they originally had, and this gives a Tempus paragon no real ties to a particular religion. Though, they often find themselves gravitating towards deities of travel and order, or of wisdom and stoicism, should they find a need for religion. This, combined with their endless patience, usually lead them to being very devoted and steady worshippers.

Other Classes: Tempus paragons can understand any point of veiw, and can sympathise with any creature, given they have enough time, and with their lifespan, they have enough time. A Tempus paragon can discuss things they experienced first hand with the historians, and the most learned of scholars. At the same time, they can understand the simplistic ways of the traveller and the rogue.

Combat: Tempus Paragons are a strange type of defender, who can defend against unusual things with startling consistancy. They can withstand mental attacks with an inexorability that is impossible to find in this world, and see the invisible shadows that would otherwise snuff them out before they could react.

Advancement: A thousand avenues of advancement are open to a Tempus Paragon, from that of the sage, to that of the warrior. Though, Tempus Paragons tend to be drawn mostly towards paths that utilize Wisdom score, and to paths that make use of their Strength and Constitution scores. Of course, a Tempus paragon is rarely ever drawn to paths that have a heavy reliance on Dexterity.

Tempus Paragons in the World

Even I will pass...

<-Where characters of this class fit in a d20 world.->

Daily Life: <-day in the life of a character of this class->.

Notables: <-notable NPCs of this class->.

Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.

NPC Reactions: <-How NPCs react to PCs of this class->.

Tempus Paragon Lore

Characters with ranks in knowledge (the planes) can research Tempus paragons to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knowledge (The Planes)
DC Result
15 The Tempus are not of this world.
20 The Tempus are extremely long lived entities, who have seemingly infinite patience.
25 Tempus paragons exemplify the Tempus race, in a many ways.
30 Characters who get this result can know the name and location of a specific Tempus paragon.

Tempus Paragons in the Game

<-How characters of this class fit in the game (PC and NPC) and what roles they play.->

Adaptation: <-Possible variant conceptions of this class.->.

Sample Encounter: <-DM placement for NPCs of this class.->.

EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.



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