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Suicide Survivor (3.5e Prestige Class)

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Date Created: 10/2/10
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{{#set:Summary=You kill yourself heroically several times per battle. |Length=5 |Minimum Level=1 |Base Attack Bonus Progression=Good |Fortitude Save Progression=Good |Reflex Save Progression=Poor |Will Save Progression=Poor |Class AbilityOther |Class Ability Progression=Full }} {{#set:Allowed Alignments=Lawful Good}} {{#set:Allowed Alignments=Lawful Neutral}} {{#set:Allowed Alignments=Lawful Evil}} {{#set:Allowed Alignments=Neutral Good}} {{#set:Allowed Alignments=Neutral}} {{#set:Allowed Alignments=Neutral Evil}} {{#set:Allowed Alignments=Chaotic Good}} {{#set:Allowed Alignments=Chaotic Neutral}} {{#set:Allowed Alignments=Chaotic Evil}}


Suicide SurvivorEdit

We were expecting a party of heroic adventurers, working together to keep each other alive. Thus, we were completely unprepared when one of them charged us and exploded.
—Jask Jukulu, Tiefling Warrior, Tale of a Slaughtered Fortress: Jask's Story

Few people have killed themselves and lived to tell the tale, but you are one of them.

Becoming a Suicide SurvivorEdit

Suicide Survivors are martyrs with a strong sense of self-preservation. It's a good idea to have plenty of some ability score as a Suicide Survivor; it doesn't matter which one.

Entry Requirements
Feats: Unfinished Business.

Table: The Suicide Survivor

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +2 +0 +0 Health Keeper, Big Explosion
2nd +2 +3 +0 +0 Rigor Mortis
3rd +3 +3 +1 +1 Faster Demise
4th +4 +4 +1 +1 Faster Movement
5th +5 +4 +1 +1 Regeneration Through Death

Class Skills (Skill Points::4 + Int modifier per level.
Autohypnosis (Wis), Balance (Dex), Climb (Str), Concentration (Con), Diplomacy (Cha), Escape Artist (Dex), Hide (Dex), Intimidate (Cha), Jump (Str), Move Silently (Dex), Ride (Dex), Survival (Wis), Swim (Str), Tumble (Dex).

Class FeaturesEdit

All of the following are class features of the Suicide Survivor.

Chosen Ability Modifier: At the first level of Suicide Survivor, he must choose an ability score. He uses that ability for all of his class features.

Health Keeper (Ex): When the Suicide Survivor comes back to life with Unfinished Business, he may choose to come back to life with the amount of health he had when he killed himself with Drop Dead.

Big Explosion (Su): At first level, the Suicide Survivor can choose to explode when he uses Drop Dead, dealing 1d6 fire damage per character level to each creature within 10' per Suicide Survivor level. A successful Reflex save (DC 10 + half character level + chosen ability modifier) halves the damage.

Rigor Mortis (Ex): At second level, while the Suicide Survivor is dead, he can continue to make Grapple checks (although he still doesn't get to take actions other than the immediate action for Unfinished Business). He may add his Suicide Survivor level to his Grapple checks while dead.

Faster Demise: At third level, the Suicide Survivor can Drop Dead as an attack action.

Faster Movement: At fourth level, all speeds the Suicide Survivor possesses that are greater than 20' increase by 20'.

Regeneration Through Death (Ex): At fifth level, whenever the Suicide Survivor comes back to life, he immediately regains a number of hit points equal to his chosen ability modifier.




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