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'''{{Anchor|Spell Resistance}} ([[Ex]]):''' At level 5, the Sumo Overkill's girth confuses the weave of magic. She gains spell resistance equal to her hit dice plus her Constitution modifier. If she already has Spell Resistance, she may add half of her Constitution modifier to that value instead. |
'''{{Anchor|Spell Resistance}} ([[Ex]]):''' At level 5, the Sumo Overkill's girth confuses the weave of magic. She gains spell resistance equal to her hit dice plus her Constitution modifier. If she already has Spell Resistance, she may add half of her Constitution modifier to that value instead. |
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β | '''{{Anchor|Trap Immunity}} ([[Su]]):''' At level 6, the Sumo Overkill chooses to escape mere traps, pits, and prison planes. Thus, she cannot be entangled, and her flow of time cannot be stopped (such as by ''[[SRD:Temporal Stasis|temporal stasis]]'' or ''[[SRD:Imprisonment|imprisonment]]'' |
+ | '''{{Anchor|Trap Immunity}} ([[Su]]):''' At level 6, the Sumo Overkill chooses to escape mere traps, pits, and prison planes. Thus, she cannot be entangled, and her flow of time cannot be stopped (such as by ''[[SRD:Temporal Stasis|temporal stasis]]'' or ''[[SRD:Imprisonment|imprisonment]]''. In addition, with a 1-hour purely mental action, the Sumo Overkill may bring herself and up to her heavy load to any point she has been on any plane. Effects that prevent teleportation or planeshifting ''into'' an area can stop this effect, but effects that prevent leaving are ignored. |
'''{{Anchor|Damage Reduction}} ([[Ex]]):''' At level 7, the Sumo Overkill's flesh finally becomes amazingly tough. She gains Damage Reduction X/-, where X is her Constitution modifier. This Damage Reduction stacks with other sources of Damage Reduction. |
'''{{Anchor|Damage Reduction}} ([[Ex]]):''' At level 7, the Sumo Overkill's flesh finally becomes amazingly tough. She gains Damage Reduction X/-, where X is her Constitution modifier. This Damage Reduction stacks with other sources of Damage Reduction. |