Do I have to spend an action making that check, or do they just get fatigued by my awesomeness? - TarkisFlux 06:18, March 12, 2010 (UTC)

I assume that it happens whenever they fail any sense motive check that you oppose with a bluff check. --Foxwarrior 06:22, March 12, 2010 (UTC)
Good point. Fixed. - Viatos 07:11, March 12, 2010 (UTC)
But now I'm unhappy; the prerequisite of "martial maneuver" excludes this feat from characters who might want to pick it up a la Stone Power or Shadow Blade. I'm gonna try to reword it to occupy the happy medium of Bluff checks you initiate, rather then being restricted to combat applications or effective against every random NPC who wonders how you're feeling today. - Viatos 07:42, March 12, 2010 (UTC)
Can't figure it out, so after some internal debate I switched it back closer to the original wording. The "random" effect is unfortunate, but I guess it's largely mitigated by the context in which Sense Motive vs. Bluff becomes important (the same context in which you'd actively want to use this feat anyway). Since fatigue is not a huge deal outside of combat, the effect becomes fluffy roleplaying material and the feat is relegated to a mildly conditonal expanded Skill Focus, which doesn't seem too overpowering. Plus, if a DM lets a player take this feat AND has his NPCs constantly scrutinizing their motives without warning, he deserves the backlash. - Viatos 07:53, March 12, 2010 (UTC)


You do realize that a character who is already fatigued would become exhausted if you did this again, right? --Foxwarrior 06:22, March 12, 2010 (UTC)

Good point. Fixed. Viatos 07:10, March 12, 2010 (UTC)

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