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::You can take only one immediate action per round, either an immediate interrupt or an immediate reaction. If you take an immediate action, you can’t take another one until the start of your next turn, but you can’t take an immediate action on your own turn. If you don't understand that, you don't understand the fundamentals of Dungeons and Dragons Fourth Edition. --Reginald P. Linux 13:26, 1 September 2009 (UTC)
 
::You can take only one immediate action per round, either an immediate interrupt or an immediate reaction. If you take an immediate action, you can’t take another one until the start of your next turn, but you can’t take an immediate action on your own turn. If you don't understand that, you don't understand the fundamentals of Dungeons and Dragons Fourth Edition. --Reginald P. Linux 13:26, 1 September 2009 (UTC)
   
:::Nothing I said contradicted that. I understand the rules just find. If you don't see that, you don't understand the basic use of the English language. [[User:Karrius|Karrius]] 22:17, September 1, 2009 (UTC)
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:::Nothing I said contradicted that. I understand the rules just find. If you don't see that, you don't understand the basic use of the English language. Also, anyone who thinks they should "Leave the design to the professionals at WOTC" (which I see you wisely edited out, but still thought) REALLY is not too clever. [[User:Karrius|Karrius]] 22:17, September 1, 2009 (UTC)
   
 
: Dude, why do you think it's a problem for a ''goblin'' with ''threatening reach'' to only mark opponents when he shifts or inflicts damage on other players' turns? I thought people were complaining about that power being ''too good'' and now people are bitching that it isn't good enough when it only triggers on attacks of opportunities? Make up your mind.
 
: Dude, why do you think it's a problem for a ''goblin'' with ''threatening reach'' to only mark opponents when he shifts or inflicts damage on other players' turns? I thought people were complaining about that power being ''too good'' and now people are bitching that it isn't good enough when it only triggers on attacks of opportunities? Make up your mind.

Revision as of 22:34, 1 September 2009

Criticism

This class would make a terrible defender, as its primary marking ability is an Immediate Reaction, which cannot be used on its own turn. Whoever designed this does not understand the fundamentals of Dungeons and Dragons Fourth Edition.

Please backup your claim and sign you post (by placing "--~~~~" at the end of your post). Unfortunately, no 4e expert are present right now to argue, you have to wait for them. If you want your comments to be taken seriously you are required to at least elaborate a little, not a two-line long whining. --Leziad 23:02, 31 August 2009 (UTC)
It seems clear to me that the intent is to allow that immediate reaction to be used on its own turn. All it needs to do is be changed to a minor action, or have a tiny footnote that says "Despite being an immediate action, this power can be used on your own turn". Indeed, saying that the author "does not understand the fundamentals of D&D 4e" just because of ONE MINOR MISTAKE, when its plainly clear what the author intended is overly harsh. And a defender doesn't need to be able to mark often or frequently - the sheer fact that this class can cause prone or immobilization at-will makes it an effective defender. Karrius 00:38, 1 September 2009 (UTC)
You can take only one immediate action per round, either an immediate interrupt or an immediate reaction. If you take an immediate action, you can’t take another one until the start of your next turn, but you can’t take an immediate action on your own turn. If you don't understand that, you don't understand the fundamentals of Dungeons and Dragons Fourth Edition. --Reginald P. Linux 13:26, 1 September 2009 (UTC)
Nothing I said contradicted that. I understand the rules just find. If you don't see that, you don't understand the basic use of the English language. Also, anyone who thinks they should "Leave the design to the professionals at WOTC" (which I see you wisely edited out, but still thought) REALLY is not too clever. Karrius 22:17, September 1, 2009 (UTC)
Dude, why do you think it's a problem for a goblin with threatening reach to only mark opponents when he shifts or inflicts damage on other players' turns? I thought people were complaining about that power being too good and now people are bitching that it isn't good enough when it only triggers on attacks of opportunities? Make up your mind.