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|This article has been favored and rated Excellent by Ghostwheel, for the following reasons: This is a really cool class that has minion-ish rules that are both powerful and usable in a number of ways without the problems introduced by other classes and abilities that generate minions. Its action economy uses are well thought-out as well, allowing one to do something interesting on a round-by-round basis with many of the options being at around the same power without an obvious choice while still being balanced per encounter for the most part so that the necromancer can be strong all day without being too strong at the start or too weak at the end.|