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Talk:Cas' Commando (3.5e Class)

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Balance Level Edit

this can't be rogue level. this is almost as powerful as a rougue/fighter gestalt. this class is full of awesome abilities, like doubling SS dice. thats just crazy.--NameViolation 20:07, October 27, 2009 (UTC)

You'll notice a few things:
  • The class has no way on its own of rendering foes flatfooted (unlike the Ninja for example, which can go invisible for a round or three).
  • Doubling damage is only on the first strike. Rogues and the like live and die by the amount of attacks they make per round, and that just allows one to make it as though one hit twice in one go.
  • They only have a way of denying an opponent dex to AC against all their attacks at level 18, when many creatures have True Seeing/Tremorsense/Blindsight/etc. Even improved feint (or the Invisible Blade feint as a free action ability) can only be used once per round.
Now sure, doubling damage at 4th level does make it a nice dip class, but it's not all that powerful, and alone you don't have a way of denying foes dex to AC easily. --Ghostwheel 20:21, October 27, 2009 (UTC)
oh please, we all know there are a million ways to keep an opponent from having a dex mod. have the caster slap a greater invis on you, a rogues blade, ring of blinking, or taking a ambush feat to stun/blind. Now i'm not saying this class is wizard power by any means, but its above a standard rogue imho. --NameViolation 19:47, October 28, 2009 (UTC)
But since there is no balance point between Rogue and Wizard, you have to use the closest approximation (which, since it falls short of wizard-ness as you just said, has to be rogue). - TG Cid 21:17, October 28, 2009 (UTC)

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