Foxwarrior (talk) | |
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Date Created: | 9/19/10 |
Status: | Just started |
Editing: | If the edit is good, don't hesitate |
Balance: | Wizard |
{{#set:Summary=A dangerous wielder of inherited power. Uses prepared spontaneous casting. |Length=10 |Minimum Level=1 |Base Attack Bonus Progression=Poor |Fortitude Save Progression=Poor |Reflex Save Progression=Poor |Will Save Progression=Good |Class Ability=Prepared Spellcasting |Class Ability=Spontaneous Spellcasting |Class Ability=Alternate Magic |Class Ability Progression=Full }} {{#set:Allowed Alignments=Lawful Good}} {{#set:Allowed Alignments=Lawful Neutral}} {{#set:Allowed Alignments=Lawful Evil}} {{#set:Allowed Alignments=Neutral Good}} {{#set:Allowed Alignments=Neutral}} {{#set:Allowed Alignments=Neutral Evil}} {{#set:Allowed Alignments=Chaotic Good}} {{#set:Allowed Alignments=Chaotic Neutral}} {{#set:Allowed Alignments=Chaotic Evil}}
Sylvan Occultist[]
Having inherited power from ancestors who dealt with dangerous Sylvan powers, Sylvan Occultists are capable of causing or solving all sorts of havoc.
Making a Sylvan Occultist[]
Sylvan Occultists are a bit squishy, but they make up for it by being powerful casters.
Abilities: Intelligence, Charisma, and Wisdom all have bearing on the Sylvan Occultist's class features. Strength can be dumped freely, while Dexterity and Constitution can be dumped with care.
Races: Races that have never had contact with powerful Sylvan entities cannot contain Sylvan Occultists.
Alignment: Any. Faeries are more than a bit Chaotic, but the same is not necessarily true for people who are related to people who wanted power.
Starting Gold: 2d4×10 gp (50 gp).
Starting Age: Simple.
Level | Base Attack Bonus |
Saving Throws | Special | Strain Costs by Spell Level | |||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | 0 | 1st | 2nd | 3rd | 4th | 5th | |||||||||||||||||||||||||||||||||
1st | +0 | +0 | +0 | +2 | Unfortunate Miscommunication | 2 | 10 | — | — | — | — | ||||||||||||||||||||||||||||||
2nd | +1 | +0 | +0 | +3 | Reflexive Magic +2 | 1 | 8 | — | — | — | — | ||||||||||||||||||||||||||||||
3rd | +1 | +1 | +1 | +3 | 0 | 7 | 9 | — | — | — | |||||||||||||||||||||||||||||||
4th | +2 | +1 | +1 | +4 | 0 | 6 | 8 | — | — | — | |||||||||||||||||||||||||||||||
5th | +2 | +1 | +1 | +4 | Reflexive Magic +4 | 0 | 5 | 7 | 9 | — | — | ||||||||||||||||||||||||||||||
6th | +3 | +2 | +2 | +5 | 0 | 4 | 6 | 8 | — | — | |||||||||||||||||||||||||||||||
7th | +3 | +2 | +2 | +5 | 0 | 3 | 5 | 7 | 9 | — | |||||||||||||||||||||||||||||||
8th | +4 | +2 | +2 | +6 | Reflexive Magic +6 | 0 | 2 | 4 | 6 | 8 | — | ||||||||||||||||||||||||||||||
9th | +4 | +3 | +3 | +6 | 0 | 1 | 3 | 5 | 7 | 9 | |||||||||||||||||||||||||||||||
10th | +5 | +3 | +3 | +7 | 0 | 0 | 2 | 4 | 6 | 8 | |||||||||||||||||||||||||||||||
Class Skills (Skill Points::4 + Int modifier per level, ×4 at 1st level) |
Class Features[]
All of the following are class features of the Sylvan Occultist.
Weapon and Armor Proficiency: Sylvan Occultists are proficient with simple weapons, but no kinds of armor.
Spells: Sylvan Occultist spells never have a somatic component, and only have a verbal component (which is always composed of Sylvan words) if their strain cost is greater than 1. As such, Sylvan Occultists never suffer from Arcane Spell Failure.
Sylvan Occultists have a strain tolerance equal to their Charisma score plus one-half their Sylvan Occultist level.
The saving throw DC for a Sylvan Occultist spell is equal to 10 + one-half their character level + their Wisdom modifier.
Sylvan Occultist spells are a pain to remember. As such, Sylvan Occultists can only know a number of spells equal to their Intelligence score or three times their class level, whichever is lower. It is possible for a Sylvan Occultist to forget an old spell in favor of learning a new spell. This takes one hour of reading and an Intelligence check with a DC equal to 10 + the spell's level.
Sylvan Occultist spells are drawn from the sylvan occultist spell list.
Unfortunate Miscommunication: As an unfortunate side effect of being able to use Sylvan to do magic, it becomes impossible for the Sylvan Occultist to speak Sylvan without casting spells randomly.
Reflexive Magic: At level 2, whenever the Sylvan Occultist is attacked or forced to make a Reflex save, he may choose to pay 1 Strain. If he does, he gets a +2 bonus to AC against that attack or a +2 bonus to that Reflex save. This improves to a +4 bonus at level 5, and a +6 bonus at level 8.
Ex-Sylvan Occultists[]
If all Sylvan presence is eradicated from a plane, Sylvan Occultists lose their power while in that plane.
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