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Created By
Dracomortis (talk)
Date Created: March 26th, 2006
Status: Complete
Editing: Please feel free to edit constructively!


Squirrel

A squirrel.

Squirrel
Size/Type: Tiny Animal
Hit Dice: 1/4d8 (1 hp)
Initiative: +3
Speed: 30 ft. (6 squares), climb 30 ft.
Armor Class: 15 (+2 size, +3 Dexterity), touch 15, flat-footed 12
Base Attack/Grapple: +0/–12
Attack: Bite +5 melee (1d3–4)
Full Attack: Bite +5 melee (1d3–4)
Space/Reach: 2-1/2 ft./0 ft.
Special Attacks:
Special Qualities: Low-light vision, scent
Saves: Fort +2, Ref +5, Will +1
Abilities: Str 2, Dex 17, Con 10, Int 2, Wis 12, Cha 6
Skills: Balance +13, Climb +13
Feats: Weapon Finesse
Environment: Temperate forests
Organization: Solitary, pair, or group (2-10)
Challenge Rating: 1/8
Treasure: None
Alignment: Always true neutral
Advancement:
Level Adjustment:


This small, furry creature somewhat resembles a rat, but it sits upright on its hind legs and has a large, bushy tail.

These docile rodents thrive in temperate woods, where they eat mostly nuts, berries, and small insects.

Combat

Squirrels are extremely timid and run at the first sight of danger, biting only when cornered.

Skills: Squirrels have a +8 bonus racial bonus on Balance and Climb checks. A squirrel can always choose to take 10 on Climb checks, even if rushed or threatened. A squirrel uses its Dexterity modifier instead of its Strength modifier for Climb checks.

Squirrels As Familiars

A squirrel may be selected as a familiar. It grants its master a +3 bonus on Climb checks.



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