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|subschool=Compulsion
 
|subschool=Compulsion
 
|desc=
 
|desc=
|lvl=Bard 4, Sorcerer/Wizard 4
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|lvl=Bard 3, Sorcerer/Wizard 4
 
|comp=V, S
 
|comp=V, S
 
|casttime=1 [[SRD:Standard Actions|standard action]]
 
|casttime=1 [[SRD:Standard Actions|standard action]]
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|tsea=t
 
|tsea=t
 
|subj=Target creature
 
|subj=Target creature
|save=[[SRD:Will|Will]] negates
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|save=None and [[SRD:Will|Will]] negates when a [[SRD:Special Attacks|special attack]] is used (see text)
 
|sr=Yes
 
|sr=Yes
 
|summary=Lengthens the casting time of spells and special attacks of target creature to a [[SRD:Full-Round Action|full-round action]].
 
|summary=Lengthens the casting time of spells and special attacks of target creature to a [[SRD:Full-Round Action|full-round action]].
 
}}
 
}}
   
This spell inhibits or otherwise distracts its target by inducing lapses of concentration or subtle blocks in the mind, lengthening the activation time of its special abilities. The target must make a [[SRD:Will|Will]] save every time they attempt to cast a [[SRD:Spells|spell]], manifest a [[SRD:Powers|power]], use a [[3.5e Maneuvers|maneuver]] or invoke any sort of other [[SRD:Special Attacks|special attack]] that normally requires a [[SRD:Standard Actions|standard action]]. If they fail the save, they instead use the ability as a [[SRD:Full-Round Action|full-round action]]. Similarly, any such abilities that require a [[SRD:Swift Actions|swift action]], like swift maneuvers or a [[SRD:Quicken Spell|quickened]] spell, require a [[SRD:Standard Actions|standard action]] to use on a failed save. This spell persists regardless of successful saves, and only ends when the duration expires. However, an unsuccessful [[SRD:Caster Level|caster level]] check against the target creature's [[SRD:Spell Resistance|spell resistance]] negates the spell entirely.
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This spell inhibits or otherwise distracts its target by inducing lapses of concentration or subtle blocks in the mind, lengthening the activation time of its special abilities. The target must make a [[SRD:Will|Will]] save every time they attempt to cast a [[SRD:Spells|spell]], manifest a [[SRD:Powers|power]], use a [[3.5e Maneuvers|maneuver]] or invoke any sort of other [[SRD:Special Attacks|special attack]]. If they fail the save, the special attack becomes ''stifled''.
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A stifled [[SRD:Standard Actions|standard action]] requires the rest of the [[SRD:Round|round]] to complete, and activates at the start of the creature's next turn. It becomes an effective 1-[[SRD:Round|round]] action that provokes [[SRD:Attacks of Opportunity|attacks of opportunity]].
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A stifled [[SRD:Swift Actions|swift action]] instead requires a [[SRD:Standard Actions|standard action]] to complete, and provokes [[SRD:Attacks of Opportunity|attacks of opportunity]]. If the creature has already used its [[SRD:Standard Action|standard action]] for the round, the ability cannot be used.
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Abilities that use either [[SRD:Free Action|free actions]] or that take one [[SRD:Round|round]] or more to use are unaffected.
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This spell persists regardless of successful saves, and only ends when the duration expires. However, an unsuccessful [[SRD:Caster Level|caster level]] check against the target creature's [[SRD:Spell Resistance|spell resistance]] negates the spell entirely.
   
   
 
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{{3.5e Bard Spells Breadcrumb}}<br/>
 
{{3.5e Bard Spells Breadcrumb}}<br/>
{{3.5e Spells Breadcrumb}}<br/>
 
 
{{3.5e Sorcerer/Wizard Spells Breadcrumb}}
 
{{3.5e Sorcerer/Wizard Spells Breadcrumb}}
 
[[Category:3.5e]]
 
[[Category:3.5e]]

Latest revision as of 23:09, 14 May 2010

Created By
Sulacu (talk)
Date Created: May 13, 2010
Status: Complete
Editing: Please feel free to edit constructively!


[[Summary::Lengthens the casting time of spells and special attacks of target creature to a full-round action.| ]]

Enchantment (Compulsion)
Level: Bard 3, Sorcerer/Wizard 4
Components: V, S
Casting time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: Target creature
Duration: 1 round/level
Saving Throw: None and Will negates when a special attack is used (see text)
Spell Resistance: Yes


This spell inhibits or otherwise distracts its target by inducing lapses of concentration or subtle blocks in the mind, lengthening the activation time of its special abilities. The target must make a Will save every time they attempt to cast a spell, manifest a power, use a maneuver or invoke any sort of other special attack. If they fail the save, the special attack becomes stifled.

A stifled standard action requires the rest of the round to complete, and activates at the start of the creature's next turn. It becomes an effective 1-round action that provokes attacks of opportunity.

A stifled swift action instead requires a standard action to complete, and provokes attacks of opportunity. If the creature has already used its standard action for the round, the ability cannot be used.

Abilities that use either free actions or that take one round or more to use are unaffected.

This spell persists regardless of successful saves, and only ends when the duration expires. However, an unsuccessful caster level check against the target creature's spell resistance negates the spell entirely.



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Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard