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|Hardening & Enhancement
 
|Hardening & Enhancement
|  This is a variant of ''[[SRD:Hardening|hardening]]'' designed to a wide variety of items to benefit from increased resilience.
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|  This is a variation on ''[[SRD:Hardening|hardening]]'' designed to offer a wide variety of items the benefits of increased resilience.
 
  Enchanted armors, weapons and shields benefit from 2 additional hardness and 10 hit points per +1 of enhancement bonus.
 
  Enchanted armors, weapons and shields benefit from 2 additional hardness and 10 hit points per +1 of enhancement bonus.
 
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}}
This spell tempers items, instantly adding [[SRD:Breaking and Entering|hardness]] and hit points. For every 4 caster levels (up to 20 caster levels), increase the item's [[SRD:Breaking and Entering|hardness]] by 1 and hit points by 2. The bonuses granted by ''tempering'' does not stack, but can be used to overlap on an item already tempered. This tempering bonus stacks with the hardness enhancement granted by the magical enhancement from enchanting weapons and armor.
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This spell tempers an item, instantly adding [[SRD:Breaking and Entering|hardness]] and hit points. The item must weigh no more than five pounds per caster level of the caster. For every 4 caster levels (up to 20 caster levels), increase the item's [[SRD:Breaking and Entering|hardness]] by 1 and hit points by 2. The bonuses granted by ''tempering'' do not stack, but can be used to overlap on an item already tempered or ''[[SRD:Hardening|hardened]]''. This tempering bonus stacks with the hardness enhancement granted by the magical enhancement from enchanting weapons and armor.
   
Items which are broken, taken apart or reforged, lose this bonus.
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Items which are broken, taken apart, reforged, or otherwise reformed lose this bonus.
   
 
''Material Component:'' A supply of diamonds worth at least 20 gp per 4 caster levels.
 
''Material Component:'' A supply of diamonds worth at least 20 gp per 4 caster levels.

Revision as of 04:08, 15 July 2010

Created By
Ganteka Future (talk)
Date Created: 2 June 2008
Status: Version 2.0 (14 July 2010)
Editing: Please feel free to edit constructively!


Transmutation
Level: Cleric 3, Druid 3, Sor/Wiz 3
Components: V, S, M
Casting time: 1 standard action
Range: Touch
Target: One item weighing no greater than 5 lb./level (see text)
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes (object)


Hardening & Enhancement

  This is a variation on hardening designed to offer a wide variety of items the benefits of increased resilience.

  Enchanted armors, weapons and shields benefit from 2 additional hardness and 10 hit points per +1 of enhancement bonus.

This spell tempers an item, instantly adding hardness and hit points. The item must weigh no more than five pounds per caster level of the caster. For every 4 caster levels (up to 20 caster levels), increase the item's hardness by 1 and hit points by 2. The bonuses granted by tempering do not stack, but can be used to overlap on an item already tempered or hardened. This tempering bonus stacks with the hardness enhancement granted by the magical enhancement from enchanting weapons and armor.

Items which are broken, taken apart, reforged, or otherwise reformed lose this bonus.

Material Component: A supply of diamonds worth at least 20 gp per 4 caster levels.



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