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::Looks like it's SGT time again... --[[User:Quantumboost|Quantumboost]] 20:01, May 8, 2010 (UTC)
 
::Looks like it's SGT time again... --[[User:Quantumboost|Quantumboost]] 20:01, May 8, 2010 (UTC)
   
:::Thanks for your input guys. Critique is always welcome. --[[User:Johnnya4344|Johnnya4344]] 20:07, May 8, 2010 (UTC)
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:::Thanks for your input guys. Quantumboost, I think the SGT for this class would be difficult because it's meant for single combat, and it has limited effects against multiple opponents. Maybe the class is Wizard level against single opponents and Rogue level against groups? I'll playtest this a little more. Critique is always welcome. --[[User:Johnnya4344|Johnnya4344]] 20:07, May 8, 2010 (UTC)

Revision as of 20:10, 8 May 2010

Balance

This class compares pretty poorly with a flask Rogue or Fire Mage. The limited number of effects, lack of consistent AoE, and capped damage make it look more like a rogue level class than a wizard level class despite getting some decent powers (since they're all single target). There's a lot of potential here though, it just needs some of its restrictions pulled to bring it up to wizard. I'd probably start by letting them recover things more quickly, so that they were always packing serious level appropriate single target things. This looks like a really solid candidate for some sort of per encounter spell balancing. - TarkisFlux 18:45, May 8, 2010 (UTC)

I'd disagree; some examples of spells that this class gets that are wizard-level include Hideous Laughter, Fear, Slow, Solid Fog, Phantasmal Killer, Enervate, Dominate Person, Hold Monster, Flesh to Stone, Forcecage, Finger of Death, Mage's Disjunction, and Dominate Monster. IMO, those spells shouldn't show up on a regular basis in rogue-level games, and though many of them might be single-target, they still have the potential to decide encounters from round one. --Ghostwheel 18:51, May 8, 2010 (UTC)
Looks like it's SGT time again... --Quantumboost 20:01, May 8, 2010 (UTC)
Thanks for your input guys. Quantumboost, I think the SGT for this class would be difficult because it's meant for single combat, and it has limited effects against multiple opponents. Maybe the class is Wizard level against single opponents and Rogue level against groups? I'll playtest this a little more. Critique is always welcome. --Johnnya4344 20:07, May 8, 2010 (UTC)