FrankTrollman (talk) | |
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Date Created: | August, 2009 |
Status: | Complete |
Editing: | Please feel free to edit constructively! |
Swamp Walker
“
This is our home now, beast!
”
Prerequisite: Bane Guard
The dankest places on the planet are the ones most need of protecting, for those are the wilderness lands that spawn foul beasts and most easily allow for attack by savage elements. And so it is there that the small races make there stand, that their conquest of the world shall not be turned back.
Swamp Walker Path Features
- Sure Footed (11th Level): You can shift into difficult terrain without penalty. You suffer no penalty for being in difficult terrain.
- Resilient Surge (11th Level): When you spend an action surge, regain hit points as if you had spent a Healing Surge.
- Cruel Practicality (16th Level): You may add your Charisma modifier to the damage of any At-Will attack you make.
Bite of Thorns | Swamp Walker Attack 11 |
You stab the target repeatedly in the manner of the biting mire rose. | |
Usage::Encounter ✦ Shadow, Weapon | |
Action Type::Minor Action | Melee weapon |
Target: One Creature | |
Attack: Dexterity Vs. AC, two attacks | |
Hit: 1[W]+Dexterity damage. |
Swamp Lore | Swamp Walker Utility 12 |
You know how to cure poison and Disease. | |
Usage::At-Will ✦ Shadow | |
Action Type::Standard Action | Adjacent |
Target: One Creature | |
Effect: You cure a Disease or end an Ongoing Poison effect. |
Wyvern Tail Strike | Swamp Walker Attack 20 |
You stab a fool like the lofty Wyvern. | |
Usage::Daily ✦ Shadow, Weapon, Poison, Reliable | |
Action Type::Standard Action | Melee Weapon |
Primary Target: One Creature | |
Attack: Dexterity Vs. AC | |
Hit: 5[W]+Dexterity damage and a secondary attack against the same target. | |
Miss: Half damage and no secondary attack. | |
Secondary Target: One Creature | |
Secondary Attack: Charisma Vs. Fortitude | |
Hit: 2[W]+Charisma Poison damage and ongoing Poison Damage 15 (save ends). |
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