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Created By
Sulacu (talk)
Date Created: December 22, 2008
Status: Complete
Editing: Please feel free to edit constructively!


Steambolt Rifle

Exotic Two-Handed Projectile

Cost: 300 gp
Damage (Small): 2d6
Damage (Medium)1: 2d8
Critical: 18-20/x2
Range Increment: 120
Weight2: 16 lbs
Type3: Piercing
HP4: 10
Hardness: 8

1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.


The weight listed in the table above is the rifle's unloaded weight. A loaded steambolt rifle weighs a total of 17½ pounds.

Steambolt Rifle

A steambolt rifle.

A steambolt rifle is a heavy duty weapon that propels a projectile at high speeds with the use of gunpowder contained in the projectile casing. The name of the rifle is derived from the system of ventilating tubes with which each issue is constructed, which mainly uses the gas expansion from the chamber explosion to warm the rifle's mechanism. In the cold reaches of the high North where steambolt rifles are manufactured, this internal heating was important to the continued functioning of the weapon under situations of arctic warfare.

Ammunition: A steambolt rifle uses magazines that contain five cartridges. When firing a steambolt rifle, you have to cock the bolt (the handle), every time after a round leaves the chamber in order for the subsequent round to slide in. This is a move action. If you have the Rapid Reload feat, you may cock the bolt as a free action and fire the steambolt rifle up to a maximum of twice per round as a full-attack action, given that you have a base attack bonus of +6 or more. Further iterative attacks with a steambolt rifle are not possible. Replacing an empty magazine always takes a move action, even with Rapid Reload.

Special: Steambolt rifles function properly under any temperature condition within the boundaries of an endure elements spell.

Steambolt rifles are martial weapons to humans from the Northlands, or to any creature who treats pistols and rifles as martial weapons.

Additional Attacks: A steambolt rifle has a sturdy stock that can be used as a secondary weapon. Similarly, a blade is often mounted below the barrel that allows for thrusting stabs. The stock is an improvised club, dealing 1d6 damage with a crit of ×2, and the mounted blade is an improvised version of a punching dagger that deals 1d4 damage with a crit of ×3. Both of these attacks are standardly made at a -2 penalty.



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