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@

What's with the @ at the end of some abilities? Surgo 18:15, January 13, 2010 (UTC)

Koumei defined it as "requires unarmored and light load" at the beginning of the class abilities section. Should be edited into the abilities instead of shorthanded though. - TarkisFlux 18:24, January 13, 2010 (UTC)
It will be. I'm basically slapping the classes up straight from the threads, and THEN I expand the shorthand and such Koumei uses and correct any issues people (read: Surgo) bring up. --Genowhirl 03:22, January 14, 2010 (UTC)

Incomplete

Ghostwheel, what the hell, man? Are you trying to become this wiki's Seagull who can't accept something not fitting into his nice little system? --Genowhirl 07:45, March 30, 2010 (UTC)

No, actually, Surgo said a while back that anything that's got any <Text needs to go here> sections should be marked as incomplete. You can check with him if you like. That said, if the sections are removed wholesale, the incomplete tag can be removed too. I just mark em as incomplete as I see em. --Ghostwheel 07:47, March 30, 2010 (UTC)


OP

So at lvl 3 you can run up to someone invisible attack them with your (str or Dex with feat) + int + BAB to hit and +(str and int) on damage so on average + 9 to hit (this is with str 16 and int 16 low pretty low) (were a war is + 7 at 18 str) you automatically crit lets go 2 battle axes not to be too cheap just say lets throw a power attack there so you do -3 to attack which gives you +7 to hit which is pretty good and you hit for a average of 80 dmg at lvl 3 then you can go back invisible so you cant even be touched or if they can somehow see you (%50 misss chance)..... need i say anymore for the rest of this class...... --Kojopo 03:11, August 9, 2010 (UTC)

Yes. Wizard-level classes are wizard-level. --Ghostwheel 04:02, August 9, 2010 (UTC)
First of all, having both a strength of 16 and an intelligence of 16, combined with 16 dexterity from two-weapon fighting is not "pretty low", that's really good. On the other hand, being a 1d6 HD meleer, you're going to have shit for con and be killed by a light breeze. Not to mention your math is flat-out wrong. If you're using two-weapon fighting with battle axes and power-attacking for -3, even if you had a 16 in strength and int, your attacks would be made at (+3 BAB +3 str +3 int -2 TWF -2 medium weapons -3 PA), or +2. That's very, very different than +7. Maybe try again, with a complaint that actually uses readable grammar, optimizes the class as best you can (give it a x4 crit weapon!), and doesn't get the math off by +5! Karrius 06:15, August 9, 2010 (UTC)

fine ok my math was a bit off soz i fogot about needing dex for two wep fighting too lol ill redo my speech ok so we will go 18 dex 18 int this time and 14 str so good rolls. with a pick heavy and light pick with Weapon Finesse, power attack, abitextious and two wep fighting feats making so a two weps a 0/0 so you get (+3 BAB and +4 Dex +4 Int) and ill still do -3 power attack with this time you get +7 to hit with both attacks and a damage of (1d6 +6(str + int) +3(power attack)X4 so 48 damage (average) and (1d4 +6(str + int) +3(power attack)X4 so 44 damage (average) so a total of 92 damage (average) and you are inivs so who care about your con they have to see you and hit you and then you get a %50 miss chance too.

so 92 damage (avarage) when if you are a rouge and get sneak attack you get about 24 damage (avarage) so 4 times the damage. even for a wizard class OP. --Kojopo 03:22, August 11, 2010 (UTC)

Two 18s, and a 14, with none of those in con for a melee character with 1d6 HP is either absolutely HUGE stats, or leaving you with basically no HP. Ambidextrous is also no longer a feat. So you've got Power Attack, Two Weapon Fighting, and Weapon Finesse at level 3. Ok. You'll have to be a human, but ok. You have (+3 BAB +4 int +2 str -2 twf -3 pa) on the main hand, for +4. On the offhand weapon finesse kicks in, for +6. So AGAIN you're getting the math wrong as it is certainly not "8 hit with both attacks". That's not terribly good, but presumably you're making crits all the time. And you're only invisible half the time - you have to take a standard action to renew it each turn. So first round you either move into position for a full attack, OR attack a guy once. You end up gibbing 1-2 guys (assuming you hit) and then.... die horribly. Suggest a realistic stat array from 32 point buy, AND get your math right if you want people to take you seriously. Karrius 03:40, August 11, 2010 (UTC)
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