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'''{{Anchor|Fencing }} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Swashbucklers are good at keeping themselves safe from injury. Once per round, as an immediate action, a Swashbuckler may make a melee attack roll when attacked. If the Swashbuckler rolls higher, the attack is parried and he is safe from harm. This does not work in heavy armour.
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'''{{Anchor|Fencing }} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Swashbucklers are good at keeping themselves safe from injury. Once per round, as an immediate action, a Swashbuckler may make a melee attack roll when attacked. If the Swashbuckler rolls higher, the attack is parried and she is safe from harm. This does not work in heavy armour.
   
'''{{Anchor|Your Opponent Is Me!}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' You have to pay attention to a Swashbuckler when fighting him, as even losing concentration for a moment will mean your kidneys get turned into kebabs. Whenever the Swashbuckler successfully strikes a foe in melee combat on his own turn, they must either successfully attack him or take the Full Defence Action before his next turn. Otherwise, when he attacks, he treats them as flat-footed and deals bonus damage equal to his class level per hit.
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'''{{Anchor|Your Opponent Is Me!}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' You have to pay attention to a Swashbuckler when fighting her, as even losing concentration for a moment will mean your kidneys get turned into kebabs. Whenever the Swashbuckler successfully strikes a foe in melee combat on her own turn, they must either successfully attack her or take the Full Defence Action before her next turn. Otherwise, when she attacks, she treats them as flat-footed and deals bonus damage equal to her class level per hit.
   
'''{{Anchor|Combat Climbing}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' The Swashbuckler gains a Climb speed equal to his land speed, along with all the benefits. He needn't even hang on with his hands, and can fight just fine hanging upside-down. When he fights while climbing, enemies who lack a Climb speed take a -4 penalty to strike him, due to being unaccustomed to such a fighting style. This does not work in any armor heavier than light.
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'''{{Anchor|Combat Climbing}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' The Swashbuckler gains a Climb speed equal to her land speed, along with all the benefits. She needn't even hang on with her hands, and can fight just fine hanging upside-down. When she fights while climbing, enemies who lack a Climb speed take a -4 penalty to strike her, due to being unaccustomed to such a fighting style. This does not work in any armor heavier than light.
   
 
'''{{Anchor|Tie-Down}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' It's hard to move about when fighting a swashbuckler. Anyone he strikes in melee combat during him turn must make an opposed attack roll. If they fail, they are treated as Entangled until the start of him next turn. If they fail by 10 or more, they are also unable to move around (but can still act, they just can't move from one square to another).
 
'''{{Anchor|Tie-Down}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' It's hard to move about when fighting a swashbuckler. Anyone he strikes in melee combat during him turn must make an opposed attack roll. If they fail, they are treated as Entangled until the start of him next turn. If they fail by 10 or more, they are also unable to move around (but can still act, they just can't move from one square to another).
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'''{{Anchor|Untold Riches}} ([[SRD: Special Abilities Overview#Extraordinary|Ex]]):''' At level 20 the Swashbuckler gets so rich that he wins the game.
 
'''{{Anchor|Untold Riches}} ([[SRD: Special Abilities Overview#Extraordinary|Ex]]):''' At level 20 the Swashbuckler gets so rich that he wins the game.
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====Ex-Swashbucklers====
 
====Ex-Swashbucklers====
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