The armor's category. Enter either: l= light, m= medium, h= heavy.
The armor's cost for a medium humanoid. This parameter is used to calculate the cost of the armor when made from alternate materials.
The armor's default hit points. This is generally equal to the armor bonus times 5, but some homebrew armor may have different values.
The material that the armor is primarily made from. Enter either: l= leather, cloth, or hide, s= steel or metal.
Can the armor be made from Dragonhide. The number of armors that can be made from dragon hide are rather limited, and so you must indicated explicitly if the armor can be made from dragon hide. Providing any value here will add the line to the table.