Melt to Meld? Edit
Your ability, "Melt into Shadows" is very similarly named to an ability I created (and with Ghostwheel's help, retooled) named "Meld into Shadows". In fact, when I made that ability, I was thinking of Kingdom Hearts shadows. It is an extraordinary ability with the following description:
As a move action that does not provoke attacks of opportunity, you may merge your body into the ground. While in the ground, you are a two-dimensional shadow and may move as if under the effects of Spider Climb. After two rounds, you leave your shadow form. To leave early, you may use a move action. If you leave shadow form while not on the ground, you instantly start falling or flying (if you can fly). While you are in shadow form, you may not use a spell-like ability or attack action, lose any invisibility effect, cannot be tracked by the scent ability, or use the jump skill. You are considered to be magically dark (as a 9th level spell), and thus are always visible except to creatures without darkvision in complete darkness.
Since they are meant to be the same ability, and since immunity to attacks is an extremely powerful ability in DnD (do area spells or spells that specifically target it affect it?), I think Melt into Shadows should be replaced with Meld into Shadows. If you want to make it a bit more powerful, add a deflection ac bonus while in shadow form (I did originally, but removed it for power level reasons, but it'd work great on a monster)
--Havvy 23:52, August 30, 2010 (UTC)
It'd be awesome to have a shadow as a familiar. Maybe it gives a +3 to Move Silently checks? --Havvy 23:52, August 30, 2010 (UTC)
Re: Melt to Meld? Edit
First, I like the familiar idea, I hadn't thought of that.
About the Melt/Meld into Shadow ability, I am not sure if I want the shadows to have a large deflection bonus or invulnerability. I think the most important characteristics of Shadows in Kingdom Hearts were their large numbers and the fact that sometimes you just can't hit them.
Nazgul42 15:16, August 31, 2010 (UTC)