Ad blocker interference detected!
Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers
Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.
so you give them a negative level with every hit you do as a unarmed strike? what is the save? you said charisma based but what (HD+Cha) (1/2HD + Cha)(10 + 1/2HD + Cha) do the temporary hit points stack with other temporary hits points? --Kojopo 13:02, September 18, 2010 (UTC)
- Yeah, it does deal a negative level with each one. It's a Frank & K feat, which means the authors are not participants on this Wiki per se. In my experience, the assumption that they work with is that saves from feats use the standard 10 + 1/2 HD + ability mod unless explicitly stated otherwise. Plus, the fact that temporary hit points are added each time you drain seems to imply that they stack. I know you are talking about stacking with other sources of temporary hp, but I think that's another thing that the authors pretty much took for granted here. In a Wizard-level game like the ones this was meant to be used with, I think such things are basically given. - TG Cid 13:48, September 18, 2010 (UTC)
- @Cid: That's impossible, as the Dungeonomicon (where the Monk was introduced) came out two books AFTER the Tome of Necromancy (where this was introduced). Said Monk couldn't have been a consideration when making the feat.
- The rules for Negative Levels are [Drain, Negative Levels, and Level Loss#Negative_Levels|here]. Note that the formula for the save DC is explicitly listed there; it is indeed Charisma-based, and follows the standard rules for Monster non-spell-like special abilities. I believe the default is that temp HP *don't* stack, but rather overlap - thus, the gaining temp HP every time you hit is just a formality. --Quantumboost 04:26, September 19, 2010 (UTC)