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Created By
Foxwarrior (talk)
Date Created: 9/19/10
Status: Just started
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Balance: Wizard

{{#set:Summary=A dangerous wielder of inherited power. Uses prepared spontaneous casting. |Length=10 |Minimum Level=1 |Base Attack Bonus Progression=Poor |Fortitude Save Progression=Poor |Reflex Save Progression=Poor |Will Save Progression=Good |Class Ability=Prepared Spellcasting |Class Ability=Spontaneous Spellcasting |Class Ability=Alternate Magic |Class Ability Progression=Full }} {{#set:Allowed Alignments=Lawful Good}} {{#set:Allowed Alignments=Lawful Neutral}} {{#set:Allowed Alignments=Lawful Evil}} {{#set:Allowed Alignments=Neutral Good}} {{#set:Allowed Alignments=Neutral}} {{#set:Allowed Alignments=Neutral Evil}} {{#set:Allowed Alignments=Chaotic Good}} {{#set:Allowed Alignments=Chaotic Neutral}} {{#set:Allowed Alignments=Chaotic Evil}}


Sylvan Occultist[]

Having inherited power from ancestors who dealt with dangerous Sylvan powers, Sylvan Occultists are capable of causing or solving all sorts of havoc.

Making a Sylvan Occultist[]

Sylvan Occultists are a bit squishy, but they make up for it by being powerful casters.

Abilities: Intelligence, Charisma, and Wisdom all have bearing on the Sylvan Occultist's class features. Strength can be dumped freely, while Dexterity and Constitution can be dumped with care.

Races: Races that have never had contact with powerful Sylvan entities cannot contain Sylvan Occultists.

Alignment: Any. Faeries are more than a bit Chaotic, but the same is not necessarily true for people who are related to people who wanted power.

Starting Gold: 2d4×10 gp (50 gp).

Starting Age: Simple.

Table: The Sylvan Occultist

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Strain Costs by Spell Level
Fort Ref Will 0 1st 2nd 3rd 4th 5th
1st +0 +0 +0 +2 Unfortunate Miscommunication 2 10
2nd +1 +0 +0 +3 Reflexive Magic +2 1 8
3rd +1 +1 +1 +3 0 7 9
4th +2 +1 +1 +4 0 6 8
5th +2 +1 +1 +4 Reflexive Magic +4 0 5 7 9
6th +3 +2 +2 +5 0 4 6 8
7th +3 +2 +2 +5 0 3 5 7 9
8th +4 +2 +2 +6 Reflexive Magic +6 0 2 4 6 8
9th +4 +3 +3 +6 0 1 3 5 7 9
10th +5 +3 +3 +7 0 0 2 4 6 8

Class Skills (Skill Points::4 + Int modifier per level, ×4 at 1st level)
Bluff (Cha), Concentration (Con), Decipher Script (Int), Diplomacy (Cha), Disguise (Cha), Handle Animal (Cha), Heal (Wis), Hide (Dex), Knowledge (Arcana) (Int), Knowledge (Geography) (Int), Knowledge (History) (Int), Knowledge (Nature) (Int), Listen (Wis) Profession (Wis), Ride (Dex), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), Spot (Wis), Survival (Wis), Use Magic Device (Cha), Use Rope (Dex).

Class Features[]

All of the following are class features of the Sylvan Occultist.

Weapon and Armor Proficiency: Sylvan Occultists are proficient with simple weapons, but no kinds of armor.

Spells: Sylvan Occultist spells never have a somatic component, and only have a verbal component (which is always composed of Sylvan words) if their strain cost is greater than 1. As such, Sylvan Occultists never suffer from Arcane Spell Failure.

Sylvan Occultists have a strain tolerance equal to their Charisma score plus one-half their Sylvan Occultist level.

The saving throw DC for a Sylvan Occultist spell is equal to 10 + one-half their character level + their Wisdom modifier.

Sylvan Occultist spells are a pain to remember. As such, Sylvan Occultists can only know a number of spells equal to their Intelligence score or three times their class level, whichever is lower. It is possible for a Sylvan Occultist to forget an old spell in favor of learning a new spell. This takes one hour of reading and an Intelligence check with a DC equal to 10 + the spell's level.

Sylvan Occultist spells are drawn from the sylvan occultist spell list.

Unfortunate Miscommunication: As an unfortunate side effect of being able to use Sylvan to do magic, it becomes impossible for the Sylvan Occultist to speak Sylvan without casting spells randomly.

Reflexive Magic: At level 2, whenever the Sylvan Occultist is attacked or forced to make a Reflex save, he may choose to pay 1 Strain. If he does, he gets a +2 bonus to AC against that attack or a +2 bonus to that Reflex save. This improves to a +4 bonus at level 5, and a +6 bonus at level 8.

Ex-Sylvan Occultists[]

If all Sylvan presence is eradicated from a plane, Sylvan Occultists lose their power while in that plane.




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