Dungeons and Dragons Wiki
Register
No edit summary
No edit summary
Line 21: Line 21:
 
:::Each round a character can do one swift action, usually a quickend spell (multispell allows a character to cast multiple quickened spells as a single swift action). Haste adds an extra attack to a full round attack action, so yes they do stack.
 
:::Each round a character can do one swift action, usually a quickend spell (multispell allows a character to cast multiple quickened spells as a single swift action). Haste adds an extra attack to a full round attack action, so yes they do stack.
   
The "umph" of the class comes from using it in one of two builds, either a build based on having the initiative and using things like haste effectively gain a monk like flurry of blows, with a fighter BAB all while eliminating the dex bonus to AC of the target and doing fighter like damage (1d10 for a katana). Combined with Power Attack you can do a lot of damage over those extra attacks. Not including power attack it will do on average slightly more damage than a fighter or rogue of equivelant level. And at epic levels being able to attack an opponent as though they are flat footed every round combined with devastating critical for the save vs. death is a nice touch as well.
+
:::The "umph" of the class comes from using it in one of two builds, either a build based on having the initiative and using things like haste effectively gain a monk like flurry of blows, with a fighter BAB all while eliminating the dex bonus to AC of the target and doing fighter like damage (1d10 for a katana). Combined with Power Attack you can do a lot of damage over those extra attacks. Not including power attack it will do on average slightly more damage than a fighter or rogue of equivelant level. And at epic levels being able to attack an opponent as though they are flat footed every round combined with devastating critical for the save vs. death is a nice touch as well.
   
Also, the +4 initiative bonus stacks with improved initiative and superior initiative, so having an extra +12 to init, doing six attacks (if hasted with three at a full base attack bonus with) and getting the INT bonus to AC is pretty effective. [[User:Rai.auge|Rai.auge]] 08:03, February 18, 2010 (UTC)
+
:::Also, the +4 initiative bonus stacks with improved initiative and superior initiative, so having an extra +12 to init, doing six attacks (if hasted with three at a full base attack bonus with) and getting the INT bonus to AC is pretty effective. [[User:Rai.auge|Rai.auge]] 08:03, February 18, 2010 (UTC)

Revision as of 08:03, 18 February 2010

This is our in-house version 3.5 update to the 3.0 iaijutsu master from Oriental Adventures. The purpose was to create a 3.5 balanced version of the class without losing the general feel of it.

Since the duelist prestige class from the DMG 3.5 is based on the 3.0 iaijutsu master, we decided to use it as the basis for the 3.5 iaijutsu master, as well as use it as a benchmark for game balance.

The notable changes are:

- no more aijitsu focus skill: we felt it was the key to the imbalanced nature of the class, so like the scry skill we decided to toss it and instead are using the improved reaction and precise strike from the duelist class, combined with using the Bluff skill to feint in combat and improve the feinting ability of the class through Improved Feint, and a redone Strike from the Void.

- Swift Strike: our creation, and the only class ability/feat that we know of to give the ability of a fighter type class to do anything as a swift action. This combined with quickdraw, and strike from the void makes up for the lack of the extra surprise round that Strike with No Thought used to give.

We've done comparisons with this between pure fighter, rogue/fighter and fighter/duelist for balance and so far it seems to be pretty balanced. If anyone can come up with any other balance tests please let me know.

We've also done the 10 levels of epic progression as well (identical to the Epic Duelist, but with different bonus feats) which I will be adding when I figure out how. =]

Thanks for uploading it here. If you need help with coding or putting more stuff up, just visit our chat (the "Real-time Chat" link on the sidebar) and I'll be happy to help. Out of curiosity, in-house where? Surgo 04:14, February 18, 2010 (UTC)
In house is in Edmonton, AB. Rai.auge 08:03, February 18, 2010 (UTC)
does swift strike stack with haste? so on a full attack you end up with 3 attacks at the highest? i like this class, but think it needs a pick-me-up. a little more umph wouldnt hurt imho--NameViolation 04:54, February 18, 2010 (UTC)
Each round a character can do one swift action, usually a quickend spell (multispell allows a character to cast multiple quickened spells as a single swift action). Haste adds an extra attack to a full round attack action, so yes they do stack.
The "umph" of the class comes from using it in one of two builds, either a build based on having the initiative and using things like haste effectively gain a monk like flurry of blows, with a fighter BAB all while eliminating the dex bonus to AC of the target and doing fighter like damage (1d10 for a katana). Combined with Power Attack you can do a lot of damage over those extra attacks. Not including power attack it will do on average slightly more damage than a fighter or rogue of equivelant level. And at epic levels being able to attack an opponent as though they are flat footed every round combined with devastating critical for the save vs. death is a nice touch as well.
Also, the +4 initiative bonus stacks with improved initiative and superior initiative, so having an extra +12 to init, doing six attacks (if hasted with three at a full base attack bonus with) and getting the INT bonus to AC is pretty effective. Rai.auge 08:03, February 18, 2010 (UTC)