Maneuvers Edit

As Ghostwheel as adeptly noted in a previous edit and the current edit; this is kind of between Fighter and Rogue. I must profess that this was one of my first works and was before Tome of Battle started teetering itself in. So, I would like to give a suggestion for any kind of discussion to firmly slot it into 'Rogue Tier' or whatever. The suggestion is pretty obvious: maneuvers. I update it to use maneuvers instead, requiring 'x level maneuvers in y discipline' and then either give it it's own maneuver progression or, what I've come use to giving because I can't be bothered to figure out the progression, a +1 of previous maneuver class known, similar to the way casters do it. I like the latter method because it's easier on me and requires less checking around for the actual amount of maneuvers you have. Also, possibly update it so that using a Scythe Trick uses up a maneuver as well. Discuss. --TK-Squared 13:15, November 27, 2009 (UTC)

This is kind of fighter level, and I don't think maneuvers would unbalance it at all, and it would be established as rogue level. 19:25, April 2, 2010 (UTC)
Just looking at this class, I noticed that you haven't added in maneuvers yet. Without them, the class is pretty firmly "fighter level". --Andrew Arnott (talk, email) 17:09, September 9, 2010 (UTC)

Favor Edit

RatedGood Ghostwheel's Favor
This article has been favored and rated Good by Ghostwheel, for the following reasons: An interesting take on specializing in a single weapon, allowing the scythe to be versatile and interesting as it never was before. Good job!

RatedGood DanielDraco's Favor
This article has been favored and rated Good by DanielDraco, for the following reasons: This class is pretty well-balanced, and the flavor is quite good. The clarity is less than perfect in a few places, and the article itself seems just a little disorganized, but it's still good overall.

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