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This is our in-house version 3.5 update to the 3.0 iaijutsu master from Oriental Adventures. The purpose was to create a 3.5 balanced version of the class without losing the general feel of it.

Since the duelist prestige class from the DMG 3.5 is based on the 3.0 iaijutsu master, we decided to use it as the basis for the 3.5 iaijutsu master, as well as use it as a benchmark for game balance.

The notable changes are:

- no more aijitsu focus skill: we felt it was the key to the imbalanced nature of the class, so like the scry skill we decided to toss it and instead are using the improved reaction and precise strike from the duelist class, combined with using the Bluff skill to feint in combat and improve the feinting ability of the class through Improved Feint, and a redone Strike from the Void.

- Swift Strike: our creation, and the only class ability/feat that we know of to give the ability of a fighter type class to do anything as a swift action. This combined with quickdraw, and strike from the void makes up for the lack of the extra surprise round that Strike with No Thought used to give.

We've done comparisons with this between pure fighter, rogue/fighter and fighter/duelist for balance and so far it seems to be pretty balanced. If anyone can come up with any other balance tests please let me know.

We've also done the 10 levels of epic progression as well (identical to the Epic Duelist, but with different bonus feats) which I will be adding when I figure out how. =]

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