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Changes: Sylvan Harmony (4e Power)

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(Created page with '{{Author |author_name=Sam Kay |date_created=2009/08/31 |status=Complete |isnotuser=No }} {{4e Class Power |name=Sylvan Harmony |usage=Encounter |flavor=Your harmony calls to the …')
 
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{{Author
 
{{Author
 
|author_name=Sam Kay
 
|author_name=Sam Kay
 
|date_created=2009/08/31
 
|date_created=2009/08/31
 
|status=Complete
 
|status=Complete
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{{4e Class Power
 
{{4e Class Power
 
|name=Sylvan Harmony
 
|name=Sylvan Harmony
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|hit=2d8 + Charisma modifier sylvan damage.
 
|hit=2d8 + Charisma modifier sylvan damage.
 
|effect=The burst creates a zone of woodlands that lasts until the end of your next turn. The zone is difficult terrain, grants concealment to you and your allies and enemies that enter the zone or start their turn there take damage equal to your Dexterity modifier.
 
|effect=The burst creates a zone of woodlands that lasts until the end of your next turn. The zone is difficult terrain, grants concealment to you and your allies and enemies that enter the zone or start their turn there take damage equal to your Dexterity modifier.
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{{4e Powers Breadcrumb|1=Songweaver}}
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[[Category:4e]]
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[[Category:User]]
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[[Category:4e Power]]
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[[Category:4e Songweaver Power]]
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[[Category:4e Level 7 Power]]
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[[Category:4e Encounter Power]]
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[[Category:4e Attack Power]]
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[[Category:4e Arcane Power]]
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</noinclude>

Latest revision as of 15:25, May 3, 2010

Created By
Sam Kay (talk)
Date Created: 2009/08/31
Status: Complete
Editing: Please feel free to edit constructively!


Sylvan Harmony Songweaver Attack 7
Your harmony calls to the ancient trees of the feywild, and they answer, rising up around you and destroying your foes.
Usage::Encounter ✦ Arcane, Sylvan, Implement, Zone
Action Type::Standard Action Close burst 2
Target: Each enemy in burst
Attack: Charisma Vs. Reflex
Hit: 2d8 + Charisma modifier sylvan damage.
Effect: The burst creates a zone of woodlands that lasts until the end of your next turn. The zone is difficult terrain, grants concealment to you and your allies and enemies that enter the zone or start their turn there take damage equal to your Dexterity modifier.



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