|Editing:||Please feel free to edit constructively!|
Stitcher Homunculus Edit
|Hit Dice:||1d10 (10 hp)|
|Speed:||10 ft, 10 ft climb|
|Armor Class:||18 (+1 natural, +3 dex, +4 size), touch 17, flat-footed 15|
|Attack:||Sting melee +4 (1d2-3, 20/x2)|
|Full Attack:||Sting melee +4 (1d2-3, 20/x2)|
|Space/Reach:||1 ft/0 ft|
|Special Qualities:||Construct Traits, Weaver|
|Saves:||Fort +0, Ref +3, Will +0|
|Abilities:||Str 4, Dex 16, Con -, Int 2, Wis 11, Cha 1|
|Skills:||Craft (any one) +8, Craft (any one) +4|
|Feats:||Skill Focus Craft (any one), Skill Focus Craft (any one)B|
|Alignment:||Usually Neutral (see below)|
A tiny man made of bronze is working on repairing a torn dress. A pair of mantis-like arms sharp as needles quiver above him rapidly, stitching together with spider-like threads.
Stitcher Homunculi are creatures created by the spell Ell's Handy Homunculus. They are utilitarian workhorses, mending torn items good as new. They're popular in commoner communities where clothes are a valuable asset not to be wasted if possible.
Stitcher have a +8 racial bonus to Craft checks.
While generally constructs are neutral, a homunculi picks up the alignment of its creator on casting.
Handy homunculi make poor weapons. However when pressed it can stab with its threading spines. This is not a good idea of course.
The body is made of metal and spider webs, with the core crystal often embedded in the back. A drop of the caster's blood is mixed in with the webbing, which is placed in a hallow in the back and covered by the crystal that fuses tight on casting Ell's Handy Homunculus. The entire cost of supplies equals 500 gp.
Assembling the body requires a DC 15 Craft (metalworking) or Craft (weaving) check.