Initial Observations Edit

First off, a -3 to charisma? Either make that a -2 or a -4. No race gains or loses an odd amount to an ability score. Second, why would you make the nobodies a humanoid race? They seem to fit more as an aberration. If you give them a plane, like Kingdom Hearts does, they could also be Outsiders with the Extraplanar subtype. Third, when they choose their elemental attack, they should probably gain the subtype that corresponds to it. Darkness, Light, Ice, and Wind are not elemental types. In DnD, the elemental types are Earth, Air, Water, Fire, Sonic, and Force. Finally, your LA has two pluses in it. Havvy 03:15, June 3, 2010 (UTC)

Nobody Shift Edit

(copied from Talk:Nobody_Shift_(3.5e_Spell) by IGTN)

This itself would probably be better as a supernatural ability of the Nobody race. Havvy 20:27, June 4, 2010 (UTC)

Formatting woes aside, what class is even supposed to use this? An echo of the above statement, this is a racial ability, not a spell. -- Eiji Hyrule 04:25, June 5, 2010 (UTC)
Now that it's been moved to a racial ability, I don't think it's working out as well as it could there; if it's supposed to be a unique ability of one character, it shouldn't be something all members of the race get at level 4 unless they rarely attain level 4. Also, as a 4th-level spell before, it was first accessible (barring cheese) at 7th level. This has down-leveled it a bunch.
Perhaps it should be moved to the capstone of either a short racial prestige class, or a racial paragon class? There are a plenty of ways to make an advanced racial ability that also make it specific to a few characters (it could also even be a race-specific feat). --IGTN 06:46, June 5, 2010 (UTC)

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