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This spell inhibits or otherwise distracts its target by inducing lapses of concentration or subtle blocks in the mind, lengthening the activation time of its special abilities. The target must make a [[SRD:Will|Will]] save every time they attempt to cast a [[SRD:Spells|spell]], manifest a [[SRD:Powers|power]], use a [[3.5e Maneuvers|maneuver]] or invoke any sort of other [[SRD:Special Attacks|special attack]] that normally requires a [[SRD:Standard Actions|standard action]]. If they fail the save, they instead use the ability as a [[SRD:Full-Round Action|full-round action]]. Similarly, any such abilities that require a [[SRD:Swift Actions|swift action]], like assuming a stance or using a [[SRD:Quicken Spell|quickened]] spell, require a [[SRD:Standard Actions|standard action]] to use on a failed save.
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This spell inhibits or otherwise distracts its target by inducing lapses of concentration or subtle blocks in the mind, lengthening the activation time of its special abilities. The target must make a [[SRD:Will|Will]] save every time they attempt to cast a [[SRD:Spells|spell]], manifest a [[SRD:Powers|power]], use a [[3.5e Maneuvers|maneuver]] or invoke any sort of other [[SRD:Special Attacks|special attack]]. If they fail the save, the special attack becomes ''stifled'', extending its casting time.
   
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A stifled [[SRD:Standard Actions|standard action]] requires the rest of the [[SRD:Round|round]] to complete, and activates at the start of the creature's next turn. It becomes an effective 1-[[SRD:Round|round]] action.
Abilities that already require a [[SRD:Full-Round Actions|full-round action]] to use are unaffected, unless separate enhancements are applied that alter the ability's casting time to a [[SRD:Full-Round Actions|full-round action]], like a spell enhanced by [[SRD:Metamagic Feats|metamagic]]. In that case, a failed save prevents the enhancement from being applied and the spell extends the ability's duration as usual.
 
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A stifled [[SRD:Swift Actions|swift action]] requires the rest of the creature's turn to complete, and activates at the end of the turn. They become effective [[SRD:Standard Actions|standard actions]] for the purpose of provoking [[SRD:Attack of Opportunity|attacks of opportunity]].
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Abilities that already require one [[SRD:Round|round]] or more to use are unaffected.
   
 
This spell persists regardless of successful saves, and only ends when the duration expires. However, an unsuccessful [[SRD:Caster Level|caster level]] check against the target creature's [[SRD:Spell Resistance|spell resistance]] negates the spell entirely.
 
This spell persists regardless of successful saves, and only ends when the duration expires. However, an unsuccessful [[SRD:Caster Level|caster level]] check against the target creature's [[SRD:Spell Resistance|spell resistance]] negates the spell entirely.

Revision as of 22:13, 13 May 2010

Created By
Sulacu (talk)
Date Created: May 13, 2010
Status: Complete
Editing: Please feel free to edit constructively!


[[Summary::Lengthens the casting time of spells and special attacks of target creature to a full-round action.| ]]

Enchantment (Compulsion)
Level: Bard 3, Sorcerer/Wizard 4
Components: V, S
Casting time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: Target creature
Duration: 1 round/level
Saving Throw: Will negates every time an ability is used (read text)
Spell Resistance: Yes


This spell inhibits or otherwise distracts its target by inducing lapses of concentration or subtle blocks in the mind, lengthening the activation time of its special abilities. The target must make a Will save every time they attempt to cast a spell, manifest a power, use a maneuver or invoke any sort of other special attack. If they fail the save, the special attack becomes stifled, extending its casting time.

A stifled standard action requires the rest of the round to complete, and activates at the start of the creature's next turn. It becomes an effective 1-round action.

A stifled swift action requires the rest of the creature's turn to complete, and activates at the end of the turn. They become effective standard actions for the purpose of provoking attacks of opportunity.

Abilities that already require one round or more to use are unaffected.

This spell persists regardless of successful saves, and only ends when the duration expires. However, an unsuccessful caster level check against the target creature's spell resistance negates the spell entirely.



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsBard
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard