Author's Note Edit

I am quite certain this is by no means medically accurate, and I would appreciate anyone who might take offense to consider that it is just an article for a game, and I do not mean to upset anyone. On to mechanical discussion, I fear this may be more crippling than any pre-existing flaw, what with some of the nasty diseases there are out there. If I have to make up some more mundane diseases to balance this, that might be one option, though I am open to other thoughts. -- Jota 04:52, January 15, 2010 (UTC)

Table is now updated, and a small +2 bonus to Heal checks is the current small compensation for the flaw being more detrimental than most. It's non-standard, but I feel it's appropriate. -- Jota 05:28, January 15, 2010 (UTC)
It is a very crippling flaw to pick. That is not a great issue, because flaws are a voluntary drawback anyway, but still I think some homebrewed ailments would be a good idea. Perhaps a sprained ankle that impedes movement, or a couple of varieties of the common flu that do just 1d2 ability damage to mental stats. -- Iferius 18:27, January 15, 2010 (UTC)

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