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Talk:Clap Your Hands (3.5e Feat)

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Balance Edit

I think this might be better at rogue-level--I just can't think of many fighter-level characters that can do that kind of damage at will all day long without rogue-level feats... --Ghostwheel 07:21, March 30, 2010 (UTC)

Why would you use anything else? It's better than your weapon swing as it bypasses DR and next to nothing is resistant against sonic attacks. Simple tactic; Item of Resist Energy / Energy Immunity to Sonic, Bag of Rats. Pull out rat, Sonic Boom him. HDd6 -1 sonic damage to everyone in 15ft. --TK-Squared 09:28, March 30, 2010 (UTC)
Now that I think about it, on a character with Creaking Cacophony (UMD?) this could be pretty awesome. Just double your damage right there. --Ghostwheel 09:39, March 30, 2010 (UTC)


Details Edit

Should this scale with character size? Or be the same damage regardless? --Be well 20:21, April 1, 2010 (UTC)

That's one of the things that Wizards of the Coast doesn't give much advice on. All sorts of magical things tend to do an amount of damage independent of size, while physical things scale with it. This is a physical attack, but it has a lot of properties of a spell. However, since it scales with hit dice, scaling with size might be a bad idea. --Foxwarrior 20:36, April 1, 2010 (UTC)
Yeah, deciding whether it is physical or magical attack is what is throwing me.
Why does scaling with HD matter? Is it an indication that is it more magical in nature? --Be well 19:26, April 2, 2010 (UTC)
If it scales with HD and size, then it has the potential to become more than slightly exponential. That counts as excessive to me. --Foxwarrior 20:12, April 2, 2010 (UTC)
Ah, now I understand. --Be well 22:52, April 4, 2010 (UTC)

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