AC Bonus Edit

Might wanna reduce the enhancement bonus to natural armor to 1/3 levels, since 1/2 can push characters too high on the RNG. --Ghostwheel 05:33, September 25, 2009 (UTC)

See Talk:Threat (3.5e Class) for further details on this conversation. → Rith (talk) 03:41, September 26, 2009 (UTC)

Constitution Bonus Edit

Why not combine some abilities in one? +4 fort every 3 levels could replace the +Fort from Numb, as well as the bonus HP from Putrid Toughness. Then just make Toxin's DC equal to 10 + Con mod, since Constitution will scale accordingly, and you have around the same DC while simplifying abilities. You could even call the bonus to Con "Putrid Toughness" so you remain with no dead levels, and don't change anything as far as the class ability names are concerned. --Ghostwheel 05:33, September 25, 2009 (UTC)

I don't think so, since the purpose of 'Putrid Toughness X' is to be a bonus to hp, and a bonus to hp only. If I make it be a flat bonus to Con, it opens far to many gaps in the system, allowing for abuse far too easily. → Rith (talk) 03:47, September 26, 2009 (UTC)
Could you give some examples? Especially since you'd need a considerable amount of levels in Dreg Knight to have a really high Constitution. --Ghostwheel 08:18, September 26, 2009 (UTC)
I have editted the AC progression, but I perfer to keep it as bonus hp, and not a change to the characters core stats, since that is very dangerous territory. → Rith (talk) 10:37, September 26, 2009 (UTC)
Ah, that might actually not work, in the case of a Dreg Knight 18 / Impediment 2, for example, since you'd get con to AC, which would be super-high with boosted Constitution. --Ghostwheel 15:26, September 26, 2009 (UTC)

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